đ ď¸ Update 1.02.19779 Now Available
Greetings, fellow ants! đ
Weâve deployed a new patch with several enhancements, fixes, and balance adjustments for Empire of the Ants. Hereâs whatâs new:
[h2]Additions and Improvements[/h2]
[h2]Fixes[/h2]
[h2]Multiplayer balancing[/h2]
[h3]Defense upgrade changes[/h3]
[h3]Super predator changes[/h3]
[h3]Support changes[/h3]
[h3]Power changes[/h3]
Thank you for your feedback, weâll keep you updated for future updates!
Weâve deployed a new patch with several enhancements, fixes, and balance adjustments for Empire of the Ants. Hereâs whatâs new:
[h2]Additions and Improvements[/h2]
- Added support for monitors with different aspect ratios (e.g. Steam Deck, widescreen
monitors) - Added a field-of-view slider in the Video Options
- Added a monitor selection option in the Video Options
- Improved the âVertical syncâ option to work with high refresh rate monitors
- Increased maximum frame rate to 144 FPS
[h2]Fixes[/h2]
- Fix for rare hang when commanding Hornets
- Fix for âSpace barâ indicator to restart a mission not working
- Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation
(i.e. Nvidia RTX 40 series card) - Fix for missing sounds in missions
[h2]Multiplayer balancing[/h2]
[h3]Defense upgrade changes[/h3]
- The âprotective Barrierâ upgrade provides 15% HP in shield instead of 20%
- Slightly increased Nest gunners Tier 1 damage to Hornets
- Slightly decreased Nest gunners Tier 3 damage to Hornets
[h3]Super predator changes[/h3]
- Nerfed the Dor Beetles (blue beetles):
- They will take more damage than they used to (compared to Rose Chafers they
now take 70% of the damage instead of 50% - they have the same amount of
HP) - Reduced by 20% the damage they deal across the board
- They will take more damage than they used to (compared to Rose Chafers they
- Increased damage inflicted by Hornets to ant/termite legions
- Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)
[h3]Support changes[/h3]
- Increased aphid healing range from 300 (which was a bug) to 1500
- Decreased max shield value provided by snail from 40% to 30%,
- Decreased the time it takes to fill up Snail's shield from 20sec to 15sec
[h3]Power changes[/h3]
- Powers start with their cooldown at 0% charged instead of 100% charged
- It however keeps the previous charges as they were
- So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you
will have one charge at 53% and the second charge at 0%
- It however keeps the previous charges as they were
- Increased all but 2 power prices from 20/30/40 to 20/40/60.
- Burrow and Gnat Spies remain unchanged.
- Decreased build time for all powers from 20sec to 5sec
- The âShielding sporesâ power has been changed as follows:
- Each charge now gives 15% HP instead of 30% HP in shield
- Shield cap used to be 90% for all tiers, now it depends on the Shield power
tier:- Tier 1 caps at 15% HP
- Tier 2 caps at 30% HP
- Tier 3 caps at 45% HP
- Tier 1 caps at 15% HP
- To be noted, they still stack with Snail and the protective Barrier up to 90%
HP, maximum.
- Each charge now gives 15% HP instead of 30% HP in shield
- Burrow and Gnat Spies remain unchanged.
Thank you for your feedback, weâll keep you updated for future updates!