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Idling Gears News

Sixth Minor Update

Hello everyone, first of all thanks to DangersoulyFunny and ImCade for covering the game in their chanells, and welcome to everyone who has discovered the game thanks to them!

This updates fixes a few things and changes some others, here the complete list:

  • Chests and minigames reward uses money generated from structures (chests and minigames will now give more money being more viable options for late game)
  • Fixed minigame and switch gears not being clickable after a lubing gear passes over, making them unreliable
  • Improved settings credits and tutorial menu
  • Changed mouse crolling behaviour when menus are open, making it way more intuitive, you can now have the gears or the upgrades menu open and still zoom in or out without pressing ctrl if the mouse is not over any menu
  • Minigames will now also display a number over the color to make the minigames accessible to everyone(this will be an option toggeable on the menu for now it is set as ON by default)


That is all for now, the idea is to have another update this week, with more QoL and bug fixes.

Thank you guys for everything see you later.

Fifth Minor Update

This one is very small:
  • Fixed money characters not displaying in certain languages
  • Fixed money prediction for upgrades (Thanks to everyone on the discord server for helping me fix it!)

Fourth Minor Update

Changes:
  • Added chain delete, you can now delete a row of gears
  • Added tooltip info over all structures
  • Changed AP/s to adapt in minutes and hours
  • Fixed chest reward being too low in some cases
  • Improved Chest sawn areas (should no longer spawn on the bottom of the map and not be able to connect to them)
  • Fixed "Industrial Revolution" and "Over 9000" achievements reliability, they should now unlock without any issue


Next patch:
  • Minigames will have numbers to aid colorblind players
  • More QoL improvements
  • More bug fixes


That is all for now.

Next patch will probably come out this week!

Third Minor Update

Bug Fixes:
  • Structures will no longer turn for a couple frames before stucking the network if the torque required is higher than the torque generated.
  • Chests can now be deleted by holding right click
  • Chest spawns are now limited to 15
  • Chest will now show "??" instead of a computed "ideal" time
  • Music will now play at the same speed after restarting the game
  • Lubbing gears are way easier to delete at high speeds
  • Fixed manufacturer hokey icon iterate over all numbers


That is all for now.

Next patch will focus on QoL improvements.

Thanks for all the feedback and Ideas, I really appreciate it!

Second Minor Update

As was needed, I have reworked the tutorial for the game. Hopefully this way the mechanics of it will be learned much easier. Let me know what do you think about it!

Corrected a bug with manufacturers that would make them ignore speed reductions on the connected gear.