1. Striving for Light: Survival
  2. News
  3. Update 0.9.5.4

Update 0.9.5.4

[h2]New Features[/h2]

[h3]Range Weapon Attack Effect[/h3]
Range weapons now also have attack effects to make combat feel more responsive.

[h3]New enemy health bars[/h3]
New enemy health bars have been added which not only look nicer but also dynamically switch colours depending on if you have enemy highlighting enables or not. If enemy highlighting is enabled you will have much more red tones on the screen making it hard to differentiate the healthbar from the enemy outlines now the healthbar switches to a blue tone when highlighting is enabled.





[h3]New enemy projectile design for poison projectiles[/h3]
Enemy poison projectiles have received a new projectile design.



[h2]Improvements[/h2]
  • Additional information was added to the end of wave screen to indicate that uncollected light fragments are converted to elite enemies
  • Increased the space for the ranking on leaderboard entries as they now range up into the 4 digits
  • Improved forest map design which now has more of a blue tint to diversify colour palettes.
  • You can now dynamically enable and disable highlighted enemies without restarting the run or the game
  • Improved controller/ mouse transition where controller thumbstick deadzone is increased to prevent ghost inputs of connected controller hiding the cursor
  • Mouse cursor is now always initialised visible on game start



[h3]Bugfixes[/h3]
  • Fixed suddenly hidden particle effect in forest map


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

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