Adjusted the outline thickness of all artifact icons to be pixel-perfect.
Most of the artifacts that occur in every [x] event will now count down toward zero, instead of some counting upward and some counting downward. This change reversed the counter for the following artifacts: Gem Grenade, Void Stone, Dagger Locket, War Hammer.
Activation indication is Artifact Icon UI above the Player's Health bar getting bigger and smaller on certain instances. Various activating artifacts now have it.
Added activation indicator for Attacker's Delight artifact when it is activated via creating a last-combo attack type object.
Added indicator for Auto Charge Gauntlet artifact when it is fully charged.
Maximum value of Blood Claw artifact has been added to its description.
Blue Blouse, Yellow Blouse, Red Blouse artifacts will show activation indication when their respective elemental status has been applied.
Burst Gazer artifact buffed by making the time it takes to activate the explosion shorter.
Added activation indicator for Elixir artifacts.
Crossbow artifact will show activation indication on shooting crossbow arrows.
Dual Edges artifact will show activation indication when the blade has been spawned.
Deer Helmet artifact will display the amount of buff the player is receiving, either from the attack speed or movement speed. The number displayed will show the greater of the two.
Fixed an issue with Gem Grenade artifact's sound effect volume issue.
Power Cannon artifact will display the greatest damage dealt to the enemy in between activations.
Increased the effectiveness of Gladiator's Glory (100% -> 150% last combo attack damage).
Added activation indicator for Jester Hood.
Librarian Codex now has numerical and color indicators for its elemental damage buffs.
Crested Helm artifact will show outline while performing a combo attack.
Moon Chain artifact now has an activation indicator on performing multiple last-combo attacks. Fixed an issue where Necronomicon artifact was counting one more than necessary and added an outline to indicate readiness for activation.
Old Mage's Hat artifact now has an activation indicator on casting additional weapon spells.
Pirate Hat will display the critical damage bonus from the critical chance.
Adjusted the behavior of Verdant Armor. Now, taking a hit before its previous healing duration was still in effect will cancel the previous healing timer. Hence, taking a lot of consecutive hits will make the artifact less useful, while it will remain the same for occasional hits. Outline effects have been added to indicate its healing phase.
Added sound effect for Triplet Shield's damage negation, which is the same as the normal shield sound effect. Changed Triplet Shield's indicator from numerical one to outline.
Fixed an issue where the Bunny outfit would not jump properly when performing combo attacks with the Katar weapon equipped.
Spell Disk 1.0.1a
Goat Hood's function has been corrected to fit its description. Also added a numerical counter for its current buff.
Spell Disk 1.0.1 Update (Controller & Save File)
Implemented the corrupted save data restoration function inside the game. Ideally, you'll never get to see the new error screen and the icon above, but it will help those who are having issues with corrupted save data file issues.
Separated the DASH button from the ITEM/MENU SELECTION button for control. The game will automatically assign the same control for dashing upon starting any version after 1.0.1. Please note that you may need to rebind your menu confirm button if your dash was bound to any of the mouse buttons. Your dash buttons remain the same, but your new menu confirmation key will be set to the default Space key. This change will affect:
Inventory item selection button.
Main Menu Selection.
Game Over Menu Selection.
Survivor Game Over Menu Selection.
Pause Scene Selection.
Setting Scene Selection.
Other buttons that required players to push the dash button, such as wardrobe and memory gem, remain unchanged. We considered those aspects of the game 'in-game' instead of 'menu', and also they do not require frequent inputs for navigation.
Fixed an issue in rare cases where the changed controller key in the inventory was not properly updated after changing the control while the game is ongoing.
Fixed an issue assigning a new control as the same key as before, which removed the control for the key instead of resetting back to its previous control.
Fixed the description of the Charging Complete Disk.
The Disk's green fill will update its filled amount one more time after triggering to account for leftover mana.
Fixed an issue where the game would break if the player attempted to return to the main menu while the elevator transition was ongoing.
Fixed an issue the last chosen appearance-only outfit and accessories were not being saved on Continue.
Spell Disk 1.0n fix
Adjusted the behavior of Necronomicon artifact so that it cannot sometimes disrupt auto weapon spell casting.
Spell Disk 1.0m update
Removed Magic Gun artifact and Disk Activation Disk from Chronomancer's item pool.
Corrected the description of Cold Power Disk in certain languages.
Improved and optimized Enemy explodes on death modifier explosion. Graphic has been revamped to fit the pixel environment of the game. Also, its damage type has been changed to trap data so enemies will receive greater damage from the explosion and player can ignore the explosion with Trapper Potion artifact.