1. Striving for Light: Survival
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Striving for Light: Survival News

Update 1.0.3.1

[h3]Improvements:[/h3]
  • Improved companion AI: Companions now attack enemies faster after spawn which makes companions more responsive also if they repawn in case they move to far away from the player position
  • Cyclic Might [Melee Attack Replacer Skill] now has much smoother swirl animation and melee weapons now do not jump to new aimed enemy position anymore


[h3]Balancing:[/h3]
  • Taurus enemy at caves map has been slowed down and added variance to attack pattern to prevent those enemies charge attacking to frequently


[h3]Fixes:[/h3]
  • Fixed wrong achievement images for courtyard of ankerath


[h3]Report bugs & crashes[/h3]
If you encountered a crash and your game keeps crashing when restarting and loading the active run please also attach your save file located at:
%appdata%\Godot\app_userdata\StrivingForLight-Survival\
save.json for offline play public-season-X.json for online play.

Report via main menu or via: https://www.strivingforlight.com/bugreport/

[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Update 1.0.3.0a

[h3]Improvements:[/h3]
  • Additional projectiles, projectile multiplicator and projectile spawn angle skill node is now only part of the base skill pool when the range weapon has projectiles (i.e. is excluded if you have chosen the emerald staff that summons spiders) to prevent unneccessary cluttering up of the skill tree
  • Improvements to the spawn rules for base skills depending on what skills are selected for the skill spawn pool


[h3]Balancing:[/h3]
  • Woodweaver Range weapon: Added +6 additional companion damage

Update 1.0.3.0

[h3]New Features:[/h3]
  • New Blazing Trail Skill: The burning dodge skill got reworked and renamed. Blazing Trail now lays a trail of fire behind you when dodging. The size of the fire trail can be scaled by AoE size and the damage by your condition damage.



  • New Base Skill: Dodge Mastery - Increase your max dodge charges and your dodge regeneration. This skill might not be needed for all builds so it will only show up if you selected a dodge skill (or one got randomly added to the skill spawn pool). This will make it possible to build more around the dodge mechanic as you can now have more dodges and trigger your dodge attacks more frequently.



[h3]Improvements:[/h3]
  • Improved and faster scene transition to make scene transitions more robust to prevent game freezes.


[h3]Fixes:[/h3]
  • Fixes to scene transition to prevent game freezes


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Update 1.0.2.3

[h3]New Features:[/h3]
  • New skill tree shard tutorial: A new tutorial has been added to the skilltree showcasing the possibilities of shaping the skilltree by utilising those shards. It will show up the first time you aquire a skill tree shard.


[h3]Improvements:[/h3]
  • Minor adjustments to the dodge acceleration to make the dodge a bit more smooth. Please give us feedback how you like our recent adjustments to the player dodge.


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Update 1.0.2.2-b

If your operating system decided to hide the software cursor go to the options and deactivate highlighted mouse cursor option. We have deactivated this option by default now. If you have trouble navigating to the options delete the settings.cfg in %appdata%\Godot\app_userdata\StrivingForLight-Survival.

[h3]New Features:[/h3]
  • Added steam rich presence support: Steamfriends can now see the what wave, level and map you are currently playing on.


[h3]Improvements:[/h3]
  • Performance improvements for all enemy spawn
  • Software cursor setting has been renamed to "Highlighted Mouse Cursor" to make it this option more clear. This option is now deactivated by default since the OS of some users makes the software cursor disappear. For all players that have a hidden cursor go to the options menu and deactivate the highlighted mouse cursor setting.
  • Improved window positioning for borderless mode. You should now be able to toggle borderless window mode on your secondary monitor without the game window moving back to the primary monitor.
  • Improved Dodge: Dodge now has a shorter duration and faster travel speed which makes the dodge more responsive. The shorter duration also gives you back the control over your character faster. Invincibility duration has not been changed.


[h3]Balancing:[/h3]
  • Lowered attack speed for first enemy in cave map
  • Lowered attack speed for scorpion enemies and increased the shooting cooldown
  • Lowered scorpion projectile range (v.1.0.2.2b)
  • Changed enemy spawn order in the caves map (v.1.0.2.2b)
  • Lowered frozen ground snail effect duration in frozen lands map
  • Performance improvements for on death skills
  • Removed the steam achievements for no move challenge level 15/20 they are now only available in game
  • Slightly increased base enemy hp scaling in endless mode (v.1.0.2.2b)


[h3]Fixes:[/h3]
  • Fixed the initial language setting fetched from your operating system containing additional locale extensions like "en_US" and also displaying your operation system language setting instead of the fall back language in the options menu.
  • Fixed on death effects not being stacked properly. Fragment was only triggered once even though there where multiple instances skilled.
  • Fixed a bug that caused not all grim reaper scythes being spawned and causing a memory leak
  • Fixed memory leaks on scene switch in the menues and prepare run screen
  • Fixed wrong damage calculation for bursting skills on enemy death
  • Fixed saved health when entering a saved run collecting health exiting and re-entering to heal up



[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.