Fixed an issue where restarting the game from the lobby after quitting the game mid-run can disable outfit and accessory abilities.
Fixed an issue where affliction values could be stacked indefinitely on enemy when enemy game objects was recycled (same type of enemy died and spawned again).
Fixed an issue where summoned enemies (worm caller spell) could not receive any effect from the new elemental outfits.
Charging disk will now fill at the same rate across all weapons.
Fixed a rare case where the default icon for the accessory is shown as something not available in the game.