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Super Fantasy Kingdom News

Super Fantasy Kingdom Celebrates 300,000 Wishlists!

[h3]Super Fantasy Kingdom has passed 300,000 wishlists and is now in the Top 100 most wishlisted games on Steam!!![/h3]



That is such a crazy milestone. Seeing all that interest and love for my work really means the world to me. I know, some of you wait for a long time now. But I had to make sure both kingdoms have a big world to explore, with many cool units to collect and stuff to unlock. It is packed with content now and I'm adjusting the last few systems to make the game as satisfying as possible.

For example we have a new equipment system. You can give items to a unit to further adjust your strategy. There are very basic items that just increase damage or health. Others change how the unit works by affecting range, speed or cooldown. But there are also epic and legendary items with more special functions.

As many have asked about testing the game, we will have a last balance test phase before release. Join the Discord to get notified about that.

Thank you for being a part of the Super Fantasy Kingdom. For playing the demo, for every wishlist, for sharing and discussing it. I'm still hard at work to make the game the best it can be and am exited to share more about it soon.

In the meantime some new screenshots:





Super Fantasy Kingdom's New Gameplay Trailer!

Hey everyone,

As part of the triple-i showcase, we’re revealing a new look at Super Fantasy Kingdom — a roguelite city builder where peasants harvest, heroes fight, and everything you’ve built can still go up in flames.

After returning to a ruined homeland, you’ll gather resources, construct buildings, and defend your gates against nightly monster raids. Pick your guardian, recruit from over 100 units, and hold the line with trebuchets, dinosaurs, or whatever else you can afford to feed.

Each run reshapes the kingdom, unlocking new allies, locations, and strategies as you push deeper into a world that changes every time.

[previewyoutube][/previewyoutube]
If this is your first time hearing about Super Fantasy Kingdom, welcome.

Wishlist the game on Steam to keep up with development and prepare for the siege.

https://store.steampowered.com/app/2289750/Super_Fantasy_Kingdom/

New city-building game from Manor Lords label blends roguelikes and huge battles

What's the biggest challenge that you face in Manor Lords? Maybe resources are running low and winter is on the way, or perhaps you want to expand further outward but don't have the cash and people power. The economy might sink. Your citizens could turn on you. But at least you can sleep at night confident that your burgeoning medieval township won't be ransacked by a gigantic horde of monsters. Not so in Super Fantasy Kingdom, the new city builder published by Hooded Horse that mixes municipal planning and strategy with frantic, Vampire Survivors-esque horde combat. It's been in the works for a while, but we finally have a launch window.


Read the rest of the story...


RELATED LINKS:

Roguelike city builder Super Fantasy Kingdom sets launch window

Announcing the Undead Kingdom!!

As just announced on the PC Gamer Show, I am very proud to present the future of SFK:

[h2]The Undead Kingdom![/h2]

Slow and weak, but many - the dead provide a completely different challenge:

[previewyoutube][/previewyoutube]
[h2]Features[/h2]
  • Hard decisions: Your skeletons break into pieces after working, so use them wisely
  • Blood economy: Eat rats or harvest their blood for rituals and book-making
  • The catacombs: Workers may take underground shortcuts, leading to interesting city layouts
  • A sewage system to harvest ooze and mutate pumpkins

There will be more posts explaining it all in greater detail. Until then, you can check out footage from content creators or play the new demo yourself (details below).

Super Fantasy Kingdom will be released with two kingdoms!

[hr][/hr]
[h3]Why not release it earlier?[/h3]

The big plan for this game was always to have multiple very different kingdoms, each with its own identity and spin on the gameplay loop.

Many have asked about the long waiting time when the demo already had much to offer.
I can finally say: It was all about getting closer to that vision.

That year of public updates to the demo was very important to have a good foundation. Implementing the bigger changes required after analyzing all your feedback and getting the human kingdom to full length was a fast and relatively easy process because of that.

I understand many of you would've liked a release at that point, but having two kingdoms is crucial for the game. It changes how progression must work, how the story is structured, and how approachable the game is. For example, when you have difficulty in the human kingdom, you can switch to the undead and unlock more stuff there.

It also changed players' feedback. Before, every idea was to be cramped into the human kingdom, but now it is almost the opposite. Because it's not just some vague vision anymore, but a clear goal the player can see as well.

[h3]Why not public?[/h3]

Having another public demo development period for the undead kingdom would slow me down too much at this point. While any feedback is helpful, we need more active testers for the full game!

[h3]Join the alpha![/h3]

Instead, we will do a big closed alpha test for the undead kingdom. Anyone can join in and play the new demo. We will spend a few weeks to improve it and gather feedback. Anyone actively participating will join the last phase of full game testing.

Register to play the undead here:
https://discord.com/invite/bdjvSJJwCX


You can also follow our studio on Steam now:
https://store.steampowered.com/developer/SuperFantasyGames


And we are now Bluesky, where I currently share more about the development:
https://bsky.app/profile/superfantasygames.bsky.social


- Feryaz

[hr][/hr][h3]We're also participating in the Bullet Heaven Festival 2.0 on Steam.[/h3]

Raise your very own spooky settlement with Super Fantasy Kingdom's necrotic new faction




It's hard to imagine Vampire Survivors-esque combat combined with city building, but Super Fantasy Kingdom has saved my imagination some work by mashing these two very distinct genres together. If you haven't seen it before, this top-down city survival game is a little like Kingdom: Two Crowns, The Bonfire 2, or more recently, Thronefall—your classic indie micro strategy where you have to fend off wave after wave of enemies as you cultivate your town...
Read more.