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Doloc Town News

October Dev Log - New Content Work In Progress

[p]Dear Scavengers,[/p][p][/p][p]It's been a while since our major Quality of Life update. How are you enjoying the gameplay so far?[/p][p][/p][p]October is shaping up to be a quiet month in Doloc Town, as the team is hard at work on the next major patch, scheduled for the holiday season. We're excited to share a sneak peek of some new additions coming to the game in today's dev log![/p][p][/p][p][/p][p][/p][h3]Treaty Port Upgrade[/h3][h3][/h3][p]In the next major update, you will get to witness the town's development firsthand - the Treaty Port will now upgrade as you progress further into the story![/p][p][/p][p]This idea was part of our original vision, where the abandoned port would flourish again as more factions moved into town. Until now, we never had the time to bring this concept to life. We're thrilled with how it's looking and can't wait for you to see it in-game![/p][p][/p][p][/p][h3]Additional Interior Decorations[/h3][p][/p][p]One of the biggest additions in the next update is a brand new set of interior decorations. After all, a cozy game isn't truly cozy without personalized decor![/p][p][/p][p][/p][p]We've designed several new interior sets for you to choose from, along with the ability to flip the furniture into different directions for even more customization, as shown in the video below.[/p][p][/p][p][/p][p][/p][h3]New Stone-Made Platform[/h3][p][/p][p]The title says it all! We should be introducing a new type of platform in the next major patch, and this one is made of stone.[/p][p][/p][p][/p][h3]New Faction NPC Sneak Peek[/h3][p][/p][p]Last but not least, we're happy to reveal that a new faction is in the works! [/p][p]We're saving the detailed info for a future dev log, but the team wanted to share a quick screenshot below of the faction NPC. Guess which outfit color we went with eventually?[/p][p][/p][p][/p][p]What we've shared today is only a glimpse of what's coming in the next major patch. Stay tuned for more updates and dev logs as we plan to reveal even more in the coming weeks![/p][p][/p][p]Wishlist and Follow us on Social Media & Community: [/p][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit [/p]

Quality of Life Update Is Now Available! Enjoy 10% Off During Autumn Sale!

[h3]The long-awaited Quality of Life update is finally here! [/h3][p][/p][p]Enjoy building connections, shared storage while crafting, and a bunch of other great additions in today's new patch![/p][p][/p][p]For more details, check out the full dev log below:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Doloc Town Is Currently 10% Off During The Steam Autumn Sale![/h3][p][/p][p][/p][p]If you haven't already, now is a great time to pick up this title! We would greatly appreciate it if you could help spread the word about Doloc Town by introducing the game to your friends.[/p][p]Or, simply consider wishlisting our game. It helps make Doloc Town more discoverable on the Steam storefront![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Detailed Update Changelist:[/h3][p][/p][p]New Additions[/p]
  • [p]Added Chest Locator: Chests and storage shelves equipped with a Locator can share their inventory for crafting purposes when in the same room. (Sold by Mody).[/p]
  • [p]Added chest recolor functionality. Updated textures for Large and Small Chests.[/p]
  • [p]Added Gerald's Construction Item Shop.[/p]
  • [p]Added linkable-building functionality (Unlocked by talking to Gerald after constructing 5 buildings at the Farm).[/p]
  • [p]Added Door Nameplate, allowing building names to be changed. (sold by Gerald).[/p]
  • [p]Added Agricultural Signal Light to monitor indoor crops in case of shortage of water/maturity (recipe sold by Gerald after constructing 5 buildings at the farm).[/p]
  • [p]Added the ability to lock specific item order in the inventory.[/p]
  • [p]Added a pity system for items with very low drop rates.[/p]
  • [p]Added animal-related sound effects.[/p]
[p][/p][p]Optimizations[/p]
  • [p]Holding the 'DOWN' key allows continuous movement through platforms.[/p]
  • [p]Automatically dismount vehicles when entering a room where vehicles are not allowed.[/p]
  • [p]Reduced the sizing of Large Chests and adjusted its textures.[/p]
  • [p]Cardboard boxes no longer automatically drop when dismantling storage shelves.[/p]
  • [p]Watering Can now displays capacity and range information.[/p]
  • [p]The Garbage Recycler can now reset items like batteries with charge into a stackable state (does not affect chests containing items or similar devices).[/p]
  • [p]Fish Tank plugins and uncollected items will automatically drop when the tank is dismantled.[/p]
  • [p]Increased the drop rate of mineral collectibles.[/p]
  • [p]Adjusted device categories and the sorting order of devices in the enclyclopedia.[/p]
  • [p]Removed the Toolbox from Mody's shop.[/p]
  • [p]All Weather Regulators now share one cooldown.[/p]
  • [p]Garbage decomposer now guarantees a minimum drop when processing equipment with fewer materials.[/p]
[p][/p][p]BUG Fixes[/p]
  • [p]Fixed abnormal display of notification bars in Photo Mode.[/p]
  • [p]Fixed an issue where Resin Collectors hanging on trees could not be interacted with due to farm expansion or other reasons.[/p]
  • [p]Fixed an issue where the purchase limits in the Construction Shop and Exchange Shop were not constrained by the current amount of gold coins.[/p]
  • [p]Fixed an issue where the Quick Stack operation could cause devices like the Garbage Recycler and Pickling Jars to stack items of the same type but with different data, leading to loss of internal item data.[/p]
  • [p]Fixed an issue where the Chicken Coop could not be built on platforms.[/p]
  • [p]Fixed an issue where hybrid fish could not be recognized as ingredients for fish-based cooking.[/p]
  • [p]Fixed an issue where the seed unlock panel could not be closed with the mouse[/p]
  • [p]Fixed abnormal rendering of the fry incubator[/p]
  • [p]Fixed an issue where inviting multiple factions to the Treaty Port simultaneously would override previous faction occupancy checks[/p]
  • [p]Fixed an issue where gifting would incorrectly deduct identical items from other places[/p]
  • [p]Fixed an issue where using the construction controller to remove aquariums or wooden crates with plugins did not automatically store the plugins in the backpack[/p]
  • [p]Fixed abnormal selection state in the item bar after clicking active items or drone equipment[/p]
  • [p]Fixed abnormal rendering of aquariums[/p]
  • [p]Fixed abnormal special effects triggering for bushes[/p]
  • [p]Fixed abnormal rendering of signal lights[/p]
  • [p]Fixed an issue where storage boxes containing non-discardable items could be discarded[/p]
  • [p]Fixed abnormal rendering of plastic cover on sunny days[/p]
  • [p]Fixed an issue where forest projection rendering would failed.[/p]
  • [p]Fixed jittery construction prompts.[/p]
  • [p]Fixed some localization issues.[/p]
[p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]. Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]

September Dev Log - Shared Crafting Storage & Building Connection!

[p]Hello Scavengers![/p][p][/p][p]As teased in last week's dev log, we're back today with another update, showcasing the key changes coming in the upcoming Quality of Life (QoL) patch![/p][p][/p][p]Please note that this is not a major content update. This patch is based on commonly requested player feedback from the last few months, and we hope these improvements will make for a smoother gameplay experience.[/p][h3][/h3][p][/p][h3]Box Locator - Shared Storage While Crafting[/h3][p][/p][p]Since our initial Early Access release, we've received consistent feedback about the range limit for crafting from storage. If a storage box was too far from the processing facility at your farm, the processing facility couldn't pull materials from it, forcing you to manually retrieve materials first.[/p][p][/p][p]This will become a thing of the past with the QoL update! A new item called the Box Locator, will allow processing equipment to pull materials from all storage boxes, regardless of distance, as long as it's within the same room,[/p][p][/p][p][/p][p][/p][p]We hope this change would significantly improve your crafting flow - let us know what you think after you try it out![/p][p][/p][h3]Building Connection[/h3][p]
Building connectivity is another major upgrade coming to the game. After the patch, players can unlock this feature from Gerald. Once unlocked, adjacent buildings on your farm will be connected from the inside.[/p][p][/p][p][/p][p][/p][p]We hope this upgrade saves you time and offers more flexibility for optimizing your farm layout.[/p][p][/p][h3]Arigucultral Signal Light[/h3][p][/p][p]In the late game, it's common to see crops moved into various buildings and containers to protect them from acid rain and dry weather. However, this makes checking on their status much more time-consuming and burdensome.[/p][p][/p][p]To solve this, a new farming tool called the 'Agricultural Signal Light' is being introduced. It provides an at-a-glance understanding of your crops' status inside the buildings.[/p][p][/p][p][/p][p][/p][p]Simply place the Signal Light outside the building. A green light indicates that the crops inside are ready for harvest. A red light means you should head inside to check for crops that need attention.[/p][p][/p][h3]Getting Down The Ladder[/h3][p][/p][p]Repeatedly tapping the 'DOWN' key to climb down multiple ladders has been a pain point for some players, especially in multi-story facilities.[/p][p][/p][p][/p][p][/p][p]In the new update, you can simply hold the 'DOWN' key to descend a ladder continuously, saving you precious time for more important tasks.[/p][p][/p][h3]Lock Items While Sorting[/h3][p][/p][p]When sorting your backpack, you can now lock your favorite and essential gear in place. This prevents your carefully arranged inventory from getting messed up when you use the sort function.[/p][p][/p][p][/p][h3][/h3][p]As you can probably tell, many of these changes are geared towards improving the late-game experience, which should be great news for our seasoned veterans. We truly hope you enjoy the patch we've prepared.[/p][p][/p][p]There are still a few more additions to the QoL patch, along with various adjustments and bug fixes. We will share the full detailed changelist when the update officially rolls out by the end of September. [/p][p]Happy Farming![/p][p][/p][p]Wishlist and Follow us on Social Media & Community: [/p][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit [/p]

September Dev Log - More Head Accessory & QoL Update!

[p]Dear Scavengers,[/p][p][/p][p]We hope you're having a great day! How are you enjoying the 'Pastoral Waves' update in Doloc Town so far?[/p][p]Since its release, the team has been shifting our focus toward future content. In today's dev log, we're excited to share a first look at what we've been working on lately.[/p][p][/p][p][/p][h3]New Head Accessory[/h3][p][/p][p]Customization has always been a key feature of the farming sim genre, and a common piece of feedback from our Early Access players has been the lack of customization options in Doloc Town. While our primary focus was on delivering a great core gameplay experience in the Early Access period, our next major update (scheduled for end of the year) will introduce loads of new content, including the new head accessories for our protagonist![/p][p][/p][p][/p][p][/p][p]Basically, this means more hats and masks in the game. You can, of course, only wear one head accessory at a time. We've also developed a new tool to make creating the head accessories much easier. This will allow us to produce more hats and masks in the future and even support community-created mods, if we decide to go that route later.[/p][p][/p][p][/p][p][/p][p]Make sure you've joined our official Discord server! It's a place for us to host community events of all kinds, including the head accessory design event sometime in the future. We're more than happy to take advice from our players and add more cosmetic pieces to the game as the game grow :)[/p][p][/p][p][/p][p][/p][h3]Old City Ruins - Work In Progress[/h3][p][/p][p]We're also excited to share an early draft at one of our biggest visions for the game, the new and final map: Old City Ruins. While this map is only scheduled for the full launch, our team has begun its pre-production to ensure the team have enough time to make it great. We've been working on it alongside our current projects over the past few months.[/p][p][/p][p][/p][p]The team is really looking forward to bringing this mysterious new area to the game next year, and we hope you are too![/p][p][/p][h3]Quality of Life Update In The Works![/h3][p]
Before we sign off, there's a little teaser: the team is currently cooking up a Quality of Life update! Slotted for release before the next major content drop, it should be ready in just 1-2 weeks.[/p][p]We've gathered some of the most frequent player complaints recently, and the changes are significant enough to deserve its own dedicated dev log. Stay tuned for more info on that soon![/p][p][/p][p]Wishlist and Follow us on Social Media & Community: [/p][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit [/p]

Early Access Patch Notes - 0.93.17 Hotfix

[h3]0.93.17 Hotfix is now live on Steam! Below is the detailed changelist:[/h3][p][/p][p]This should mark the last hotfix for the 'Pastoral Waves' update. If you still encounter any serious issues after this patch, please let us know! In the meantime, the team is cooking up a special update and will share more details soon! [/p][p]BUG Fixes[/p]
  • [p]Fixed an issue where new recipes were not unlocked after crafting Large Casks, Large Pickling Jars, Electric Dehydrators, and Aging Racks in batches [/p]
  • [p]Fixed an issue where the placement availability of fish tank accessories was incorrectly determined after closing the fish tank UI while an accessory item was selected.[/p]
  • [p]Fixed an issue where clicking on building health prompts could cause the construction confirmation click to fail.[/p]
  • [p]Fixed an issue with incorrect text display in the encyclopedia.[/p]
  • [p]Fixed an issue where using shortcuts (such as the spacebar) in the device panel to jump to the tech tree would automatically unlock nodes.[/p]
  • [p]Fixed an issue where full-screen UI was not fully displayed at certain resolutions.[/p]
  • [p]Fixed an issue where the support frames of buildings that had been moved using the Construction Controller would display incorrectly after entering or exiting a room.[/p]
  • [p]Fixed some issues with the word filter[/p]
[p]Optimizations[/p]
  • [p]Improved the user experience of the Construction Controller when used indoors.[/p]
[p][/p][h3]Report BUGs & Share Your Feedback[/h3][p]If you have encountered issues while playing or would like to share your feedback, please feel free to report it via our QA email at [email protected]. Alternatively, you could also report it through our Early Access Report Form or join Doloc Town official Discord community and report it there.[/p][p][/p][p][/p][p][/p][h3]Follow us on Social Media & Community:[/h3][p]Discord [/p][p]Twitter [/p][p]Instagram [/p][p]Subreddit[/p]