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Spell Disk News

Spell Disk 1.1.0.j patch notes

  • Adjusted the texts inside the inventory for each language to fit the space better.
  • Adjusted the text size for some button binding options.
  • Adjusted the text of certain gem-related items for additional clarity.
  • Optimized memory management for audio loading and unloading.
  • The Pirate Hat artifact will now receive bonus critical damage based on the spell's critical chance upgrade modifier.
  • Adjusted the fading and sliding speed of the item selection panel for better visibility.
  • The speed at which item panels appear in Survivor Mode has been adjusted. The appearance speed will now correctly scale with the game speed instead of being static.
  • Improved the control of the Survivor Mode item selection screen. Previously, holding down either selection button could too quickly and unintentionally make a selection, which might have caused inconvenience. Now, if the selection button is being held down when the item panels appear, it must be released and pressed again to make a selection.
  • Improved the control of the Survivor Mode item selection screen by removing an interaction where pressing a movement input would prevent other selection inputs from working properly. This was especially problematic for controllers with input drift.
  • Fixed an issue where selecting outside the item selection panel during the Survivor Mode's item rewards screen could cause problems.
  • Fixed an issue the name of Survivor Class would be displayed incorrectly if the language setting was changed during the duration of the run.
  • Reduced the cooldown of Phantom Rapier. (0.4 sec -> 0.3 sec)
  • Reduced the cooldown of Hidden Bomb (0.75 sec -> 0.5 sec)
  • Reduced the cooldown of Thunder Wand (1 sec -> 0.75 sec)
  • Reduced the cooldown of Shock Dasher (0.4 sec -> 0.25 sec)

Spell Disk 1.1.0.i patch notes

  • Adjusted the text of "Loading" to improve legibility in certain languages.
  • Adjusted the text of "Reroll" in the Survivor Mode to improve legibility.
  • Fixed an issue Elven Charm artifact would interrupt normal damaging process when activated with 0 disks equipped.

Spell Disk 1.1.0.h patch notes

  • Fixed an issue where the world name for 'Lavaland' was not properly displayed on the end results screen.
  • Fixed an issue where the reroll button in survivor mode could be clicked without delay if the mouse exited and reentered the button.

Spell Disk 1.1.0.f patch notes

  • Added functionality to expand the slot using the 'select' button or 'upgrade' button. Previously, it was bound to the dash button (which is usually the same as the menu confirm button), but binding dash with other different buttons could have resulted in misleading indication.
  • Additionally, the text now changes to 'Expand Slot' when the inventory selection hovers over the 'Expand Slot' for extra clarity.
  • Fixed an issue with non-pixel fonts in certain languages causing corruption. The problem was related to data packaging errors that went unnoticed by the game engine.

Spell Disk 1.1.0.e fixes and patch notes

Hello, this is the patch notes on the recent hotfixes and updates made to the game. This posting was delayed because we wanted the 1.1 version announcement to be the first visible news for returning players and new players.

We always appreciate your feedback and will work to fix the issues you've reported.

1.1.0.a:
  • Fixed an issue where the settings menu would show a black screen if the computer detected that you were using a newly added localization.


1.1.0.b:
  • Fixed an issue where non-pixel fonts for certain languages were not properly displayed


1.1.0.c:
  • Fixed an issue where the Dungeon Architect would not properly change equipment with certain new outfits and accessories.


1.1.0.d:
  • Added '(Hold)' to the Survivor upgrade button prompt to clearly indicate its function.
  • Fixed an issue where items could be obtained immediately in certain cases, which could happen if the frame rate was set in specific ways.
  • Fixed some odd floor visuals and shading in the Architect Chamber.
  • Moved the floating candle to a more appropriate position.
  • Fixed an issue where you could recycle the wrong item in the inventory if you moved the chosen item at the exact moment the recycling process was initiated.
  • Adjusted the visuals of the upgrade and recycling meters to briefly stay full before completing the upgrade or recycling, to better convey progress. The meter fill speed has been increased, so the time it takes to upgrade or recycle remains the same.


1.1.0.e:
  • Fixed an issue where certain enemies' deaths counted twice due to the level-ending handling of specific situations.
  • Fixed a few odd pixels on various disk images.
  • Fixed a few missing tiles in the Arsenal (sandbox area).
  • The audio system in the game will no longer generate logs in the backend.
  • Fixed an issue where the elemental effect on the Player could persist across the menu if the menu scene was navigated too quickly.
  • Fixed an issue in the Arsenal (Sandbox area) where dying in a certain way could dim the game's lighting, which would remain that way until the correct menu was processed or the application was restarted.
  • Fixed an issue where you could block the progress of the tutorial by crafting two spells instead of crafting artifacts in extreme circumstances.
  • Fixed the position of some wall torches in the rooms before the Dungeon Architect.