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Striving for Light: Survival News

Update 0.9.8.1 - Hidden Cursor fix

[h3]New features:[/h3]
  • Software cursor is now a opt-in option in the options menu. As plenty of players reported back that windows hides the software cursor for some specific resolutions and screen scaling settings in fullscreen mode the software cursor is now disabled by default. This should always yield a visible cursor with the option to activate the nicer looking software cursor if your windows settings support this.

Update 0.9.8.0a

[h3]Improvements[/h3]
  • Performance Improvements
  • Increased Shard of Change mouse icon when it was activated to make it better visible that the Shard of Change mode is currently active.



[h3]Bugfixes[/h3]
  • Improvements to the game start-up routine. If you still get a hidden cursor on start try disconnecting all gamepads, and check if third party software is installed that could prevent the game cursor from showing up.
  • Switching from fullscreen to window mode and back now as well sets cursor as visible to hopefully fix the hidden cursor for some players.

Update 0.9.8.0 - Re-Rolling Skill Nodes

[h2]New Features[/h2]

[h3]Re-Rolling Skill Nodes[/h3]
Shard of Change has been introduced to Striving for Light: Survival. From now on you will receive one Shard of Change for each completed wave. Elite enemies now additionally drop a Shard of Change as a further catch up mechanic.



How does it work?
In the skill tree you will now see a new Shard of Change button that will toggle the Re-Roll Mode to re-roll a skill node into a new random skill which is in your current skill pool.

The skill-re-roll mode can also be activated with the "Tab" button on keyboard or with the X-button when using a controller.

This feature should make crafting build much more enjoyable as this adds a new layer of possibilities to the way you craft your builds.


[h3]Balancing[/h3]
  • Elite enemies have reduced HP

Endless Mode & Local Coop Beta is here!

The first iteration on the new Endless Mode and the Local COOP Mode is now live on our new public beta on steam.

[h3]How to get access to the public beta?[/h3]
Simply go to Striving for Light: Survival tab in your library. Press on the gear wheel->properties-> betas -> select public beta branch.



[h2]New Features:[/h2]
[h3]Endless Mode[/h3]
A new endless mode has been added to the game. Once you have survived wave 20 you will receive the option to continue your run and enter the new endless mode. You don't have to defeat the endboss to be able to enter the endless mode. Endless mode has its own new leaderboards where your final endless-mode score will be added to. In leaderboards you can now switch between normal mode and endless mode scores.



What is different in endless mode?

Endless mode is meant to be a way to put your builds to the test and see how far they can take you. You will notice the bump in difficulty once you have entered the endless-mode as this is meant to be an challenging end-end-game. Endless mode has a slightly differnt rule-set as you do not receive an additional skill point for a completed wave anymore, so what you gain is what you get.

[h2]Local Coop[/h2]
A new local coop mode has been added to the game. From the main menu you can now switch between single player and local coop mode next to the play button. You need to have a controller connected in order to activate the local coop mode.



How does local coop work?
If you have activated the local coop mode you will be able to select your starting weapons and skills as well as one player character. The melee and ranged roles will be split between both players. One player will play the selected character the other player will receive a random other character which is purely cosmetic and does not hold character passives. Both players share the health points, dodge resources and the skill tree to deliver an intense cooperative experience. You will have to decide together which skills to pick to maximise efficiency for both players.

Have fun trying out these new features and don't forget to give us your feedback so that we can improve these features for the upcoming full 1.0 release.

Join the community on our official discord!

Release Roadmap

Since our Early Access release of Striving for Light: Survival on February 20th a bit more than 3 months from today we have worked hard on improving the game, adding new content listening to your player feedback and fixing bugs. We are quickly approaching the full 1.0 release of Striving for Light: Survival and want to inform you about what new features we have planed for the 1.0 release build. We are also giving an update on the pricing for the full release transition. So lets get started!

[h3]Early Access until now:[/h3]
Here are some of the major features we have added since our Early Access release to recall:
  • New Weapons added: Bear Caller, Darokin's Staff
  • New Skills: Projectile Shield, Fissure, Lightning Strike, Discharge
  • New Elite Enemies and Catch Up System to received uncollected light fragments
  • Plenty of performance and plenty of visual improvements like complete redesigned enemy projectiles
  • New Damage Number System
  • Critical Hit Chance System Added
  • Manual Aim added
  • Player effect transparency slider added
  • Plenty of controller support improvements and Steam Deck verification
  • New Original Survival OST + Soundtrack selection system
  • New alternate sound effect trigger system
  • Updated all weapon trail VFX + Weapon Swing Effects
  • Reworked condition damage + new condition visual effects
  • New enemy health bars


So you are probably asking yourself what we plan to add with the next major patch for the 1.0 release of Striving for Light: survival. This is what the 1.0 update will hold in store for you:

[h3]Content of the major 1.0 update:[/h3]

  • A new endless mode with separated highscores
  • Local coop mode
  • 2 new weapons
  • 2 new skills
  • Improvements and bugfixes


[h3]Public Beta-Testing Branch[/h3]

We will create a new public beta-testing branch on steam where you will be able to get access to the new features ahead of the 1.0 release. Everyone is invited to give us your feedback on the new features so that we can further improve the game and make it ready for the full 1.0 release. We will announce the launch of the public beta-testing branch as soon as we have the first build ready to be tested.

[h3]Updated Pricing[/h3]
With the transition from early access to our full release are also going to increase the price to 4.99$ / 4.99€.

[h3]Feedback & Suggestions[/h3]
Is there something you really want to see in the full 1.0 release of Striving for Light: Survival? Then let us know in the comments or on our Official Discord!

We are looking forward to hear your feedback, ideas and suggestions!