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Striving for Light: Survival News

Update 1.1.0.2

[h3]Improvements:[/h3]
  • Reworked Endless Mode: The endless mode got a major rework with a reduction in boss spawns and therefore a slight enemy hp scaling buff.


[h3]Improvements:[/h3]
  • Performance improvements for endless mode


[h3]Bugfixes:[/h3]
  • Fixed companions not directly attacking after being spawned

Soundtracks Now Available on all Major Streaming Platforms!

We are thrilled to announce that the soundtrack for Striving for Light: Survival is now available on all major music streaming platforms!



[h3] ♬ Listen on:[/h3]


We have also set up a bandcamp page in case you prefer an uncompressed sonic experience:

Official Bandcamp

[h2]Cutting Dark[/h2]
We decided to release the soundtracks for all our games under the music project name 'Cutting Dark'. In addition to the beloved tracks from our games, we have a few new albums on the way, that you as well might enjoy.

  • [h3]Eternal Horizons[/h3]

    Release on 21.6.2024

    The album captures the beauty, power, and recovery of nature, telling a story of destruction and renewal through powerful and emotional melodies.

    [previewyoutube][/previewyoutube]

  • [h3]Into the North[/h3]

    Release on 5.7.2024

    An evocative album that musically captures the harsh, icy landscapes and the rugged, untamed spirit of the northern wilderness.

    [previewyoutube][/previewyoutube]


As we want to take you with us on this new sonic journey we decided to offer our two new albums as an limited 1€ (pay what you want) pre-order offer on bandcamp which will be available until the full release.

Pre-Order: Eternal Horizons on Bandcamp Pre-Order: Into the North on Bandcamp

There is also a very generous full dicography bundle if you want to get all soundtracks at once. Of course all albums will be available on all major music streaming platforms on release day.

As this is the very beginning of our music journey with this new project we appreciate every support.

Happy listening!

Boss Spawn Fix - Crash Fix - Hotfix 1.1.0.1e

[h2]Hotfix 1.1.0.1e[/h2]

[h3]Bugfixes[/h3]
  • Fixing endbosses not spawning on final wave. This fix should once and for all fix the not spawning bosses on wave 20. If you haven't unlocked tier 2 or the boss defeat unlocks this was related to this bug and should be fixed now as well.

    If you somehow should end up with a wave 20 without boss here is a temp fix to allow you to further progress. Simply directly exit the game when you notice that there is no boss spawned and re-join the run until the boss spawns. However, I think this should not be neccessary as this should be fixed by now. Just in case, to give you some control over this in case I have overseen something.
  • Fixed a crash when entering or exiting the skilltree. This was mostly related to using a gamepad when a node was still selected when exiting the skilltree and the tooltip wrongly initialised on re-entering the skilltree.


If you encounter any futher issues please never hesitate to send us bug reports so that we can fix them as soon as possible. Thanks for your support and happy gaming!

Hotfix 1.1.0.1d

[h3]Bugfixes[/h3]
  • Fixed dark staff projectiles not being destroyed when colliding with map border causing potential performance issues
  • Another fix for endbosses on wave 20 not spawning
  • Fixed LB/RB behaviour in skilltree when switching through stats window and search function, windows did not close as expected
  • When closing skilltree screen keyboard for node search is getting deactivated again

Hotfix 1.1.0.1c

[h3]Improvements:[/h3]
  • Slightly increased map size of descent map
  • Forest Map now unlocks when completing descent map wave 10 (was 15 before)


[h3]Bugfixes[/h3]
  • Fixed a bug that seldomly caused endbosses on wave 20 to not spawn