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Tougher nights, tougher memories


Today is another decent update as we push to the end.

[h3]Nightmares[/h3]
One piece of content we've always wanted to put more effort into are the 'nightmares' that occasionally happen as you progressively lose your mind. We've added another 4 (codenamed "someone else", "space", "blocked", and "shrink") to bring our total nightmares up to 12. There's more to come - we want at least 20 for 1.0, as the nightmares are the great scares for the atmosphere we take such care to build.

Toward this end, we've also changed how nightmares are rolled; you are now much more likely to see at least one per game, with multiple possible. Much like random events, you will never see the same nightmare twice in the same game, though.

[h3]Memories[/h3]
Memories in the game have been rebalanced, with the intent of making all of them worth taking. This is something we're eager to get feedback from players on, so don't hesitate to hit the Discord or to post on the forums with your thoughts and comments!

[h3]Finale progress[/h3]
The writing for the final arc is also progressing well, for the amount of work that goes into it. Many of the 24 planned endings are written, and there's looking to be over 10,000 words in those endings alone. Further, most of the major mechanics are coded and known to be working. We're trying to push really hard to have this ready by Thanksgiving or so, as we are hoping to submit a fully finished game to LudoNarraCon when they open up again.

As always, your support and understanding humbles us. The universe's caprices continue to affect the team in various ways, and trust me when I say that the people most frustrated with the delays are us, the two primary devs. We're eager to be done and eager to give everyone the wonderful payoff they've signed up for. Thank you again, each and every one of you, and if you want to really help us out, don't forget to leave a review. It truly is the ultimate way to voice your support, and we celebrate every time we see another one!