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TerraScape News

Patch 2.0.0.2

  • [p]Added Loadings screen image on all platforms and no longer show only black screen when loading back to Main Menu or on game start[/p]
  • [p]Added that all Highland-Resources now placeable on any biome except Nile Side, Desert and Great River[/p]
  • [p]Improved Alluvial Field mechanic explanation in game guide[/p]
  • [p]Improved construction step visuals of Pyramid[/p]
  • [p]Improved construction step visuals of Bent Pyramid[/p]
  • [p]Improved construction step visuals of Sphinx[/p]
  • [p]Improved Extra-Card preview visuals of place resources cards[/p]
  • [p]Improvements and Fixes of dialogues and descriptions in Scenarios[/p]
    • [p]English, German, Italian, French, Polish, Russian, simplified Chinese[/p]
  • [p]Fixed loading screen image to main menu on mac[/p]
  • [p]Fixed service range of placed legendary building was not shown correctly when hovering[/p]
  • [p]Fixed biome convert range preview of legendary buildings[/p]
  • [p]Fixed an issue where Nile Workshop, Clay Hut and Scout don't remove foliage on alluvial Fields[/p]
  • [p]Fixed some buildings were not the right level after loading a save game[/p]
  • [p]Fixed alluvial resources and buildings not placeable in map editor after changing cell to alluvial biome[/p]
  • [p]Fixed Nile resources and buildings do not adapt water surface height in map editor after changing cell to great river[/p]
  • [p]Fixed that Sandstone Quarry changing its ground biome to Djet 1[/p]
  • [p]Fixed that Services won't spawn on Indigo resources[/p]
  • [p]Fixed that Service ranges in multiplayer after loading a MP-save game were sometimes not correct applied or broke after placing new buildings with Services[/p]
  • [p]Fixed missing Reach-Preview and Blueprint visual on Sphinx props[/p]
  • [p]Fixed Sphinx level 5 preview in Creative Mode[/p]
  • [p]Fixed that fields didn't receive preview range and blueprint overlays[/p]
[p][/p][p]When a egypt family cat died, the household often shaved their eyebrows in mourning.[/p]

"Day One" Hotfix (2.0.0.1)

  • [p]Added tutorial hint "Empty Hands" explaining Point cost of card draws[/p]
  • [p]Added tutorial hint explaining the Alluvial Field mechanic[/p]
  • [p]Improved Ancient Egypt DLC button announcement banner in main menu[/p]
  • [p]Fixed Game breaker that Ancient Egypt DLC maps did not load when player is around level 10[/p]
  • [p]Fixed offered legendary cards in Trader always played their drop-SFX on open/select[/p]
  • [p]Fixed stutter/lag when nile gets flooded[/p]
  • [p]Fixed some scenario descriptions (german)[/p]
  • [p]Fixed some Ancient Egypt DLC Monument icons were sometimes not displayed in Buildings Overlay[/p]
  • [p]Fixed Finish Game 'Nile flood'-sfx peak in Ancient Egypt when a lot of points/cards/draws left[/p]
  • [p]Fixed Architect range and influences[/p]
  • [p]Fixed Ancient Egypt Scenario 'Chaper6 - The Scales of Fate' Side-Quest 'Place Architect with rating diamond' - can now be completed[/p]
  • [p]Fixed Extra-Cards that are tradeable have a star rating of maximum 4 stars and appropriate trade stacks[/p]
[p][/p][p]What a great and exiting yourney, thanks to all beta testers and bug reporters! You're great![/p]

🏺 Ancient Egypt DLC Out Now! Free Map Editor & Steam Workshop Update

[p]Hello Scapers,[/p][p]Imagine the warm glow of the desert sun stretching across your Terra as the Nile slowly rises along its banks. New land appears. Old paths disappear. And somewhere in the distance, the foundations of a monument begin to take shape.[/p][p]Today we’re delighted to share that the Ancient Egypt DLC for TerraScape is now available.[/p][p]This new expansion invites you to build in a world inspired by the mysteries and beauty of Ancient Egypt. Shape fertile land along the Nile, uncover new building possibilities, and create breathtaking monument complexes that rise from the desert sands.[/p][p]Many of you helped shape this journey by playing the preview at gamescom and sharing thoughtful feedback with us. Your ideas helped refine the experience and make this new chapter of TerraScape even stronger.[/p][h2]
What’s included in the Ancient Egypt DLC[/h2][p]Monuments
New merge mechanics allow buildings to evolve into magnificent monument complexes. Carefully gather the right materials and plan your layout to create truly legendary constructions.[/p][p][/p][p]Dynamic Nile Floodings
The Nile breathes life into the land. Seasonal flooding can reshape the terrain, wash away buildings, and reveal unexpected opportunities for expansion.[/p][p][/p][p]Upgrade System
Land itself evolves. Steppe becomes plowed fields, then irrigated farmland, transforming the structures built upon it and opening new strategic paths.[/p][p][/p][p]Terraforming Mechanics
Redesign the world around you. Convert biomes, clear desert land, and reshape the terrain to craft the Terra you envision.[/p][p] [/p][p]God Deck Progression
Earn the favor of the gods. Unlock new decks tied to deities such as Ptah and Osiris, each offering new tools and strategies for building your Terra.[/p][p][/p][p]New Terra Generation
Ancient Egypt Terras bring completely new map layouts, elevation ratios, and environmental challenges, making every Terra feel like uncharted land waiting to be discovered.[/p][p][/p][h2]A New Map Editor & Steam Workshop Integration (Free Update)[/h2][p]Alongside the DLC, we’re also introducing a powerful Terra-Map Editor with full Steam Workshop integration, available to all TerraScape players.[/p][p]You’ll be able to create, share, and download custom Terras directly in-game using the new browser and subscription system. Whether you want to design clever puzzle challenges or experiment with new Kingdom layouts, the possibilities are now in the hands of the community.[/p][p]We’re incredibly excited to see the creative maps you’ll build and share with other Scapers.[/p][p]-[/p][p][/p][p]So what kind of Terra will rise from the desert under your hand? We can’t wait to see what you build![/p][p][dynamiclink][/dynamiclink][/p][p]Happy building, Scapers.[/p][p]The Bitfall Studios Team [/p]

New Weekly Challenges (1.2.1.16)

  • [p]Added the next bunch of upcoming Weekly Challenges[/p]
[p][/p][p]Dont eat black carrots![/p]

New Weekly Challenges (1.2.1.15)

  • [p]Added the next bunch of upcoming Weekly Challenges[/p]
  • [p]Some upcoming challenges will allow you to earn missed weekly rewards (+1 year ago)[/p]
[p][/p][p]Hottest dev debate of the week: Are there more eyes or more legs in the world?[/p]