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Spell Disk News

Spell Disk 1.0.5b

  • Fixed an issue that occurred when the Shield Heal Disk was unequipped under certain conditions.

Spell Disk 1.0.5a fix

  • Optimized collider type checking (enemy, player, wall, etc.) to be more memory efficient.
  • Stopped colliders from reconstructing themselves each time the axis is updated, which caused massive frame drops in certain computer configurations.
  • Disabled a function that removed all enemies after clearing a level. By the time the top UI panel is fading away, the player would see that all enemy-related objects, if somehow still present, are forcefully removed. This caused an unintended interaction with the summonable minions, which in a very rare case caused an error where the next floor level would not function normally.
  • Summonable minions will no longer be summoned while the elevator is in motion or the level is loading. This change will not affect normal gameplay and will prevent issues that might occur when summonable minions are created as the level is about to be unloaded/loaded in the game.
  • Slow traps will not flash along with the damage flash.
  • Fixed an issue unbanning all items in the architect chamber by interacting with the book would refund all the root chamber upgrades.
  • Fixed an issue the game would sometimes reset the ban list when launching the game application because the save data was loaded before the ban list was initialized. 

Spell Disk 1.0.5 Update

  • Added ITEM BAN SYSTEM for item pool in the compendium. You can unlock the feature by defeating Dungeon Architect for the first time. The maximum ban amount for each item type equals your greatest danger level cleared. While the danger level can increase indefinitely, the maximum ban items will maxed out at 25. You may only change your ban item list while there is no ongoing run in the game.
  • Only items that have defeated the Dungeon Architect (indicated by the golden border in the Compendium) can be banned.
  • Changed the golden border color for defeating the Dungeon Architect with the items. It is a requirement for banning items, thus it was beneficial for it to be more visible.
  • All banned items can be unbanned using the compendium interactive object in the Architect Chamber. The object also serves as a reminder to let players know of such feature after having defeating Dungeon Architect.
  • Added "Banned" item types in the Compendium's sort mode. This sorting will only appear if one or more item has been banned.
  • Added "Architect" item types in the Compendium's sort mode. This sorting will only appear if one or more item has been used to defeat Dungeon Architect.
  • Setting sort to None ("--") in the Compendium will reset the item back to its initial order, which is based on their internal database order.

  • Fixed some artifact items such as Lava Trousers activating more times than the intended amount.
  • Fixed an issue with the shop camera when exiting the shop scene via the menu while the camera is moving toward the shopkeeper.
  • Added additional measures for the enemy manager (which operates levels) to ignore the player's summoned minions.
  • Set the fallback level logic (when choosing from the three types of defeat: time, wave) to the defeat (red bar) level.
  • Removed DoTween dependencies on the enemy manager on each level.
  • Adjusted the script compiling order of the enemy manager on each level.
  • Void stone item attribute tag fixed to not include charge attack.
  • Gem Rod artifact will count down toward zero instead of counting up. Also, specified the description more clearly.
  • Changed the description of Trapper Potion artifact. The effect remains unchanged.
  • Fixed some other minor typo, descriptions, and inconsistencies in the description.
  • Gem spells, which get affected by gem drop rate, no longer receive negative modifiers in infinity dungeon or other game modes.
  • Fixed an issue with the pyromancer cap not recording the spell's affliction performance on physical spells.
  • Fixed an issue sometimes mana produced for disk stat was not being properly recorded. The cause was that after the battle scene was over, the disk activation count was being counted while the disk mana generation was not being counted.Optimized several item performance related codes.Fixed an issue where various errors would occur if summoning multiple summons in the lobby (Root Chamber, Tree Branch Chamber, etc) area.


Spell disk 1.0.4a

  • Fixed an issue with Gem Caller artifact. Some of its effects will no longer linger and be effective when the item is removed.

Spell disk 1.0.4

  • Added sorting feature in the compendium. When pressing the Charged Attack button while viewing an item in the compendium, the compendium will sort the order of displayed items based on the item tags they possess.
  • Changed the visual for the weapon compendium slots to make the weapons more visible, increasing their size as well.
  • Fixed various description inconsistencies and improved the wording of various old item descriptions in all languages.
  • Added Shield Heal Disk back into the item pool, as it was previously mistakenly taken out from the item pool.