Fixed an issue where resetting all data in the settings menu would not erase all run data, causing confusion for the game due to the existence of previous run data while other data were scrapped. Now, the 'reset all data' button will also remove run data to eliminate data conflicts.
Fixed an issue where the crafting circle would sometimes not appear if the grail upgrade choice was selected.
Fixed an issue where insight would not be gained if the player exited the level too quickly; Insights will be obtained automatically if their animation were cut short by level transition. Increased the speed of the animation.
Addressed a case where skipping certain parts of the tutorial made the UI disappear for the remainder of the game. The UI display will now be reset properly each time the player enters the Root Chamber (hub or lobby) to prevent this error in the future.
Removed Golden Plate, Gem Jar, and Gem Hoarder Disk items from the survivor item pools. While they were functioning, it was often unclear how much benefit they were providing inside the Survivor Mode.
Adjusted Bard's Glove artifact: the buff effect now increases slightly faster and diminishes much slower, with a reduced maximum value.
Fixed an issue where charged attacks also activated the Poison Arrow artifact, contradicting its description.
Slightly increased the health of Archer Captain Boss to be more in the level with other boss's difficulty.
Spell Disk 0.9.0d
Fixed an issue where the Worm Caller spell is sometimes disabled and won't summon any minions.
Fixed an issue where casting the Burning Tentacle spell in quick succession would disable another Burning Tentacle minion.
Fixed a typo in the Burning Tentacle spell.
Spell Disk 0.9.0c Update
Added mana cost information to the compendium for spell items.
Optimized the fire snake's projectile in both game modes.
Made the Grail upgrade rewards have a chance to be different item types.
Increased the frequency of Curved Sword artifact triggering with dash spells. Added a frame buffer between each creation.
Added a frame buffer for Poison Arrow artifact.
Fixed a rare issue where War Hammer artifact could not be activated.
Spell Disk 0.9.0b update
Fixed the issue with the Zephyr Book artifact not providing the correct amount of mana as indicated.
Enhanced various enemy death animations to improve the impact or the timing.
Improved the attack sprite image of Cone Hat Swordsman and Assassin Captain, adjusting the size to be shorter while activating slightly faster. Adjusted the attack positions for Cone Hat Swordsman's Elite variations.
Added a small smoke vfx for Hammer Master's jump move.
Improved the graphic for the claw attack of Ossified Wolf, reducing the size of the attack collider to fit the new graphic. Slightly increased the attack speed to align with their intended design as a "fast but weak" enemy; the previous attack wind-up animation was slower than intended.
Increased the size of the attack for the Shield Guardian enemy, providing a unique attack object to make it more distinguishable. Shield Guardian now temporarily gains defense during the shield buff move, accompanied by a buff effect visual.
Changed Greatsword Master's attack to a unique, distinguishable sprite instead of using a copy of another enemy's attack. The attack speed for melee has been increased, and the outline of Greatsword Master's effect was removed for consistency with the game's graphical direction.
Headband Soldier's attack size has been slightly reduced, and an effect has been added to her attacks.
Added visual effects for Hunter's melee attack.
Spell Disk 0.9.0a hotfix
Fixed an issue where the Grail upgrade prevented the player from progressing if the treasure chest was picked. Also, addressed the problem where the treasure chest sometimes had lingering outlines and colliders despite not being obtained.