[p]Good day, esteemed residents of Hotel Barcelona.[/p][p][/p][p]I’m writing to inform you that
a new wing of the hotel has opened.[/p][p]It’s not fully stable yet - some rooms move when you’re not looking - but management insists it’s ready for guests like you. They’re calling it the Preview Branch, though the architects prefer “Temporal Annex” and the ghosts call it “the place where destiny hiccups”.[/p][p][/p][p]Regardless of the name, we’d love you to check in and tell us what feels good, and what feels like a structural anomaly.[/p][p][/p]
What Is This Preview Branch, Exactly?
[p]It’s a parallel version of our beloved hotel: familiar, yet full of changes we’re planning to roll out to the main building once they stop wriggling.[/p][p]You can bring your existing luggage (your save file) into this new wing.[/p][p]But if you decide to come back to the original hotel afterward, that luggage may refuse to return with you. Luggage in this place is very temperamental.[/p][p]So please: before entering, follow our safety protocol and
make a backup. Think of it as giving your belongings a little vacation safe and far away from supernatural renovations.[/p][p]Also a warning: the Preview wing may contain bugs, glitches, or extremely polite entities who shouldn’t be there. If you encounter anything unusual (or anything that screams) please inform us using the form below. We will log it in the Incident Book for management to review.
[/p]
How to Enter the New Wing
- [p]Visit this location to secure your save files:
[c]C:\\Users\\\\AppData\\LocalLow\\The Cult Games Ltd\\HOTEL BARCELONA\\[/c]
Copy this folder to somewhere safe where it cannot escape.
[/p] - [p]Right-click HOTEL BARCELONA in your Steam Library[/p]
- [p]Open Properties -> Betas[/p]
- [p]Select Preview from the drop down menu next to Beta Participation[/p]
[p][/p][p]Once the hotel’s systems finish rearranging themselves, your library will display:[/p][p][c]HOTEL BARCELONA \[preview][/c]
[/p]
How to Provide Feedback
[p]Please write your thoughts here:
https://forms.gle/oAEK5LxQ2zhwfLnm8[/p][p]We genuinely rely on your reports to improve the hotel: especially the ones written in panic, as those are often the most accurate.[/p][p][/p]
What Has Changed?
[p]
So many things![/p][p]The combat choreography has been refined…[/p][p]The enemies are slightly bolder…[/p][p]The Doppelgängers have been told not to invade boss rooms (they did not take the news well)...[/p][p]And the skill tree has grown some new branches overnight.[/p][p]
[/p][p]Please see the full list below (management gets very upset if we don't include the details):
[/p][h2]Player Focus[/h2]
- [p]Adjusted the timing at which the player can begin moving after performing an attack action.[/p]
- [p]Adjusted the timing at which jump, dodge, and guard can be used to cancel the recovery after an attack.[/p]
- [p]Adjusted the timing at which a different attack action can be used to cancel the recovery after an attack.[/p]
- [p]Adjusted stamina consumption for several player attack actions.[/p]
- [p]Shortened the animation duration of certain player attack actions.[/p]
- [p]Updated behaviour so that the player no longer takes additional damage while in a standing damage reaction (with some exceptions for multi-hit attacks).[/p]
- [p]Slightly increased the default dodge distance.[/p]
- [p]Adjusted the effect of the “\[Dodge] Distance Up” skill.[/p]
- [p]Updated the parry input so that parries now occur by entering guard precisely in sync with an enemy’s attack.[/p]
- [p]Updated parry behaviour so that enemies now drop HP Recovery Orbs upon a successful parry.[/p]
- [p]Adjusted the values of several parry-related skills to match the updated system.[/p]
- [p]Updated guard behaviour so that stamina is now consumed when guard is input (in line with the parry system change).[/p]
- [p]Adjusted values for the Blood Splatter Boost effect.[/p]
- [p]Adjusted values for Door Boost effects.[/p]
- [p]Adjusted AP attack power for the Flamethrower ranged weapon category.[/p]
- [p]Added a new skill, “Enhancement Luck+”, to the skill tree.[/p]
- [p]Added multiple new parry-related skills to the skill tree.[/p]
- [p]Updated parts of the skill tree layout and unlock progression.[/p]
- [p]Adjusted the material requirements for unlocking certain skills.[/p]
[p][/p][h2]Enemies and Stages[/h2]
- [p]Updated the system so that Phantom Lost no longer occurs on Normal difficulty or lower.[/p]
- [p]Adjusted the initial battle HP durability for Jacob, Nigel, and Eve.[/p]
- [p]Adjusted attack range and attack duration for certain enemies.[/p]
- [p]Adjusted HP for several enemy types.[/p]
- [p]Increased the reaction duration when enemies are successfully parried.[/p]
- [p]Adjusted terrain and camera distance for Stage 03–304A.[/p]
- [p]Updated door placement in the Final stage.[/p]
[p][/p][h2]Invasion Mode[/h2]
- [p]Adjusted applied parameters in Invasion Multiplayer battles to reduce excessive influence from each player’s progression stage and improve combat balance.[/p]
- [p]Adjusted parry reactions between players.[/p]
- [p]Updated the system so that Doppelgängers cannot invade during boss battles.[/p]
- [p]Added new UI effects during matchmaking with a Doppelgänger.[/p]
- [p]Updated behaviour so that Doppelgängers no longer interfere with other enemies.[/p]
- [p]Updated behaviour so that Doppelgängers cannot interact with environmental gimmicks.[/p]
- [p]Adjusted several UI elements used during Invasion Multiplayer.[/p]
[p][/p][p]From Osaka to wherever you are in the world![/p][p]- White Owls Inc.[/p]