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TerraScape News

Bugfix 0.13.0.3

[h3]Bugfix 0.13.0.3[/h3]
  • Fixed issue with mirrored merged buildings (Trade District, Citadel of Wisdom)
  • Improved map ping performance
  • fixed citadel mesh
  • updated citadel asset
  • added VFX to citadel prefab
  • added xmas props


Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



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Bugfix 0.13.0.2

[h3]Bugfix 0.13.0.2[/h3]
  • Fixed coop multiplayer (clients where always skipped by host)
  • Blueprint & Map Marker improvements / fixes
  • Place/remove Blueprint and Ping are kept selected (did not work for clients in multiplayer)
  • Ping no longer spawned twice in multiplayer




Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
Thanks TheNuclos for the fast bugreport


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Patch 0.13.0.1

[h3]Patch 0.13.0.1[/h3]
  • Fixed deck button sometimes getting stuck in animation & not working
  • Fixed localization
  • Fixed weekly leaderboard showing 10 entries instead of 3
  • Fixed Skyfarer title being unlocked with level 3 instead of 20
  • Fixed multiplayer achievements being triggered in puzzle terras & weeklies
  • Fixed the square christmas variant not being buildable for all players
  • Fixed issue with marker not being removable after placing a ping on same cell
  • Added animation to Inventor
  • Removed 'new' indicator from player profile button




Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



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Growth Update + Christmas Event



[h2]Growth Update + Christmas-Special[/h2]


Happy Holidays, dear Scapers!

What could be better than spending the cold days snuggled up with a round of TerraScape? Right, discovering the new things from our Growth Update + Christmas Event!

Immerse yourself in the fascinating world of science with the new Science Deck and explore all the new possibilities with the new Special Card Draw! We also have new buildings for you. As well as an Alchemy Lab, the Inventor, an Academy, a Hospital and a new Longhouse Variant are all moving in.

But what would a fairy tale be without the big bad wolf? It's time to give you, dear Scapers, a little challenge. From now on, not only will there be weekly challenges, but there will also be wolves to make the game harder for you. And to make sure you're well prepared for these challenges, we've also added a blueprint function and a ping so you can show off to your fellow players or spectators!

Maybe you'll feel a little Christmas magic as you explore!
We hope you enjoy this update and wish you happy holidays,
Your Bitfall Studios Team!




[h2]Growth Update Content / Mechanics[/h2]

[h3]Science Deck[/h3]

With the new Science Deck, you can now explore mysterious mechanics, numerical hexagons, mad geniuses and unpredictable mixtures. Cleverness and ingenuity will be rewarded, not least by an almost insane new combination.

[h3]Special Card Draw[/h3]

In addition to decks, you can now also draw Special Cards, giving you completely new ways to develop your city or explore new avenues. Sometimes you may even find one or two rare buildings like the Infrastructure Buildings, which are now no longer available as a deck and will be replaced by the Science Deck. So keep your eyes peeled!

[h3]Weekly Puzzle Challenges[/h3]

And if you've already solved all the puzzles and are itching for more, you can now look forward to new Weekly Challenges. Each week there will be a new puzzle to solve or a brand new terrain to conquer. Each new challenge comes with its own high score lists, where you can immortalize yourself for all eternity - with the necessary points, of course!

[h3]Iron Merged Building[/h3]

Unlike the stonemasons, our lucky ironworkers have been somewhat neglected. After much protest, they have now been given a new iron deck combination, but you have to find it first. Because, as the saying goes, nothing happens without iron - and as we all know, most of it can be found in the mountains.


[h3]Christmas Special[/h3]

As well as the big news, we have not lost sight of the fact that the warm and cold seasons are just around the corner. The inhabitants of TerraScape have also noticed and have come up with a few things to celebrate with you. What will you discover?




[h2]Changelog 0.13.0.0[/h2]

[h3]Special Card Draw[/h3]
  • New mechanic: choose between decks or a stack of special cards when drawing
  • New Special Cards

[h3]WeeklyPuzzle Challenges[/h3]
  • Puzzle Maps with Steam highscore lists

[h3]Blueprint & Ping[/h3]
  • Use the ping to show other player a specific position in the world
  • Plan your next moves and improve your strategy by placing blueprints

[h3]New Deck: Science[/h3]
  • Alchemy Lab
  • Hospital
  • Academy
  • Inventor

[h3]New Merged Buildings[/h3]
  • Iron Mining Camp
  • Citadel of Wisdom
  • Variant for the Longhouse

[h3]New Special Cards[/h3]
  • Place Stone
  • Place Berry Bushes
  • Place Fish
  • Place Predator
  • Place Mountain
  • Remove Blocker
  • Clone Building
  • Lower Land
  • Raise Land
  • Special Buildings (former Infrastructure)
  • Finisher-Buildings (lvl 4 deck buildings)

[h3]Remodeling of the Infrastructure Deck[/h3]
  • Infrastructure can no longer be drawn as a Deck

[h3]New Feature[/h3]
  • Predator

[h3]More Meta-Content[/h3]
  • Banner elements

[h3]Improvements[/h3]
  • More Wuselfactor
  • Better Performance

[h3]Christmas Content[/h3]
  • Be surprised ;)






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Challenge accepted! Steam Award nomination for TerraScape

[h2]Challenge accepted![/h2]

[h3]Dear Scapers, we’re on board![/h3]

Today the Autumn Sale starts with a fancy game festival (discounts!!) - but that’s not all: The yearly voting for the Steam Awards 2023 was kicked off, too. We followed its call and are gonna take part. We hope you do, too!

TerraScape has been evolving so much during the last 7 months of Early Access. With adding the multiplayer we have raised the game from a typical city puzzle to new and previously unknown heights. We added a vast amount of puzzles and constructed so many more buildings and Merged Buildings to expand your kingdom with. Additionally the game now offers a lot more quality of life features that will let you enjoy the game even more while leaning back and relaxing. But the end is NOT near! If only we could tell you what else will be coming… But psst, we don’t want to spoil it for you, this is still a secret - stay tuned for what our little team will do with these small floating islands!



Now the time has come to ask you, if you enjoy TerraScape. Maybe it has even captured your heart, made you spend evening after evening chasing new highscores or watching your kingdom grow? Did we hit the spot? If yes, please let us know and give us your vote for the ‘Sit back and relax’- Award or whatever category would fit best for you.

We’re really grateful and want to say a big thank you! We would be happy to see you with us on this journey!



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