Optimized collider type checking (enemy, player, wall, etc.) to be more memory efficient.
Stopped colliders from reconstructing themselves each time the axis is updated, which caused massive frame drops in certain computer configurations.
Disabled a function that removed all enemies after clearing a level. By the time the top UI panel is fading away, the player would see that all enemy-related objects, if somehow still present, are forcefully removed. This caused an unintended interaction with the summonable minions, which in a very rare case caused an error where the next floor level would not function normally.
Summonable minions will no longer be summoned while the elevator is in motion or the level is loading. This change will not affect normal gameplay and will prevent issues that might occur when summonable minions are created as the level is about to be unloaded/loaded in the game.
Slow traps will not flash along with the damage flash.
Fixed an issue unbanning all items in the architect chamber by interacting with the book would refund all the root chamber upgrades.
Fixed an issue the game would sometimes reset the ban list when launching the game application because the save data was loaded before the ban list was initialized.