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TerraScape News

Patch 1.2.1.11

[p]
As far as we know no users were actually affected by this issue - but anyways: stay safe![/p][p][/p][p]Better save than sorry.[/p]

Patch 1.2.0.10

  • [p]just added a few upcoming weekly challenges[/p][p][/p]
[p]Believe us, they will be good![/p]

Patch 1.2.0.9

  • [p]Scenario: Timberland[/p]
    • [p]Fixed a missing quest.[/p]
    • [p]Adjusted quest requirements: fewer Longhouses needed[/p]
  • [p]Scenario: Misty Mountains[/p]
    • [p]Updated optional quest: “Place Predator” → “Place Forest”[/p]
  • [p]Scenario: Druids Forest[/p]
    • [p]Adjusted main quest: fewer Cottages/Houses required.[/p]
    • [p]Updated optional quest: “Place Predator” → “Remove Feature”[/p]
  • [p]Scenario: Forest of All Knowledge[/p]
    • [p]Added Chapels to an optional quest to make Cathedral merging easier[/p]
  • [p]Added better crash reporting system[/p]
  • [p]Improved some objective ID references[/p][p][/p]
[p]👋[/p]

Patch 1.2.0.7

[p]Patchnotes 1.2.0.7[/p]
  • [p]Prepared upcoming Special Event :)[/p]
  • [p]Reduced world hover tooltip time 🕐from 1 sec to 0.5 sec[/p]
  • [p]Fixed an issue where buildings were sometimes merged incorrectly in puzzle maps with pre-built buildings[/p]
  • [p]Fixed missing controller glyphs in tutorial and loading hints[/p]
  • [p]Fixed Localisation issues (primarily for some special cards)[/p][p][/p]
[p][/p][p]"While I was waiting for the tooltip, I could have gone for a coffee. "[/p]

Ancient Egypt Expansion

[h3]Dear Scapers,[/h3][h3]We’re beyond excited to introduce the very first expansion for TerraScape: TerraScape Ancient Egypt.[/h3][p]Ancient, majestic, and brimming with innovation — the timeless allure of Ancient Egypt has fascinated us for as long as we can remember (but at least since playing Pharaoh back in ’99 ;) ). If you feel the same way, then this DLC is going to be perfect for you![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]This expansion brings completely new decks, tons of fresh synergies, and exciting new features. In Ancient Egypt, you’ll build mighty monuments — not just by combining buildings as usual, but through brand-new mechanics that will surprise you. The Nile takes center stage with its seasonal floods, which the ancient Egyptians skillfully harnessed. This unique mechanic, along with other major innovations, will reshape your subtropical Terras.[/p][p][/p][p]We’re aiming to release the DLC later this year, and we hope you’re just as hyped as we are.[/p][p][/p][p]Best regards,
The Bitfall Team[/p]