1. TerraScape
  2. News

TerraScape News

Winter Event 2024

[h2]Winter Event and Patch Update: Look Forward to New Content and Improvements![/h2]

Dear Scapers,
It's that time again: the Winter Event is here, accompanied by an exciting patch featuring numerous improvements and some new features.



[h2]The Winter Event[/h2]
From December 19th, 2024 to January 4th, 2025, a magical winter landscape will transform the world into a snowy idyll. Roofs glitter under a blanket of snow, snowmen and beautifully decorated Christmas trees invite you to explore.

  • Gift Quest: Set off on a quest to find hidden gifts in the game world! Complete the quest to earn an exclusive banner element as a reward.
  • Special Event Challenge: A unique challenge awaits you. Enjoy and master it to earn special rewards!


For those of you who are less fond of the festive atmosphere, we’ve got you covered:
• You can easily disable the winter elements – including snow and effects – in the Graphics Settings under Options > Graphics.

[h2]Update Highlights[/h2]
In addition to the event, this update brings exciting new features and important improvements:

  • [h3]macOS Support:[/h3] The game is now playable on macOS (starting with macOS 11.0 Big Sur) – a milestone to welcome even more players.
  • [h3]UI Scaling:[/h3] Customize the user interface to your preferences and screen size.
  • [h3]Improved Main Menu:[/h3] We’ve revamped the main menu to make navigation more intuitive and customizable.

We thank you for your continued support and valuable feedback, which makes our developments possible. With the Winter Event and this patch, we hope to provide you with an exciting and unforgettable gaming experience.
Feel free to share your experiences and screenshots with us, and let us know how you like the new content!

Your TerraScape Team





[h3]Full Changelog (EN)[/h3]

  • Added Mac Support
  • Added UI scaling
    • Auto scale UI for smaller resolutions
    • Added Setting to scale UI
  • Gamepad improvements
    • Show card tooltip on right side instead of above card when selected but not in building preview
    • Improved positioning & visibility of gamepad icons on Building Cards, Extra Cards, Deck Selection Cards, Extra Selection Cards, Overlays, Statistics Screen and Glossary
    • Improved open/close behavior of Glossary
    • Fixed leaving current focused input field with B (gamepad) before closing last opened panel
    • Save panel improvements
      • Made save name input navigable
      • Added selection outline for Save Slots
    • Added shortcut to stop waiting for users to reconnect in Multiplayer
  • Main Menu improvements: Disable main menu content if any panel is open
  • Added dynamic Steam News Panel in Main Menu (opens link in Steam Overlay if possible)
  • Added cool new seasonal content (pssst - no spoiler here)
  • Added setting to disable Seasonal Shaders in Options
  • Added cool parallax effect to Main Menu
  • Added new Keyboard keybind: X to undo
  • Improved seasonal content system
  • Improved Weekly & Special Challenge UI
  • Improved visuals of Challenge Medal
  • Improved readability of texts
  • Improved readability of Building Cards & Glossary Reward Cards
  • Hints/Tutorial
    • Use dynamic keybinds in many tutorial hints
    • Improved tutorial hints UI
    • Improved tutorial hints positioning
    • Improved some tutorial hint texts
    • Edited some hints to appear later in game
  • Disabled Edge Scrolling by default
  • Settings Panel improvements: Added reset buttons to sliders (mouse/keyboard only)
  • Fixed issue where Scenarios couldn't be started in some languages (e.g., RU)
  • Fixed weird dark seams on small resolutions on game mode selection hexagon borders
  • Fixed UI relic in a quest in New Sealand
  • Set up default graphic settings for Steam Deck
  • Set up default graphic settings for Mac
  • Adjusted Game Mode Selection layout

    • Improved animation

Small Patch 1.1.0.3

[h3]Patch 1.1.0.3[/h3]
  • Improved multiplayer log text when a player in multiplayer vs-mode reaches target score
  • Improved multiplayer log panel line spacings
  • Improved multiplayer log text readability
  • Improved Terra selection visuals and added selection outline for controller
  • Improved statistics panel buttons and added selection outline for controller
  • Improved main menu Terra selection info-panel for Kingdom- and Scenario maps
  • Fixed visual issues on puzzle 23
  • Fixed visual issues on puzzle 31
  • Fixed issue merge effect sometimes not playing correctly after undo & merging again
  • Fixed issue building preview sometimes not updating correctly after undoing a merge
  • Fixed multiplayer game speed setting not syncing correctly to all players
  • Fixed some overlapping UI elements in main menu


Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!

Small Patch 1.1.0.2

[h3]Patch 1.1.0.2[/h3]
  • Added new Henge Merged Building Variant
  • Added Henge LODs
  • Added Sanctuary LODs
  • Improved Henge Model & Textures
  • Improved text in multiplayer log
  • Improved biome visibility by spawning the forest decal only on grass and arid
  • Fixed Quests overlapping map filter menu
  • Fixed some German locas
  • Fixed issues with Merged Building Pond Farm
  • Fixed the issues of empty Foodstuff deck-draws
  • Fixed card drag-sort glitching when there are too many cards on hand
  • Fixed Sanctuary build up animation
  • Fixed Henge build up animation
  • Fixed visual glitches and readability for some building- and feature-icons
  • Fixed some terrace asset types on different layers for merged buildings
  • Fixed lost highlights of the Building Synergy Overlay in some Puzzles


Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
Special thanks to our discord community and Steam discussions!

Hotfix 1.1.0.1

[h3]Hotfix 1.1.0.1[/h3]
  • fixed dead lock of scenario 2, 5, 6, 7 (sorry)
  • fixed locas of set biome action card descriptions
  • fixed achievement of new merged building City Park


Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!

DAWN Update

[h3]Hello Scapers! [/h3]
We’re thrilled to introduce the DAWN Update – a milestone packed with new features, improvements, and content that will redefine your TerraScape experience.

[previewyoutube][/previewyoutube]

Here are the highlights:
[h3]The New "Wetlands" Deck[/h3]

  • Four new buildings bring fresh strategic options to the game.
  • New resources unlock exciting possibilities.
  • Take on the challenges of the wetlands and help them thrive!

[h3]Improved Multiplayer Mode[/h3]

  • Rejoin Function: Rejoin interrupted games on disconnects.
  • Save and Load: Multiplayer games in Versus and Co-op modes can now be saved and resumed later.
  • Multiplayer log to keep track of game progress.

[h3]Five Brand-New Scenarios[/h3]

  • Fresh challenges and objectives await you.
  • Test your strategic skills on the new maps.

[h3]Enhanced Quality of Life Features (QoL)[/h3]

  • Colorable blueprints for greater customization.
  • New overlay for better visibility of cliffs.
  • Optimized terrain generation for smoother and more detailed maps.

[h3]Performance Enhancements[/h3]

  • Performance improvements ensure smoother gameplay.
  • No hardware compromises when building large projects or ambitious cities!

[h3]Expanded Deck Tree and New Unlock Logic[/h3]

  • In Kingdom Mode, you can now unlock up to three additional deck levels.
  • More variety and options for your decks!
  • With DAWN, you can now retroactively unlock all decks.

[h3]Reworked Early-Game Decks[/h3]

  • At the start of the game, you now have access to four decks instead of just two.
  • More variety and tactics, especially in multiplayer mode!
  • Adjusted unlocking logic for decks.

[h3]Mac Support Coming Soon[/h3]

  • We are actively testing the Mac version and plan to release it very soon.

And much more...
---
A huge thank you to our incredible community – your support makes updates like this possible! Don’t miss the Autumn Sale, where you can grab TerraScape at its best price yet – a great opportunity to invite your friends to join the adventure.
We can’t wait to see how you explore the DAWN Update. Have fun playing! 🌿
Your TerraScape Team








[h3]Changelog 1.1[/h3]
  • Multiplayer
    • Added new Lobby UI.
    • Added new Host UI.
    • Added Terra preview in Host/Join/Lobby screens.
    • Added Event Log in-game.
    • Added new setting: Game Progression (accelerates all unlocks during the game).
    • Added new setting: No Legendary Cards.
    • Added more score targets and Endless Mode.
    • Added Save and Load system for Versus and Co-op modes.
    • Added Rejoin mechanic for unexpected disconnections.
    • Updated Multiplayer in-game UI.
  • Gameplay
    • Added five merged buildings:
      • Ropery
      • Sanctuary
      • Henge
      • City Park
      • Pond Farm
    • Added Wetlands Deck.
    • Added four Wetlands Deck buildings:
      • Herbalist
      • Reed Cutter
      • Peat Digger
      • Rush Weaver
    • Added three additional Keeps:
      • Level 3
      • Level 5
      • Level 8
    • Added new special card types:
      • Add Megalith
      • Add Pond
      • Add Clay
      • Add Reed
      • Add Biome (for all biome types)
    • Added three additional deck levels.
    • Decks can now be unlocked retroactively.
    • Added color selection for blueprints.
    • Added Cliff Highlight overlay for better visibility.
  • Miscellaneous
    • Updated range rewards for all Keep upgrades.
    • Adjusted draw chances for more balanced gameplay.
    • Reworked and optimized map generation.
  • Fixes
    • Fixed wrong calculation of the first deck draw.
    • Fixed controller issues in the glossary.
    • Fixed multiple spawned map transitions.
    • Fixed visual glitches on Terra elevations.
    • Fixed legendary Contor values.
    • Fixed some typos.
    • Fixed some Scenario Achievement references.