[Dev’s Note] Season 1.5 Major System Update – Part 2
Hello, Crush Crew!
First and foremost, we'd like to express our sincere gratitude for the enthusiasm and support you've shown since the release of Part 1 of our developer note.
Since then, we've received a wide range of feedback—while much of it has been positive and encouraging, we’ve also heard some concerns, particularly regarding the recent stamina system changes and their impact on Calixer balance. We fully understand these concerns and want to assure you that we’re listening.
One key issue raised was the growing imbalance between Calixers, especially the widening gap between close-range and long-range Calixers. Additionally, the increased effectiveness of certain Calixers using the light attack dodge combo has been a point of concern. We will conduct extensive testing and adjustments to address these imbalances and ensure fair, engaging gameplay for all.
That was a lengthy introduction! Let’s dive into what you’re all here for!
In this developer note, we’ll be discussing two major topics: the Ranking System Revamp and the introduction of New Content!
Since the early days of Battle Crush, many of you have expressed your thoughts on the ranking system. After countless playtests and community feedback, we recognized the need to significantly revise the current system. Additionally, we’re excited to announce a new mode arriving with the Season 1.5 update, which will allow players to showcase their skills in fresh, dynamic ways. Let’s get into the details!
[h3]1. Ranking System Revamp [/h3]
We’re redesigning the existing ranking system.
Originally, the ranking system was designed to reflect players' skill progression, offering a sense of achievement and motivation. However, over time, it became more of a “Mastery Level” indicator rather than a true measure of skill. Furthermore, the division of ranking into both "account ranking" and "Calixer ranking" created a fragmented experience, preventing players from displaying their overall skill in a unified way.
To resolve this, we’re separating “ranking” and “mastery level” into distinct systems and introducing a tiered structure based solely on skill-based ranking. This change will offer a more accurate and satisfying reflection of your abilities in the game.
[h3][Changes] [/h3]
Ranking Tier Revamp
Ranking Score Fluctuation
Points gained or lost will now be more dynamic, depending on tier and content type, with the intervals varying based on your stage within a tier.
Ranking Tier Application Changes
[h3]2. New Mode – Infinite Battle [/h3]
Up until now, the heart of Battle Crush has been its Battle Royale (Team) mode, which highlights both individual skill and teamwork. However, we understand that coordinating with teammates or finding others to play with can sometimes be challenging.
That’s why we’re thrilled to introduce a new mode with Season 1.5: Infinite Battle (Solo). This mode allows players to enjoy a solo experience, perfect for those just starting or when your crew members aren't available. It's designed to be fun, fast-paced, and free from the pressure of team coordination.
[h3][Infinite Battle (Solo)] [/h3]
Participation: Solo (1 player)
Number of Participants: 8 players per match
Win Condition: Rank determined by score within a time limit
Game Features:
-Infinite respawns during the match
-Points earned by KO’ing other players
-Removal of equipment and chests, keeping the focus solely on combat.
In Part 2, we covered the remaining parts of the Season 1.5 update that we didn’t get to in Part 1.
Of course, we don’t expect this information to fully resolve all questions or concerns. But please know that as we approach the update, the development team are working hard to ensure Battle Crush continues to evolve in fun and meaningful ways.
As we wrap up Part 2 of this developer note, we’d like to extend our heartfelt thanks to all the crew members who have been providing us with invaluable feedback.
Thank you for your continued support, and we look forward to seeing you on the battlefield!
[Official Channels] Official Website DISCORD X(Twitter) YouTube
First and foremost, we'd like to express our sincere gratitude for the enthusiasm and support you've shown since the release of Part 1 of our developer note.
Since then, we've received a wide range of feedback—while much of it has been positive and encouraging, we’ve also heard some concerns, particularly regarding the recent stamina system changes and their impact on Calixer balance. We fully understand these concerns and want to assure you that we’re listening.
One key issue raised was the growing imbalance between Calixers, especially the widening gap between close-range and long-range Calixers. Additionally, the increased effectiveness of certain Calixers using the light attack dodge combo has been a point of concern. We will conduct extensive testing and adjustments to address these imbalances and ensure fair, engaging gameplay for all.
That was a lengthy introduction! Let’s dive into what you’re all here for!
In this developer note, we’ll be discussing two major topics: the Ranking System Revamp and the introduction of New Content!
Since the early days of Battle Crush, many of you have expressed your thoughts on the ranking system. After countless playtests and community feedback, we recognized the need to significantly revise the current system. Additionally, we’re excited to announce a new mode arriving with the Season 1.5 update, which will allow players to showcase their skills in fresh, dynamic ways. Let’s get into the details!
[h3]1. Ranking System Revamp [/h3]
We’re redesigning the existing ranking system.
Originally, the ranking system was designed to reflect players' skill progression, offering a sense of achievement and motivation. However, over time, it became more of a “Mastery Level” indicator rather than a true measure of skill. Furthermore, the division of ranking into both "account ranking" and "Calixer ranking" created a fragmented experience, preventing players from displaying their overall skill in a unified way.
To resolve this, we’re separating “ranking” and “mastery level” into distinct systems and introducing a tiered structure based solely on skill-based ranking. This change will offer a more accurate and satisfying reflection of your abilities in the game.
[h3][Changes] [/h3]
Ranking Tier Revamp
- Before: Gold / Purple / Red / Blue / Green / White (6 tiers)
- After: Gold / Purple / Red IV ~ I / Blue IV ~ I / Green IV ~ I / White IV ~ I (18 tiers)
Ranking Score Fluctuation
Points gained or lost will now be more dynamic, depending on tier and content type, with the intervals varying based on your stage within a tier.
Ranking Tier Application Changes
- Before: Combined account and Calixer ranking, with a single icon representing both
- After: Separate "account ranking" and "Calixer mastery level," each with their own icons for better clarity.
[h3]2. New Mode – Infinite Battle [/h3]
Up until now, the heart of Battle Crush has been its Battle Royale (Team) mode, which highlights both individual skill and teamwork. However, we understand that coordinating with teammates or finding others to play with can sometimes be challenging.
That’s why we’re thrilled to introduce a new mode with Season 1.5: Infinite Battle (Solo). This mode allows players to enjoy a solo experience, perfect for those just starting or when your crew members aren't available. It's designed to be fun, fast-paced, and free from the pressure of team coordination.
[h3][Infinite Battle (Solo)] [/h3]
Participation: Solo (1 player)
Number of Participants: 8 players per match
Win Condition: Rank determined by score within a time limit
Game Features:
-Infinite respawns during the match
-Points earned by KO’ing other players
-Removal of equipment and chests, keeping the focus solely on combat.
In Part 2, we covered the remaining parts of the Season 1.5 update that we didn’t get to in Part 1.
Of course, we don’t expect this information to fully resolve all questions or concerns. But please know that as we approach the update, the development team are working hard to ensure Battle Crush continues to evolve in fun and meaningful ways.
As we wrap up Part 2 of this developer note, we’d like to extend our heartfelt thanks to all the crew members who have been providing us with invaluable feedback.
Thank you for your continued support, and we look forward to seeing you on the battlefield!
[Official Channels] Official Website DISCORD X(Twitter) YouTube