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TerraScape News

Bugfix 0.8.3.3

[h3]Visual Changes[/h3]
  • Fixed glow vfx when gathering points (in range)
  • Free Play maps now show their name in the top right panel when not having a highscore yet


[h3]Sound[/h3]
  • Fixed building merge SFX when moving the camera (doppler effect)
  • Fixed Keep upgrade SFX when moving the camera (doppler effect)


[h3]Misc[/h3]
  • Tutorial is now fully localized
  • Improved behavior of (unlock) notifications
  • Improved the way points are counting up
  • Improved positioning of (tutorial) hints
  • Increased text size of tutorial in glossary


[h3]Bugfixes[/h3]
  • Fixed saving - no more corrupted savegames (starting with 0 points and Keep after continue)
  • Fixed Soaring Summit achievement doesn't trigger correctly (if you already unlocked the Soaring Summit scenario just start any terra and you should get the achievement)
  • Fixed an issue where a building is placed after selecting a building and pressing "build" while hovering over a UI element if a gamepad is used
  • Fixed an issue where the building preview is not hidden while being over UI if a gamepad is used

Growing my village is a chill challenge in this beautiful new strategy city builder




I'm greeted with a nice little surprise while placing a cluster of cottages in early access strategy city builder TerraScape—one of the several new city builders that arrived on Steam this week. As I plop my fourth cottage down, the handful of tiny buildings suddenly transform into a massive wooden longhouse that dwarfs the other homes around it. I've just merged my first buildings, and now that I've learned how to do it, I want to do it again...
Read more.

Welcome TerraScapists, Thank you “Betas”



Dear TerraScape players!

TerraScape entered Early Access yesterday evening!
With this, we have reached our first major milestone and fullheartedly welcome all players to our Hexagon Worlds!

We would also like to take this opportunity to thank all of our beta testers, without whom it would not have been possible to bring our mix of city-building and puzzle game to all of you in this form.
Your feedback, your praise, your criticism and of course your time - all this has helped us enormously to improve TerraScape. Therefore, our thanks will not only consist of mere words. For this reason, we would like to give you a little something by upgrading all beta testers to the Early Access version as a big "Thank you!" for your valuable support in this project.
We hope that you will continue to enjoy TerraScape as much as you did during the beta phase and that you will continue to support us with your feedback.

Of course, we also encourage all new players to provide us with feedback, praise and criticism so that we can continue to develop TerraScape together.

We look forward to welcoming you to our Discord.

The team from Bitfall Studios

Hotfix 0.8.3.2 - Now available!

[h3]Misc:[/h3]
  • Adjusted gamepad dead zones to combat potential stick drift
  • Adjusted multiplayer target score to adjust according to the number of players

[h3]Bugfixes[/h3]
  • Fixed an issue where multiplayer sessions didn't end correctly

Hotfix 0.8.3

[h3]Bugfixes[/h3]
  • Fixed "Keep It Up" and "Village People" having same id in puzzle maps causing problems
  • Fixed "Keep It Up" keep building causing problems (other maps that might have had the same problems should be fixed too)
  • Fixed multiplayer achievement "Let's Finish"
  • Fixed Puzzle Maps "Pub Culture" and "Balanced Diet"

[h3]Misc[/h3]
  • Adjusted tutorial texts