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Endless Dark News

Patch 0.5.5-ea notes

* The first iteration of a fully interactive tutorial is now enabled by default
* Three new types of insanity added
* Observation Window can now trigger a Glitch Storm
* Prototype for endgame scoring now functional, positive scores are technically possible
* Fixed an issue with A NEW YOU that would allow you to use the wrong door

Patch 0.5.4-ea notes

* Fixed a softlock bug where on a new profile you would not have any module slots to install Radiation Hardening in during Contingency
* Fixed an audio playlist issue that resulted in high psychosis music almost never playing
* Various typos and other fixes

Ship Glitches Get Stitches

Patch 0.5.3 will add a little bit more variety into ship failures, especially early game. Breaker Surges being too common, we have introduced a new mechanic: Glitches. These will fill in some early game gaps and be a regular tool for the Director, and will temporarily change the behavior of a system. Each Glitch lasts only a single turn, and will cause a system to misbehave in various ways. Currently, six glitches are supported:

  • Neural Feedback will cause a system to inflict Psychosis if used
  • Packet Collision will cause Reliability to lower if the system is on
  • Stuck Loop will cause all actions on the system to take much longer
  • Frozen Console will scramble the HUD for only that system
  • Grounding Failure will cause the system to shut down other systems if used
  • Unstable Power will cause the system to randomly shut down when used


More Glitches will come down the road, but for now this should definitely introduce more variety into ship failures.

Patch 0.5.2-ea notes

* Fixed bug that caused saves to be deleted if you used Save to Menu
* Fixed bug that caused the Robot's Run insanity to conclude immediately instead of the following turn
* Inconsistencies and a showstopping door lock bug in A NEW YOU fixed
* Radzones, EMP Zones, and Dust Zones now have additional impact, which is described in their tooltips