Improved inventory navigation by removing a tiny amount of rightward bias that existed in the inventory selection.
Enhanced survivor item selection key control. The selections are now hardwired to eliminate the rare case where item selection lags behind.
Enhanced survivor item selection with mouse control. Simply making any mouse motion within the box will now highlight the item choice box, eliminating the need to exit the box and re-enter for mouse-only selection.
Shadows from the spells also receive the spell visibility slider's effect.
Fixed a case in which damage number or hit effects could linger from the previous scenes for a half second if the new scene was hub area (Root Chamber, Tree Branch Chamber, or Architect Chamber).
Slightly optimized the damage number objects.
Fixed an issue where weapon information was not displayed correctly in survivor mode.
Corrected item descriptions for some artifact items.
Fixed typos in spell descriptions.
Mandrake's scream now has a jagged line to more clearly indicate its negative effect.
Corrected map boundaries in some instances, making it possible to see black bars beyond the walls.
Spell Disk 0.9.1b update
Fixed an issue Rogue Pants artifact was not updating the max stamina UI. Also fixed the typo in the item name.
Fixed an issue gem of 5 value was incorrectly being assigned with gem 1 sprites.
Fixed an issue multiple gem of 10 value wasn't spawning multiple times.
Removed blurred pixel from the spear's charge attack. Collider size and damage has not been adjusted, as it is only graphical change.
Improved the graphic of Laser Wyvern's attacks.
Auto Charge Gauntlet now activates charging-related items while passively charging the charge meter.
Removed faulty 'trap' tag from Ice Jaw Trap.
Made adjustment to dashing after images which may have caused certain visual errors in the game.
Spell Disk 0.9.1a hotfix
Fixed an issue where item information would sometimes not display, which was a bug introduced due to recent changes in version 0.9.1.
Spell Disk 0.9.1 update
Some internal code changes were made to optimize the item generation and to be ready for the upcoming 1.0 version patch.
Adjusted the mouse sensitivity and update frames inside the inventory menu. It should reduce the effect of the selection cursor hand lagging behind a slot that sometimes occurs when controlling the inventory with both the keyboard and the mouse.
Fixed an issue where the slow trap modifier would not appear in Summoning Chambers.
Fixed an issue Chained Balls artifact could cause some frame drops because it was not recycling the effect object as intended. It also may have caused some memory issues leading to weird behaviors in the game.
Fixed a problem where certain sound effects, such as the stair walking noise, were not affected by the 'effect sound' slider bar in the settings menu.
Fixed an issue where the Blazing Stabs, Ice Blades, Poison Dagger, Poison Gas, and Electric Cross spell did not have the correct shader to be affected by the spell visibility slider in the settings menu.
Spell Disk 0.9.0f
Fixed a bug where the Alchemist Class in Survivor Mode would function incorrectly when played multiple times in one session.
Significantly buffed the Crossbow artifact.
Fixed an interaction issue with Moon Chain and the Dash ability. Now, you can dash out of your combo if you have enough stamina for it. This also resolves the interaction that previously blocked players from dashing while combo attacking when the Moon Chain artifact was equipped and then unequipped.
Addressed a similar interaction issue with Old Mage's Hat.
Fixed an issue where Finisher Caster wouldn't interact with various weapon spell cast synergies.