Update 0.9.9.2
[h3]Improved Controller Support[/h3]
Controller usage on the skill tree and the pathfinder has been improved. You can now as well use the thumb stick to jump between nodes. Fast movements make the cursor jump to the next node in the targeted direction. Slow thumb stick movements unlock the cursor for fine adjustments. This should hopefully make navigating the trees more fun using the controller.
[h3]Improvements:[/h3]
[h3]Bugfixes:[/h3]
Controller usage on the skill tree and the pathfinder has been improved. You can now as well use the thumb stick to jump between nodes. Fast movements make the cursor jump to the next node in the targeted direction. Slow thumb stick movements unlock the cursor for fine adjustments. This should hopefully make navigating the trees more fun using the controller.
[h3]Improvements:[/h3]
- Highlighted nodes in the skill tree and the pathfinder now have an animated highlight for improved visibility when using a controller.
- Fissure skill is now fully affected by the player effect transparency setting
- Improved distort shader effect for the fissure skill effect.
- Reduced loading times when switching scenes.
- Player character is now remaining facing in the latest walking direction instead of always facing in the downwards direction.
- Improved trembling ground visuals (v.0.9.9.2a)
[h3]Bugfixes:[/h3]
- Fixed flail melee weapon not having knockback
- Fixed wrong number of assigned enemy on death effects (v.0.9.9.2a)