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Super Fantasy Kingdom News

Announcing the Undead Kingdom!!

As just announced on the PC Gamer Show, I am very proud to present the future of SFK:

[h2]The Undead Kingdom![/h2]

Slow and weak, but many - the dead provide a completely different challenge:

[previewyoutube][/previewyoutube]
[h2]Features[/h2]
  • Hard decisions: Your skeletons break into pieces after working, so use them wisely
  • Blood economy: Eat rats or harvest their blood for rituals and book-making
  • The catacombs: Workers may take underground shortcuts, leading to interesting city layouts
  • A sewage system to harvest ooze and mutate pumpkins

There will be more posts explaining it all in greater detail. Until then, you can check out footage from content creators or play the new demo yourself (details below).

Super Fantasy Kingdom will be released with two kingdoms!

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[h3]Why not release it earlier?[/h3]

The big plan for this game was always to have multiple very different kingdoms, each with its own identity and spin on the gameplay loop.

Many have asked about the long waiting time when the demo already had much to offer.
I can finally say: It was all about getting closer to that vision.

That year of public updates to the demo was very important to have a good foundation. Implementing the bigger changes required after analyzing all your feedback and getting the human kingdom to full length was a fast and relatively easy process because of that.

I understand many of you would've liked a release at that point, but having two kingdoms is crucial for the game. It changes how progression must work, how the story is structured, and how approachable the game is. For example, when you have difficulty in the human kingdom, you can switch to the undead and unlock more stuff there.

It also changed players' feedback. Before, every idea was to be cramped into the human kingdom, but now it is almost the opposite. Because it's not just some vague vision anymore, but a clear goal the player can see as well.

[h3]Why not public?[/h3]

Having another public demo development period for the undead kingdom would slow me down too much at this point. While any feedback is helpful, we need more active testers for the full game!

[h3]Join the alpha![/h3]

Instead, we will do a big closed alpha test for the undead kingdom. Anyone can join in and play the new demo. We will spend a few weeks to improve it and gather feedback. Anyone actively participating will join the last phase of full game testing.

Register to play the undead here:
https://discord.com/invite/bdjvSJJwCX


You can also follow our studio on Steam now:
https://store.steampowered.com/developer/SuperFantasyGames


And we are now Bluesky, where I currently share more about the development:
https://bsky.app/profile/superfantasygames.bsky.social


- Feryaz

[hr][/hr][h3]We're also participating in the Bullet Heaven Festival 2.0 on Steam.[/h3]

Raise your very own spooky settlement with Super Fantasy Kingdom's necrotic new faction




It's hard to imagine Vampire Survivors-esque combat combined with city building, but Super Fantasy Kingdom has saved my imagination some work by mashing these two very distinct genres together. If you haven't seen it before, this top-down city survival game is a little like Kingdom: Two Crowns, The Bonfire 2, or more recently, Thronefall—your classic indie micro strategy where you have to fend off wave after wave of enemies as you cultivate your town...
Read more.

Super Fantasy Kingdom: Kings Rally at the Steam Tower Defense Fest!

[h3]Super Fantasy Kingdom merges rogue-lite unpredictability with city-building. Manage your realm, fend off monsters, and juggle resources. When defenses crumble, you can rebuild and refine them.[/h3]

[h3]Steam Tower Defense Fest 2024[/h3]
We're thankful for being included in this year's Steam Tower Defense Fest! It’s a grand bash of castle-building and last-ditch defending without the actual dying part. Super Fantasy Kingdom fits right in, where your kingdom crumbles nightly, but your heroes keep returning.
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[previewyoutube][/previewyoutube]

Do you have what it takes to break the cycle of monster-driven destruction? Wishlist Super Fantasy Kingdom today and join the ranks of those who laugh in the face of relentless peril. Your throne awaits, Your Majesty — mind the nightly debris.
[hr][/hr][h2]Wishlist Today![/h2]
https://store.steampowered.com/app/2289750/Super_Fantasy_Kingdom/

Roguelike city builder Super Fantasy Kingdom sets launch window

Hot off the heels of a successful Steam Next Fest demo that saw it soar up the charts, new roguelike city-building strategy game Super Fantasy Kingdom is now targeting a launch in early 2025. Publisher Hooded Horse, also behind the likes of Manor Lords and the phenomenal Against the Storm, gives us a fresh look at the upcoming city builder from solo developer Feryaz Beer during the 'Games Made in Germany' showcase, and there's still a little time left to try it out now if you're quick.


Read the rest of the story...

Super Fantasy Kingdom Release Date Announcement!!

Greetings, rulers!


Following a legendary appearance at Steam Next Fest, where Feryaz Beer’s roguelike city-builder became one of the most-played demos, we are excited to announce the release window for Super Fantasy Kingdom.

[h2]The battle for your kingdom begins in Q1 2025.[/h2]
The Next Fest demo is still live for another week, so this is your last chance to dive into the adventure and experience the magic firsthand!

[h3]Wishlist now and play later![/h3]
https://store.steampowered.com/app/2289750/Super_Fantasy_Kingdom/

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Games Baked in Germany

Super Fantasy Kingdom will also be featured in the "Games Baked in Germany" Steam event from June 20 to June 27. This event showcases over 250 incredible games developed in Germany, including many award-winning titles.

Don't miss the brand-new trailer for Super Fantasy Kingdom that premiered during the "Games Baked in Germany" showcase on Steam and IGN's YouTube channel.

[previewyoutube][/previewyoutube]
[h3]Feryaz Beer's Socials[/h3]
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