Become the Aethermancer, play the Demo!
After 3 years of working on our second project Aethermancer, today is the day:
[h2]the demo is out NOW![/h2]

You can't imagine how excited all of us at moi rai are about this moment. We've been sharing a lot from development and today you can finally try it out yourself and we can't wait to hear your thoughts about the game!
[h2]Here is a little overview of what you can expect from the demo:[/h2]
Completing a run will take about 1-2 hours, but you can replay the demo as much as you want with different monster teams and builds!
We hope you enjoy this first look at Aethermancer and would be happy to hear your thoughts and feedback here or on our other community channels:
[h2]As for our other big news...[/h2]

We decided to go with a Publisher to get support with localization, QA-testing, porting, marketing and sales-management. By taking some of this workload from us, we can focus on the development of the game.
The people we are working with at offbrand are amazing, have a lot of passion and experience. Their support allows us to pursue our vision of the game and our community without compromising on quality or timelines and we are thrilled to be working together!
[h3]... and now, off you go, play our demo! :)[/h3]
[h2]the demo is out NOW![/h2]

You can't imagine how excited all of us at moi rai are about this moment. We've been sharing a lot from development and today you can finally try it out yourself and we can't wait to hear your thoughts about the game!
[h2]Here is a little overview of what you can expect from the demo:[/h2]
- Classic Roguelite experience but mixed with monster taming.
- You are expected to fail! But collecting new Monsters and gaining experience will eventually make you succeed!
- While this is a demo, you can spend a lot of time until you discover everything it contains.
- 15 playable monsters with hundreds of skills
- 2 Areas (and Champions to defeat!)
- NPCs with a dynamic dialogue system that react to your choices
- A lot of meta upgrades: soulbonding monsters (to be able to play with them on new runs) for example
- Languages supported: English, German, French, Brazilian Portuguese, Chinese, Japanese
- Controller support
- An additional 'Heroic' difficulty challenge if you defeat the game on normal.
Completing a run will take about 1-2 hours, but you can replay the demo as much as you want with different monster teams and builds!
We hope you enjoy this first look at Aethermancer and would be happy to hear your thoughts and feedback here or on our other community channels:
[h2]As for our other big news...[/h2]

We decided to go with a Publisher to get support with localization, QA-testing, porting, marketing and sales-management. By taking some of this workload from us, we can focus on the development of the game.
The people we are working with at offbrand are amazing, have a lot of passion and experience. Their support allows us to pursue our vision of the game and our community without compromising on quality or timelines and we are thrilled to be working together!
[h3]... and now, off you go, play our demo! :)[/h3]
