Patch Notes - v1.0.2
[p]Greetings, esteemed guests -[/p][p][/p][p]We've just rolled out our first patch to make several gameplay improvements and bug fixes in HOTEL BARCELONA. Please find the details below![/p][p][/p][h2]Adjustments[/h2]
- [p]Adjusted so that input is now registered when pressing the attack button while the player starts running or comes to a stop, as previously some frames did not accept input.[/p]
- [p]Adjusted so that input is now registered when pressing the attack button upon landing, as previously some frames did not accept input.[/p]
- [p]Adjusted so that input is now registered when pressing the dodge button in the movement direction upon landing, as previously some frames did not accept input.[/p]
- [p]Fixed an issue where the Twin Saw combos 'Fury Bash' and 'Fury Ascend' could not be executed until 'Psycho Slash' was unlocked.[/p]
- [p]Fixed an issue in Pinball where unintended functions were assigned to specific keys.[/p]
- [p]Fixed an issue where unlocking the skill 'Weapon Enhancement Luck Boost' did not increase the number of success cards.[/p]
- [p]Fixed an issue where the in-game button operation descriptions for Long-Range Attack and Knockback Attack were incorrect.[/p]
- [p]Fixed an issue in the Reward Chance 'Defeat 5 enemies using only ranged weapons' where kills with thrown weapons were not counted.[/p]
- [p]Fixed an issue where some aerial attacks with 'Scalpel and Staff' did not play sound effects.[/p]
- [p]Fixed an issue where, after returning to the title screen and resuming following stage information selection, the time period would revert to the previous one.[/p]
- [p]Fixed an issue where, after continuously playing from Stage 1 to 3 and then returning to Stage 1, Casino and Bonus doors would sometimes not appear.[/p]
- [p]Fixed an issue where, if the host failed in the Bonus Stage during multiplayer, the sync waiting screen was not displayed correctly on participant screens.[/p]
- [p]Fixed an issue where, after disabling the overhead health gauge in options and restarting the game, the gauge would still be displayed.[/p]
- [p]Fixed an issue where controller input would become unresponsive when checking other users' information in the multiplayer lobby.[/p]
- [p]Fixed an issue where, if a participant performed Armor Break at the same time the host died in multiplayer, the overhead icon would not disappear.[/p]
- [p]Fixed an issue where, after being defeated by a Doppelganger, the result screen dialog would not close, preventing progression.[/p]
- [p]Fixed an issue where some effects were not displayed correctly during certain demos.[/p]
- [p]Fixed several bugs related to UI display and effects.[/p]
- [p]Fixed several bugs related to HUD display.[/p]
- [p]Fixed several bugs related to text display and localization.[/p]