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Striving for Light: Survival News

Update 0.9.1.1

WIth Update 0.9.1.1 we are reworking condition damage status effects on enemies to make conditions on enemies better visual but also improving performance when a lot of condition effects are displayed at once. The save file management system was improved to fix wrongly switched save files that looked like you lost your unlocks. We also tweaked some of the newly added soundtracks.

[h2]New Features[/h2]

[h3]New enemy condition status effect visuals[/h3]
Enemy condition damage status effects got a completely reworked. We moved away from particle systems and are now using simple sprites with a new shader type specifically designed to clearly indicate the enemy condition without having a big performance impact. And this is how these new condition effects look like:

Burning Effect:


Freeze Effect:


Poison Effect:


[h3]Improved Save File Management[/h3]
The save file system got improved so that it is now always indicted by a red dot on the public league button in the main menu that you are playing on the offline save file. Pressing that button and returning to main menu now does not automatically switch to the new online save file as this lead to some confusion about lost unlocks due to the save file switch.

[h2]Improvements[/h2]
  • New added soundtracks got some minor tweaks and adjustments
  • Some backend improvements on the save file system
  • Performance improvements for enemy condition status effects
  • Fixed endboss name offset on the healthbar for korean, japanese and chinese languages


[h2]Bugfixes:[/h2]
  • Fixed save file switch when pressing the join public league button even though no player name was entered


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

New Original Soundtrack for Survival

Honestly we are blown away by all the positive feedback for Striving for Light: Survival and thereupon decided to compose a new original soundtrack for SFL: Survival. Update 0.9.1.0 additionally adds a soundtrack selection system so that you can switch between the new and the old soundtrack.

[h2]New Features[/h2]

[h3]Survival gets its own Original Soundtrack[/h3]
As the Striving for Light OST is suited for long game sessions exploring huge maps and the more relaxed style we felt that Survival needs more drive! So we composed 6 new original soundtracks specifically suited for the intense arena action. With these 6 new soundtracks we are adding over 20 minutes of new original music to the game. The new soundtrack is dark, rhythmic and intense.

Here is the first track of the new OST: On the Edge

[previewyoutube][/previewyoutube]

[h3]Soundtrack Selection System[/h3]
A new soundtrack selection system has been implemented. Since some might prefer the more relaxed Striving for Light OST we made this an option in the options menu. You can now choose the OST collections as you prefer.


[h3]Survival Soundtrack DLC[/h3]
We will release the Striving for Light: Survival Soundtrack as DLC priced 2.99$ in the next days for everyone who wants to further support the development of Striving for Light: Survival!



[h2]Bugfixes:[/h2]
  • Fixed a bug that caused map tier achievements on the last map (aeodra arena) not being unlocked. If you already have defeated some map tiers of the Aeodra Arena you might have to complete them again for receiving the Tier X Master Achievements.
  • Fixed a bug which caused the Tier X Master achievements not being unlocked.


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Carry Over Bug Hotfix - Leaderboard Rolllback

With hotfix 0.9.0.6a we are fixing the carry over bug that prevented that your previous run was reset. We therefore also rolled back the leaderboard to the state of 23.02.2023.

We appologise for the inconvenience caused by the roll back or for the hours you where not able to play the game properly.

Note that we also crated a new leaderboard connection so that old game builds are not able to publish scores into the new rolled back version of the leaderboard. This should ensure that the new leaderboard will not receive any entries of older game versions which are updated at a later time abusing the bug to post higher scores.

Edit: There have been some remaining bugs regarding the reset of saved run data, those should now all be fixed in 0.9.0.6c so if you are running an older game version please update. We will remove some of the recent posted scores that are postet to the leaderboard that utilised these bugs.

Bugfixes:
  • Fixed carry over run progress bug
  • Another hotfix was supplied to fix carried over run stats (v.0.9.0.6b)
  • Fixed wrong skill highlight on companion skills when hovering over the skill node in the stats menu.
  • Fixed missing traps in mountain peaks map on difficulty tier 2, 4 and 5 (v.0.9.0.6b)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.9.0.6

WIth Update 0.9.0.6 we are starting some major improvements to our leaderboard backend as the amount of players exceeded our expectations. Also the initial player attack delay got removed. We also added Korean, Japanese and Portuguese language support to the game. As this are some major changes let us know whenever you encounter a bug.

[h2]New Features[/h2]

[h3]Korean, Japanese and Portuguese Language Support[/h3]
We have extended the language support for Striving for Light: Survival. As this was something highly requested by our community we hope that this improves the player experience for Korean, Japanese and Portuguese players. As our translations are currently automatically AI translated there might be mistakes or errors. In case anyone wants to help improve a translation we can make the translation files available so that changes can be discussed on our discord.

[h2]Improvements[/h2]

[h3]Instant Player Attacks[/h3]
The player character now does not have a delay until the first attacks are performed at the start of each wave. Your character should now directly start performing attacks which helps a lot on construct builds and high tier maps.

[h3]Improved leaderboard backend[/h3]
As the player count is quickly rising we have started preparing our leaderboard backend in order to be able to display the ranking of all players. Previously we started with a limit of top 100 players that could be displayed when fetching scores. This quickly lead to players not seeing their rank on the completed run screen as the fetched top 100 scores did not include your entry if you had made a placement >100. We have raised the limit to 300 scores but we are already quickly approaching this player count.

The new improved backend now is able to display your rank no matter how many entries are on the leaderboard. So when you made rank 500 in your run and only top 300 are displayed on the leaderboard you will still see when finishing a run that your current personal best run is at rank 500 so you can see your progress even though it might not be included in the top 300 leaderboard from the menu.

[h2]Bugfixes:[/h2]
  • Fixed wrong damage displayed at scattering projectiles and scattering cast
  • Corrected description of scattering dodge casting 2 projectiles on dodge.
  • Fixed not unlocking achievements for completing difficulty tiers with specific characters.


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.9.0.5

Thanks for all your reports, this is of immensive help hunting down those bugs! Update 0.9.0.5 increases the display amount of the leaderboards, improved trap and enemy projectile visibility, enemies now don't spawn on top of your current player position and plenty of further fixes and improvements.

[h2]New Features[/h2]

[h3]Increased Leaderboard Ranking Display Amount[/h3]
Since the first leaderboards already have more than 100 player entries the current leaderboard display limit of 100 has been raised to 300 to show the positions of all current players. We will test this change as we approach the 300 entries if this is causing some issues down the line. If not we will keep increasing the limit to display everyone's ranking. 

A new error message has been added to the stats window when corrupt player stats have been uploaded instead of crashing the game.

[h3]Menu navigation with left thumb stick on gamepad[/h3]
You can now use the left thumbstick on gamepad to navigate menues.


[h2]Improvements[/h2]
  • Updated forest visual light effects
  • Traps and projectiles from ice traps in the frozen lands are now coloured red to make them better visible
  • Fire creature projectiles in the caves now have a more intense glow to make them stand out more 
  • Improved German translation


[h2]Bugfixes:[/h2]
  • Fixed a huge bug which caused enemies to spawn on your current player position.
  • Fixed enemies spawning outside of Aeodra map
  • Enemies should now never spawn within a certain margin around you
  • Fixed miss placed ice trap in the frozen lands for difficulty tier 3
  • Fixed trembling ground not able to trigger some melee on hit effects (like Double Hit)
  • Removed duplicate achievement survive level 20 with max level 5
  • Fixed missing enemy outline for antlered beast in the caves
  • Fixed wrong unlock description for Hammer Weapon, needs increased AoE size of 2.0 (wrong description stated AoE size of 1.75)
  • Fixed some weapon unlock achievements unlocking to early (v.0.9.0.5a)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!