1. Empire of the Ants
  2. News
  3. 🛠️ Update 1.02.19779 Now Available

🛠️ Update 1.02.19779 Now Available

Greetings, fellow ants! 🐜

We’ve deployed a new patch with several enhancements, fixes, and balance adjustments for Empire of the Ants. Here’s what’s new:

[h2]Additions and Improvements[/h2]
  • Added support for monitors with different aspect ratios (e.g. Steam Deck, widescreen
    monitors)
  • Added a field-of-view slider in the Video Options
  • Added a monitor selection option in the Video Options
  • Improved the “Vertical sync” option to work with high refresh rate monitors
  • Increased maximum frame rate to 144 FPS

[h2]Fixes[/h2]
  • Fix for rare hang when commanding Hornets
  • Fix for ‘Space bar’ indicator to restart a mission not working
  • Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation
    (i.e. Nvidia RTX 40 series card)
  • Fix for missing sounds in missions

[h2]Multiplayer balancing[/h2]
[h3]Defense upgrade changes[/h3]
  • The “protective Barrier” upgrade provides 15% HP in shield instead of 20%
  • Slightly increased Nest gunners Tier 1 damage to Hornets
  • Slightly decreased Nest gunners Tier 3 damage to Hornets

[h3]Super predator changes[/h3]
  • Nerfed the Dor Beetles (blue beetles):
    • They will take more damage than they used to (compared to Rose Chafers they
      now take 70% of the damage instead of 50% - they have the same amount of
      HP)
    • Reduced by 20% the damage they deal across the board
  • Increased damage inflicted by Hornets to ant/termite legions
  • Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)

[h3]Support changes[/h3]
  • Increased aphid healing range from 300 (which was a bug) to 1500
  • Decreased max shield value provided by snail from 40% to 30%,
  • Decreased the time it takes to fill up Snail's shield from 20sec to 15sec

[h3]Power changes[/h3]
  • Powers start with their cooldown at 0% charged instead of 100% charged
    • It however keeps the previous charges as they were
    • So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you
      will have one charge at 53% and the second charge at 0%
  • Increased all but 2 power prices from 20/30/40 to 20/40/60.
    • Burrow and Gnat Spies remain unchanged.
    • Decreased build time for all powers from 20sec to 5sec
    • The “Shielding spores” power has been changed as follows:
      • Each charge now gives 15% HP instead of 30% HP in shield
      • Shield cap used to be 90% for all tiers, now it depends on the Shield power
        tier:
        • Tier 1 caps at 15% HP
        • Tier 2 caps at 30% HP
        • Tier 3 caps at 45% HP
      • To be noted, they still stack with Snail and the protective Barrier up to 90%
        HP, maximum.


Thank you for your feedback, we’ll keep you updated for future updates!