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[Dev’s Note] Season 1.5 Major System Update – Part 2

Hello, Crush Crew!

First and foremost, we'd like to express our sincere gratitude for the enthusiasm and support you've shown since the release of Part 1 of our developer note.

Since then, we've received a wide range of feedback—while much of it has been positive and encouraging, we’ve also heard some concerns, particularly regarding the recent stamina system changes and their impact on Calixer balance. We fully understand these concerns and want to assure you that we’re listening.

One key issue raised was the growing imbalance between Calixers, especially the widening gap between close-range and long-range Calixers. Additionally, the increased effectiveness of certain Calixers using the light attack dodge combo has been a point of concern. We will conduct extensive testing and adjustments to address these imbalances and ensure fair, engaging gameplay for all.

That was a lengthy introduction! Let’s dive into what you’re all here for!

In this developer note, we’ll be discussing two major topics: the Ranking System Revamp and the introduction of New Content!

Since the early days of Battle Crush, many of you have expressed your thoughts on the ranking system. After countless playtests and community feedback, we recognized the need to significantly revise the current system. Additionally, we’re excited to announce a new mode arriving with the Season 1.5 update, which will allow players to showcase their skills in fresh, dynamic ways. Let’s get into the details!


[h3]1. Ranking System Revamp [/h3]

We’re redesigning the existing ranking system.

Originally, the ranking system was designed to reflect players' skill progression, offering a sense of achievement and motivation. However, over time, it became more of a “Mastery Level” indicator rather than a true measure of skill. Furthermore, the division of ranking into both "account ranking" and "Calixer ranking" created a fragmented experience, preventing players from displaying their overall skill in a unified way.

To resolve this, we’re separating “ranking” and “mastery level” into distinct systems and introducing a tiered structure based solely on skill-based ranking. This change will offer a more accurate and satisfying reflection of your abilities in the game.

[h3][Changes] [/h3]

Ranking Tier Revamp
  • Before: Gold / Purple / Red / Blue / Green / White (6 tiers)
  • After: Gold / Purple / Red IV ~ I / Blue IV ~ I / Green IV ~ I / White IV ~ I (18 tiers)


Ranking Score Fluctuation
Points gained or lost will now be more dynamic, depending on tier and content type, with the intervals varying based on your stage within a tier.

Ranking Tier Application Changes
  • Before: Combined account and Calixer ranking, with a single icon representing both
  • After: Separate "account ranking" and "Calixer mastery level," each with their own icons for better clarity.



[h3]2. New Mode – Infinite Battle [/h3]

Up until now, the heart of Battle Crush has been its Battle Royale (Team) mode, which highlights both individual skill and teamwork. However, we understand that coordinating with teammates or finding others to play with can sometimes be challenging.

That’s why we’re thrilled to introduce a new mode with Season 1.5: Infinite Battle (Solo). This mode allows players to enjoy a solo experience, perfect for those just starting or when your crew members aren't available. It's designed to be fun, fast-paced, and free from the pressure of team coordination.

[h3][Infinite Battle (Solo)] [/h3]
Participation: Solo (1 player)
Number of Participants: 8 players per match
Win Condition: Rank determined by score within a time limit
Game Features:
-Infinite respawns during the match
-Points earned by KO’ing other players
-Removal of equipment and chests, keeping the focus solely on combat.

In Part 2, we covered the remaining parts of the Season 1.5 update that we didn’t get to in Part 1.

Of course, we don’t expect this information to fully resolve all questions or concerns. But please know that as we approach the update, the development team are working hard to ensure Battle Crush continues to evolve in fun and meaningful ways.

As we wrap up Part 2 of this developer note, we’d like to extend our heartfelt thanks to all the crew members who have been providing us with invaluable feedback.


Thank you for your continued support, and we look forward to seeing you on the battlefield!

[Official Channels] Official Website DISCORD X(Twitter) YouTube

[Dev’s Note] Season 1.5 Major System Update – Part 1

Hello, Crush Crew! 🤗

We’re excited to follow up on our previous developer note and share more details about the direction Season 1.5 is heading too!

The central theme of this update is “Intuitive Gameplay.”

We’ve listened to your feedback regarding the challenges and clarity of certain mechanics,
and this update is designed to address those concerns. 📝

Let’s explore the first part of the upcoming updates for Battle Crush! 📖

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[h3]1️⃣ Combat Mechanism Improvements ⚔️ [/h3]

In this update, we’re adjusting the Stamina System, a core element of the game’s difficulty.

While managing stamina is vital for success and reflects a player’s skill, we’ve heard your feedback that it can sometimes feel overly challenging, which detracts from the enjoyment of the game.

To enhance your gameplay experience, we are implementing the following changes:

Light Attack Improvements:
- Before: Stamina was consumed with each hit.
- After: Stamina will now only be consumed on the final hit of a light attack combo. (For instance, Hades and Nyx will only consume stamina on the fourth hit of their light attack combo.)

Heavy Attack Improvements:
- Before: Heavy attacks consumed stamina.
- After: Heavy attacks will no longer consume stamina and will now be cooldown-based. (Cooldown durations will vary based on Calixer balance.)

Other actions, such as aerial jumps, dive attacks, and dodge attacks, will continue to consume stamina as before.

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[h3]
2️⃣ Equipment System Improvements ⛑️
[/h3]

The equipment system introduces variables that can affect battle outcomes through farming, giving certain players an edge. However, we’ve identified two key areas that require improvement:

First: The influence of equipment farming on game outcomes is too significant. Players often avoid early combat, waiting for a safer chance to farm, which can take away from the core excitement of Battle Crush.

Second: Understanding the functions of various items can be challenging due to the overwhelming number of options available, making it difficult to manage equipment effects in fast-paced gameplay.

To address these issues, we’ve streamlined the equipment system by significantly reducing the number of available choices, making them clearer and easier to grasp. We hope these changes will help players focus more on the thrill of combat!

[h3][Changes] [/h3]

Gear Enhancement System Improvements
- Before: Gear was enhanced to +1 when acquiring duplicates of the same gear and replaced when farming higher-grade gear.
- After: We've introduced an enhancement and breakthrough system using gear experience points.
  • Gear experience is earned when acquiring gear for the same slot (higher-grade gear provides more experience).
  • When obtaining higher-grade gear, the accumulated experience is transferred during replacement.
  • Gear experience can also be gained by collecting Stamina Bubbles (with experience increasing as waves progress).
  • Upon reaching a certain amount of experience, gear will be enhanced by +1.
  • Once a specific enhancement level is reached, the gear will break through to the next grade. (However, Legendary and Mythic gear are not eligible for breakthroughs.)


Removal of Early-Game Mythic Gear Farming
- Mythic-grade gear will now only appear in the later stages of gameplay.

Reduction of Equipment Slots
- Before: Weapon / Armor / Helmet / Gloves / Boots / Accessories [6 slots]
- After: Weapon / Armor / Accessories [3 slots]

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[h3]3️⃣ Revival System Enhancements 👻 [/h3]

The revival system in Battle Crush can be challenging for less experienced players.
When a teammate is knocked out far away, retrieving their soulstone and reviving them at a statue can be difficult, especially during intense battles.

Our updated revival system aims to minimize frustration and downtime, allowing players to get back into action more quickly.

[h3]Key changes include: [/h3]
- Soulstone Removal: When a teammate is knocked out, their soulstone will no longer drop.
- Revival Statue Improvement: Remaining teammates can now interact with the statue to revive their teammate without soulstones.
- Auto-Revival System:
  • Before: Auto-revival occurred 90 seconds after being knocked out.
  • After: Auto-revival timing will now vary based on the stage of the battle royale wave and the number of times the player has been knocked out.


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These are the key updates for Season 1.5 that we wanted to share with you first.
In addition to these changes, we’re also working on broader improvements to enhance the overall Battle Crush experience. 😊

As we continue to develop and implement these updates, we remain committed to listening to your feedback and maintaining open communication with our community.

We’ll strive to meet your expectations and deliver meaningful enhancements.

Stay tuned for our next developer note, coming soon!


Thank you. 🙏


[Official Channels] Official Website DISCORD X(Twitter) YouTube




[240924 Hotfix Notice] (No-Downtime Patch)

Hello Crush Crew!

We would like to inform you that a hotfix is scheduled to be applied. 🔨
For more information, please refer below. 🔻

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Date & Time: September 24, 2024 00:00 ~ 01:00 PT, 09:00~ 10:00 CEST
Impact: Players in the lobby may experience temporary disconnections.
* For those who were in the lobby during the hotfix, you may be temporarily disconnected. Please reconnect to the game to make sure the hotfix has been applied.
Purpose:
  • Fixed the issue where Daily Missions were not counted upon completion from time to time.
  • Gold that was not received due to the error will be sent out sequentially by mail.
  • Fixed the issue where Calixer ranking points went up on the result screen after a Battle Royale Team match.
  • Please note that ranking points cannot be earned during the pre-season, and it does not actually apply.


We apologize for any inconvenience this may cause and appreciate your understanding as we work to provide a more stable service. 🙇



Thank you.

[Official Channels] Official Website DISCORD X(Twitter) YouTube

Notice on the changes made during the Pre-Season

Hello Crush Crew,

As mentioned in our recent developer's note, Season 1.5 will begin on October 10. 🔧

However, we understand there has been a lack of information regarding the pre-season, and for that, we sincerely apologize. Therefore, we would like to inform you of the changes that will be made during the pre-season. 🚧

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[h3]Missions 📜 [/h3]
  • The weekly, season, and event mission tabs will display "Season Ended." Only daily and beginner missions will remain active.
  • Daily missions will reward Gold exclusively.
  • We have identified an intermittent issue with daily mission counting, and a fix is on the way.



[h3]Achievement Medals 🎓 [/h3]
  • With the season’s end, no additional Achievement Medals or Medal Points can be earned during the pre-season.




[h3]Battle Pass 🔖[/h3]
  • Battle Pass EXP cannot be earned during the pre-season.
  • You will not be able to acquire new Star Coins, but you can still use your existing Star Coins to purchase either Free or Premium rewards.
  • Important: Any Star Coins not used before the start of Season 1.5 will expire at the end of the pre-season.
  • Purchased items will be delivered to your mailbox.
  • While Battle Pass EXP cannot be earned, you can use Crystals to purchase levels.



[h3]Calixer Rank 🏆 [/h3]
  • Calixer ranking points will not accumulate during the pre-season.
  • Currently, there is an issue where Calixer ranking points appear to be earned on the results screen but are not applied. This will be fixed, and the Calixer rankings from last season will be maintained.




[h3]Ranking 📊[/h3]
  • Ranking points will not accumulate during the pre-season. Rankings from the previous season will be displayed.




We apologize again for not providing more detailed information about the pre-season sooner.
We aim to return in Season 1.5 on October 10 with improvements and a stronger experience.
We will also share more details about these changes soon. 📝



Thank you for your continued support! ❤️

[Dev’s Note] Season 1.5 Update Plan Announcement

Hello Crush Crew,

After posting yesterday’s notice, we carefully reviewed all your valuable feedback.
Our intention was to provide step-by-step updates, beginning with yesterday's notice.
However, we understand that the lack of detailed information may have caused frustration, and for that, we sincerely apologize.

We fully understand your concerns, and you have every right to feel the way you do.
To address these concerns, we’d like to share our detailed plans for the future of Battle Crush.


[h3]Delayed Season 1 Rewards [/h3]
We’d first like to explain the delay in distributing the Season 1 rewards.
Initially, our plan was to distribute rank rewards at the start of Season 2, following a 3 week pre-season period after the conclusion of Season 1.

However, we realized that simply proceeding with Season 2 without addressing the current issues would not improve the overall experience. Therefore, we decided that more thorough preparation was necessary, and as a result, we’ve opted to introduce Season 1.5 before the launch of Season 2.

We understand that the first developer note lacked the necessary details, so we’d like to provide more comprehensive information regarding our plans for Season 1.5 moving forward.


[h3]Athena Reward Distribution Schedule [/h3]
The Season 1 ranking reward, the new Calixer Athena, will be distributed on Thursday, October 10 (CEST and PT time may vary. The exact date will be introduced soon in a separate notice), which is also the target date for the Season 1.5 update.

Players who reached Red Tier or higher in Season 1 will receive Athena’s complete Calixer form along with her exclusive weapon costume (spear and shield), as a token of appreciation for your patience and dedication. This reward will be a fully completed Athena Calixer, not soul fragments.

For players who didn’t reach Red Tier, or for new users, Athena will be available for purchase using Gold from the store. However, please note that Athena’s exclusive weapon costume will remain a unique reward for those who reached Red Tier or higher and will not be available in the store.


[h3]October 10 (Thursday) – Season 1.5 Update [/h3]
We are preparing for the Season 1.5 update on Thursday, October 10 (CEST and PT time may vary. The exact date will be introduced soon in a separate notice).

The focus of this update is a “faster paced Battle Crush.” To enhance the pace of the game and provide a faster, more dynamic combat experience, we are making changes to the combat system, streamlining equipment, and adding a new game mode for quick, uninterrupted battles.

Additionally, various other improvements will be fully implemented.
Here’s a brief overview of the key changes coming in Season 1.5:


[h3]Key Improvements [/h3]
  1. Combat System Overhaul: We will address the frustration caused by the current stamina system, delivering faster, more dynamic combat to improve your overall gameplay experience.
  2. Equipment Streamlining: To better suit fast-paced combat, equipment items will be simplified, allowing you to focus on action rather than item management.
  3. New Game Mode: A new mode will be introduced where players can respawn automatically after death, allowing for continuous, fast-paced action. This mode is designed to be accessible to new players, while also offering a challenging environment for experienced players to test their limits.
  4. Calixer Proficiency Level System: The entry point deduction for Battle Royale team matches will be removed. In its place, we will introduce a proficiency level system for each Calixer, separate from the overall ranking system, allowing for deeper Calixer progression.



We hope that these updates will bring some much-needed excitement and anticipation to those of you who have been waiting.

Battle Crush will continue to strive for a better gaming experience with new content and improvements. We greatly appreciate your support and look forward to sharing these changes with you soon.

Thank you for your continued patience and enthusiasm!



[Official Channels] Official Website DISCORD X(Twitter) YouTube