1. Striving for Light: Survival
  2. News
  3. Update 1.0.4.1b-c

Update 1.0.4.1b-c

[h3]Improvements:[/h3]
  • Enemies that always deal contact damage now have a more intense red glow to tell them appart from other enemies that don't deal contact damage (like flying enemies on basement and one of the enemies on the descent map)
  • Locust enemy has gotten an improved attack animation before enemy enters attack charge
  • Sanguine Strike is now pointing in the attack direction when triggered by trembling ground (v.1.0.4.1c)
  • Some further improvements to enemy attack indicators (v.1.0.4.1c)
  • Improved condition damage calculation on skill tooltips. Tooltips now show the condition damage on each of the 3 standart condition ticks of the skill also taking into account your skill stacks (v.1.0.4.1c)


[h3]Balancing:[/h3]
  • Flood Skill: Default Size of Flood has been increased by 50%


[h3]Fixes:[/h3]
  • Fixed round shaped maps not destroying projectiles on border collision. If you noticed a downgrade of performance in the smaller round shaped maps, this was the reason for this.
  • Fixed wrong damage on tooltip for stone surge and stone toss skill nodes
  • A fix for invalid moitor resolutions being loaded which was an issue for some dual monitor setups (v.1.0.4.1b2)
  • Fixed wrong unlock description translation for character heleja (v.1.0.4.1c)
  • Fixed play button text not being updated on save file switch (v.1.0.4.1c)