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PAX East 2024 and new update (a BIG one)!

Are you in Boston for PAX East 2024? Be sure to come by, try the game in new, improved build and say hi to us!

You can find Tarnished Blood at TWO booths this year:

- Galaktus Publishing at #14049
- Games From Poland at #18084

What can you get from visiting us? The chance to play the game (duh) and a chance to talk face to face with a man behind the idea of Tarnished Blood and let him watch you struggle against a new boss.



What's more is that you can get a specially designed card and a chance to grab a pin in two different designs!

Oh and if you want to keep up to date with our daily news from the PAX be sure to follow us on Twitter (click me, im a link to the profile)


Can't visit PAX?
We have prepared something also for you all.

As you know we are constantly working on improving the game that's why now you can try the new and improved version. What has changed? here's the list:

-Added Gamepad and Steam Deck support - Game should be 100% playable both on Gamepad and Steam Deck, in the upcoming weeks we will continue to work on making this control scheme more streamlined.

-Added hovers to on-screen damage “circles” during fights.

-New designs for hovers on boss parts showing with more clarity what types of damage is it vulnerable/resistant to.

-Added “Future Vision” - System enabling view of future when setting action without confirming it. This should enable easier small adjustments to actions like attacks or jumps without progressing the action blocking vine.

-Added prediction to action blocking vine - When hovering or setting action you can see how much the action blocking vine will progress if the action is confirmed.

-Added additional “Confirm/Cancel” buttons when setting actions.

-Added option to disable action blocking vine growth - Feature requested on steam forums.

-Added resolution and fullscreen options.

-Remade town progression:
--Removed Action Points in Town.
--All events are “free” but disable at least one interacting character making it unable to hunt or interact with other events until the next town phase.
--Added upgrades to all buildings using rare obsidian resources.
--Added ability to upgrade gear in upgraded crafting buildings(this feature is still in development so its UI and balancing is not finalised yet).
--Changed how level-ups and INT/MOX levels work. Level ups now give one of three traits to choose from, INT/MOX levels give their appropriate hunt bonus and one random basic statistic.

-Minimizing the game turns on the pause menu, it’s now always possible to pause game by pressing ESC anywhere in game.

Fixes:

-Fixed stronger variants of enemies having the same name as standard versions.
-Unified bullets names.
-Unified in fight damaging effects hovers.
-Fixed low resolution images of weapons, armors, potions in crafting.
-Fixed broken resolutions now with ability to change them without quitting to the menu.
-Fixed possible blockers when fast clicking stuff during tutorial.
-Fixed crash when fighting Caretaker with only one character.
-Fixed crash when death of character during battle(by getting fifth wound) would simultaneously trigger death by “Feeble Chest” trauma causing one character to die twice.
-Fixed crash during second turn in tutorial if it was triggered twice(after quitting to the menu).
-Fixed effect of “Pact of the Dead” giving buffs to characters without Life Path if the person that dies didn't have one either.
-Fixed Embark button not triggering properly if popups are disabled in the menu.
-Fixed name of button triggering movie replay of whole fight, also added this button to the summary screen after victory.
-Fixed crash that would trigger if the menu was opened during replay.
-Fixed crash that would trigger if the killing blow was dealt with by someone without a weapon.
-Fixed various translation typos and inconsistencies.
-Build size reduced by over 1 GB

Known Problems:

-There may be come inconsistencies in what few of traits/traumas/wounds effects do and what their descriptions are, fixing these inconsistencies and streamlining effect as well as reworking wounds system is our next priority
-All new upgrade related events in town have default event graphics