Patch Notes - v1.0.3
[p]Greetings once again, esteemed guests -
[/p][p]Another patch is live. More bugs squashed. More polish applied. The hotel runs a little smoother tonight.
[/p][h3]Adjustments[/h3]
[/p][p]Another patch is live. More bugs squashed. More polish applied. The hotel runs a little smoother tonight.
[/p][h3]Adjustments[/h3]
- [p]Added an option to limit the frame rate to 60 FPS in the Video Settings menu.[/p]
- [p]Adjusted the layout of the “Display HP Gauge Overhead” options in the Game Settings menu.
[/p]
- [p]Fixed an issue where players could continuously gain boosts from continuous play bonuses beyond the intended limit when repeatedly looping through Stages 1 - 3.[/p]
- [p]Fixed an issue where the Reward Mission “Defeat 3 enemies at once” would not be marked as complete when achieved using a shotgun.[/p]
- [p]Fixed an issue where interacting with the mirror while the Final Stage was unlocked could cause the player to become uncontrollable.[/p]
- [p]Fixed an issue where interacting with a duct during multiplayer sessions could cause players to get stuck inside.[/p]
- [p]Adjusted input polling to match the monitor’s refresh rate.[/p]
- [p]Mitigated an issue where input detection could drop when the frame rate decreased.[/p]
- [p]Fixed an issue where the screen could freeze briefly at the start of a boss fight if a Slasher Phantom was present in the boss area.[/p]
- [p]Fixed an issue where, if the game was launched and settings were saved while using a monitor resolution below 1280×720, the Video Options would no longer function correctly and resolution changes would become unavailable when restarting the game with a resolution of 1280×720 or higher.[/p]
- [p]Fixed several bugs related to text display and localization.
[/p]