1. Striving for Light: Survival
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  3. Update 0.8.2.0 (Demo)

Update 0.8.2.0 (Demo)

Thanks for all the feedback already, here is what update 0.8.1.1 will bring to the Demo of Striving for Light: Survival.

[h2]New Features:[/h2]


  • Player damage received feedback

    By default a new player damage received effect is displayed at the screen borders to indicate you have received damage. This should help not loosing track of your current health while focusing on the action. This effect can always be turned off in the options menu.



  • Default skill setup is now saved
    Your selected skills when preparing your runs are now saved, so you can quickly start a new run with the same setup without having to remember which skills you put into the skill pool previously.



[h2]Improvements:[/h2]
  • Forrest map visual effects have been reworked to be overall brighter and make enemys stand out better from the background. Also new light effects have been added to make the ambience more appealing.
  • Enemies now no longer spawn on top or very close to player
  • Collecting light shards is more responsive and now feels even more rewarding. This should prevent missing shards by walking passed to quickly
  • Improved button positions in options menu


[h2]Balancing:[/h2]
  • Increased player invincibility after receiving damage to 2 s (was 1 s)
  • The minimum attack speed is now caped by 0.05  attacks / s and can't go lower than this. Some players reported stuck weapons so this should fix frozen weapon attacks but still communicate that attack speed is required to speed again


[h2]Bugfixes:[/h2]
  • Fixed a bug which caused enemy spawn fog effect being displayed on areas where no enemy spawned
  • Fixed enemies spawning outside the arena in seldom cases
  • Fixed a bug which reset your previous selected weapons from last run when you died
  • Fixed map loading bug that switched map during runs to something else
  • Fixed game over screen freeze when opening the pause menu on death (v.0.8.2.0a)
  • Fixed projectiles not getting current projectile damage from player stats and ending up dealing less damage (v.8.2.0b)
  • Fixed additional random skill amount display not being updated correctly when entering the prepare your run screen (v.8.2.0b)
  • Fixed condition damage skill being behind demo lock (v.8.2.0b)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!