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Striving for Light: Survival News

Update 1.0.2.1

[h3]Improvements:[/h3]
  • Skillshard Collect UI: The item collect notification UI is back with a simplified style on the left window boarder indicating that you have picked up an item.
  • Added glow effect to skilltree shards to make them better visible on the map backgrounds


[h3]Fixes:[/h3]
  • Fixed a bug for recent pet performance optimisation that could lead to crashes

Hotfix 1.0.2.0e-g

[h3]Improvements[/h3]
  • Improved boss spawn order on maps
  • Performance improvements for all companions (v.1.0.2.0g)


[h3]Fixes:[/h3]
  • Fixes a bug that caused a crash when enemies spawned other spawner objects
  • Fixed a bug that caused Burning Projectiles with Ember weapon not unlocking (v.1.0.2.0f)
  • Fixed a bug that might lead to a crash and reduced performance when using grim reaper with a lot of companions (v.1.0.2.0g)
  • Fixed wrong companion damage calculation on companion skill nodes. Companion damage is not stacked by multiple of the same companion skill nodes you will simply gain an additional companion. Companion damage is solely scaled by the empowered companion skill node (v.1.0.2.0g)
  • Fixed no hit /no movement stats not being reset on run reset (v.1.0.2.0g2)

Update 1.0.2.0

With update 1.0.2.0 we are introducing a new backup system that will create an additional backup copy of your current selected save one time each day and a skill stack counter so that multiple of the same skills not clutter up the skills section on the stats window (or build viewer) and directly shows how much stacks of a skill you have aquired.

As a short recap, a hotfix yesturday which was live for a few hours messed with the save files resulting in lost progress. If you have lost any progress due to this bug please contact us and we will restore your progress, more information on this at our yesturdays post:

https://store.steampowered.com/news/app/2286450/view/3901870244741122367?l=english

[h3]New Features:[/h3]
  • New Backup System: Errors that can happen will happen sooner or later, so we took this as a lessons learned and implemented a backup system that backs up your current selected save file one time each day on game start. This will also make it possible for players that messed with the save file on mistake to restore their progress. As this error caused quite some inconvenience it also contributed to improving the game.
  • Skill Stack Count on Stats: In the stats window and on the build viewer in the skills section you will now only see one instance of each skill with the amount of skill stacks for each skill. This will make it possible to see how much of each skill you have active whithout having to count. You can also hover over the skill in the skill section and highlight all instances in the skill tree to faster locate them.


[h3]Improvements:[/h3]
  • Changed vsync mode to fix micro stutters that have been reported. Please keep us updated on this if the change improved it or made it worse as this will depend on the operating system / PC setup/ graphic driver settings etc.
  • Improved basement map lightning (v.1.0.2.0b)
  • Increased skill stack number size in stats window and build viewer (v.1.0.2.0b)
  • Enemy spawns created by other enemies are now as well indicated by red spawn circles (v.1.0.2.0c)


[h3]Fixes:[/h3]
  • Language is now properly saved and not reset after a few game restarts
  • Fixed farmer and rogue unlocks missing in the achievement lists
  • The random skills on a new run when not re-selecting new skills are now shuffled again (v.1.0.2.0b)
  • Fixed crash on beach endless mode whan awakened tidal titan should spawn additional enemies (v.1.0.2.0c)
  • Fixed achievement unlock conditions for burning projectiles and burning cast (v.1.0.2.0d)


[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to join our official disccord.

Hotfix 1.0.1.3c2 - Lost Progress Fix

Thanks for your reports about the last hotfix messed with the save files. We just released a fix for this. We are sorry for all inconvenience this has caused.

If you lost your progress (weapons, skills, characters and maps) please contact us via the bugreport button in the main menu and attach a screenshot (of the prepare run screen with markers on what you had unlocked) or a list of things you had unlocked and want to gain back. We will then try to restore this progress on your save file and send it back to you. You can also contact us via discord if you want.

You can directly access the bugreport form to submit your save file with this link:
https://www.strivingforlight.com/bugreport/

Save files are located at: %appdata%\Roaming\Godot\app_userdata\StrivingForLight-Survival

Edit: We are already working on a backup system that will create a backup of your save file one time each day so that you can restore your progress for all kind of unhappy events.

We always try to adress bugs and issues as soon as possible and ask for your understanding for any inconvenience caused by our errors.

Hotfix 1.0.1.3b-c

Thanks for your valuable feedback and reports!

[h3]Improvements:[/h3]
  • Increased hearth move speed to make it easier to pick up hearths with higher movement speed (v.1.0.1.3c)


[h3]Fixes:[/h3]
  • Fixed a bug that caused selected skills to be reset when not at least re-selecting one skill in the prepare your run screen. This is now fixed and your selected skills are not reset when you start a new run with unchanged skill selection.
  • Fixed a bug that caused no hit and no move stats not being properly reset when restarting / abandoning a run (v.1.0.1.3c)