Implemented the corrupted save data restoration function inside the game. Ideally, you'll never get to see the new error screen and the icon above, but it will help those who are having issues with corrupted save data file issues.
Separated the DASH button from the ITEM/MENU SELECTION button for control. The game will automatically assign the same control for dashing upon starting any version after 1.0.1. Please note that you may need to rebind your menu confirm button if your dash was bound to any of the mouse buttons. Your dash buttons remain the same, but your new menu confirmation key will be set to the default Space key. This change will affect:
Inventory item selection button.
Main Menu Selection.
Game Over Menu Selection.
Survivor Game Over Menu Selection.
Pause Scene Selection.
Setting Scene Selection.
Other buttons that required players to push the dash button, such as wardrobe and memory gem, remain unchanged. We considered those aspects of the game 'in-game' instead of 'menu', and also they do not require frequent inputs for navigation.
Fixed an issue in rare cases where the changed controller key in the inventory was not properly updated after changing the control while the game is ongoing.
Fixed an issue assigning a new control as the same key as before, which removed the control for the key instead of resetting back to its previous control.
Fixed the description of the Charging Complete Disk.
The Disk's green fill will update its filled amount one more time after triggering to account for leftover mana.
Fixed an issue where the game would break if the player attempted to return to the main menu while the elevator transition was ongoing.
Fixed an issue the last chosen appearance-only outfit and accessories were not being saved on Continue.