New Player Class: The Aether Alchemist
[h3]A deep dive into the new Player Class "The Aether Alchemist" coming with the Full of Fusion Update on March 19.[/h3][p][/p][p]
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[/p][p]Siriux has many faces... meet
the Aether Alchemist![/p][p]
Once you have beaten Chernobog for the first time, you can switch your player class in Pilgrim's Rest right before you start your next run. Currently,
there are two player classes, the base class "Aether Tamer" and the new "Aether Alchemist". Each new class will come with entirely new abilities and shake up the way you play and build your team.[/p][p]The Aether Alchemist gives you a lot of chances to experiment - but beware - you're playing with fire![/p][p]
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[/p][p][/p][h2]The Alchemist and the Infusion[/h2][p]The Aether Alchemist can fuse parts of any monster into other monsters. At every monster shrine you can not only use your monster souls to rebirth a monster but also choose to
spend a soul to perform a Monster Infusion. With Monster Infusion you can
change the Elements of a monster, the Types and even the Signature Trait. You simply pick any part of one of the monsters from the shrine selection and replace one of the respective attributes of your active monster.[/p][p]
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[/p][p]There is no limit to how many Infusions you can perform on a monster during a run, allowing you to progressively change and evolve your monster into whatever form you want.
The options are ENDLESS![/p][p]... but be careful as
each Infusion will add Corruption to the monster![/p][p][/p][h2]Differences between the Aether Tamer and the Aether Alchemist[/h2][p]Each player class comes with their own small
set of unique upgrades which you can buy in Pilgrim's Rest with your Aether Crystals. The Aether Alchemist for example can reduce the Corruption gained from Infusion. For the default player class, we made some of the existing powerful upgrades specific to it (for example "Death Save" which lets you prevent a monster's death once per run) and added some new upgrades like "Void Mastery" that let you change the element of of a blitzed/parried monster to Neutral.[/p][p][/p][p]Each
class also changes the way you play the game and build your team.[/p][p]The Aether Tamer class offers you the classic Aethermancer experience, like you know it! As a bonus you also deal +1 poise damage with Void Blitz and Void Parry (which means the Aether Alchemist will deal one less than you're used to!).[/p][p]
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[/p][p][/p][p]Compared to that, the Aether Alchemist is interesting for experienced players as the class lets you experiment and be creative by changing monsters the way you like it! [/p][p]
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[/p][p][/p][h2]How to play with the Aether Alchemist class - Five Examples[/h2][p][/p][h3]Create Synergies[/h3][p]Types of your monsters are one of the aspects that affect which Traits and Actions they can learn on each level up. With the Aether Alchemist, you can further improve your team's synergies by changing their Types! Training a debuff-focused build? Why not give one monster, which usually can't do many debuffs, a Poison or Burn type, so it will be more likely to learn related Actions and Traits. [/p][p]You can even replace a monster's Signature Trait! If you really want to have a monster in your team but it doesn't do much for your current team composition, this can be a good way to keep strong synergies. [/p][p][/p][h3]Improve your Elemental Coverage[/h3][p]Do you have a complete team that just seems to be a natural fit in terms of Types and their Traits but you just realized you're missing an Element? When playing as the Aether Alchemist, you can also replace Elements of monsters with Monster Infusion! Elemental coverage can be an important part of your combat strategy and offers significant advantages by ensuring you have the right elements to attack and break the enemy's Poise.[/p][p][/p][h3]Optimize your favorite Team[/h3][p]If you have already played Aethermancer for some time, you might have some favorite team compositions. Try optimizing your favorite team and MAKE IT EVEN BETTER by replacing Types, Elements (and maybe even Signature Traits)![/p][p][/p][h3]Go Crazy with Weird Combinations[/h3][p]Creating a perfect team that just breezes through the game can be very rewarding. However, if you are up for a challenge you might like to just create the weirdest monsters and weirdest team combinations and see how you can work with them! [/p][p]What if every monster in your team had Age? A chonky tanky monster like Ammit gets all jumpy with Sidekick? Mandragora gets to summon cute little friends with the Summon Type? Every monster could throw Fireballs? Or if another monster could become a cook like Domovoy with the Signature Trait?[/p][p]The Aether Alchemist class lets you be creative and play around, so you can go crazy! [/p][p][/p][h3]Create the Strongest Team of your Dreams[/h3][p]Lastly, the Aether Alchemist offers the Aethermancer Connoisseur the tools to adjust every monster to create the perfect team and maximize EVERYTHING! Create the strongest team anyone has ever seen![/p][p][/p][p]
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[/p][p][/p][h2]Ready to start experimenting? [/h2][p]Create the overpowered team of your dreams or go crazy with the weirdest Infusions (which might or might not work) - the Aether Alchemist offers you endless possibilities![/p][p]The Full of Fusion Update goes live
on March 19! Do you already have infusions in mind that you will try?[/p]