Implemented the corrupted save data restoration function inside the game. Ideally, you'll never get to see the new error screen and the icon above, but it will help those who are having issues with corrupted save data file issues.
Separated the DASH button from the ITEM/MENU SELECTION button for control. The game will automatically assign the same control for dashing upon starting any version after 1.0.1. Please note that you may need to rebind your menu confirm button if your dash was bound to any of the mouse buttons. Your dash buttons remain the same, but your new menu confirmation key will be set to the default Space key. This change will affect:
Inventory item selection button.
Main Menu Selection.
Game Over Menu Selection.
Survivor Game Over Menu Selection.
Pause Scene Selection.
Setting Scene Selection.
Other buttons that required players to push the dash button, such as wardrobe and memory gem, remain unchanged. We considered those aspects of the game 'in-game' instead of 'menu', and also they do not require frequent inputs for navigation.
Fixed an issue in rare cases where the changed controller key in the inventory was not properly updated after changing the control while the game is ongoing.
Fixed an issue assigning a new control as the same key as before, which removed the control for the key instead of resetting back to its previous control.
Fixed the description of the Charging Complete Disk.
The Disk's green fill will update its filled amount one more time after triggering to account for leftover mana.
Fixed an issue where the game would break if the player attempted to return to the main menu while the elevator transition was ongoing.
Fixed an issue the last chosen appearance-only outfit and accessories were not being saved on Continue.
Spell Disk 1.0n fix
Adjusted the behavior of Necronomicon artifact so that it cannot sometimes disrupt auto weapon spell casting.
Spell Disk 1.0m update
Removed Magic Gun artifact and Disk Activation Disk from Chronomancer's item pool.
Corrected the description of Cold Power Disk in certain languages.
Improved and optimized Enemy explodes on death modifier explosion. Graphic has been revamped to fit the pixel environment of the game. Also, its damage type has been changed to trap data so enemies will receive greater damage from the explosion and player can ignore the explosion with Trapper Potion artifact.
Spell Disk 1.0l update
Reworked the Magic Gun artifact to no longer use the mana of weapon spells. The activation of the Magic Gun artifact will now occur without disrupting the player's ability to cast weapon spells.
Adjusted the strength of the Ice Monolith and Electric Bow, as they were more powerful than intended due to their mechanics.
Adjusted the strength of Wisp Summon minions.
Fixed an issue where the item statistics (performance and average) were not being kept, as in the base mode, in the Rampage Mode.
Arena mode's performance has been adjusted to behave the same way as the base mode, instead of the survivor mode (performance over a period of time).
Added control support for mouse + keyboard selection on survivor mode item reward.
Removed the display of negative numbers in the end result screen.
Fixed an issue where the Artifact dealing damage to summonable minions resulted in a net negative stat for the Spell Damage dealt statistic.
Fixed a case in which stun and knockback of players could go across scenes when the game was quit and returned while the player was stunned.
Fixed a typo and description of the Ice Nova spell.
Spell Disk 1.0k update
Added a slight delay to the mouse control detect in the survivor mode item reward screen.