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PlayM2M News

15 Days to Kickstarter Launch!



Hello, the Magic To Master MMORPG that we have been working on for a long time and is now fully completed and ready to play is coming soon to Kickstarter.

It has been completely revamped from the ground up with support for about 25 different languages and all known issues have been fixed.

Please consider backing Magic To Master on Kickstarter and help us find the small boost we need to bring the game back.

It has been officially decided and structured by the company to allow legal player-to-player P2P (aka C2C business model) trading in Magic To Master.

We have really sacrificed a lot to bring you this next generation classic MMORPG.

The game has an advanced spectrum inspired by many MMORPG games you know. Please support us. We really appreciate your support and understanding.

On May 30th, back Magic To Master on Kickstarter and get a chance to win valuable and limited rewards.


Please don't forget to follow our project, please don't forget to press the "Notify me on launch" button on the Kickstarter launch page to follow the project. If you would like to contribute, we have prepared a video for you below.
[previewyoutube][/previewyoutube]

Haven't you added the game to your wishlist yet?
https://store.steampowered.com/app/2292370/M2M

Thank you so much for your support.
Laniatus LLC.

Our Kickstarter Campaign is Starting!

Dear followers!
Finally, we are happy and excited to announce our Kickstarter campaign for the requirements we deem necessary for our upcoming game! We, Laniatus Game Studio, are preparing to launch our long-worked game on Kickstarter!

Our game is a fantasy adventure role-playing game where you will get lost in the breeze of the Far East. Incredible graphics, impressive soundtrack and interesting storyline will really impress you. Wouldn't you like to embark on this adventure with us?

Before we launch our Kickstarter campaign, we wanted to let you know about our launch page, so you can be one of the first to hear about our campaign and take advantage of our special offers.



Are you as excited as we are? Don't forget to spread the word to your loved ones, friends and family!


Thank you !
Laniatus LLC

Over 2000 Wishlists! Thank you!

[h3]Dear community!

We never imagined we would get to 2000 wishlists so quickly. We want to thank everyone for their support. We know some people wishlist because they are super excited about the game, while others wishlist to follow development. Whatever your reason, thank you..

Sign up for our newsletter to receive news about the launch of our game and get updates on the progress very quickly. We'll be making an announcement about the start of our launch very soon, the reason we've been quiet is because we've been working very hard.

Click here to subscribe to our newsletter.

Please feel free to lets know what most excites you about the game or if you have any feedback.We love to hear from the community. You have great ideas!

If you haven't already, feel free to join our Discord or follow Magic To Master on social media

We'll be changing the visual layout of our Steam store page very soon. Thank you for being with us.

Happy Friday![/h3]

P.A.T.C.H Notes V1.5.5

P.A.T.C.H Notes V1.5.5

Player Client (Major Update Included: v1.5.1, v1.5.2 v1.5.3, v1.5.4)
This section contains changes specific to the Player Client.

New Features
  • new: Steam account with login activated. (Steam API)
  • new: Zorandor city view has been changed. It now looks more specific and beautiful.
  • new: Changed the wolf shaman forest.
  • new: The 2nd floor maze in Queen Naga Run has been randomized (will change constantly)
  • new: New clan map (Bernerwald) included in the game.
  • new: +20 new items added to the game.
  • new: The +10 upgrade feature on Naga equipment has been added to many items.
  • new: King Guivre valley has been better organized.
  • new: Inventory expansion feature has been added. With the item required to expand inventory, you can increase the number of inventory slots to 120 or 150 for a certain period of time. (Stocked)
  • new: Player client 2.0, a C#-based player client wrapper that is simpler to use and easier to maintain than the C++ version (which is still supported)
  • new: if the client disconnects due to network failure, the player client displays an error message (and no longer exits to the desktop without warning)
  • new: 'Open New Account' button added to player client
  • new: console, error and status callbacks are available to player clients. C++ player client uses the default implementation. C# player client provides its own implementation
  • new: Player client service directory connections are now made asynchronously, the world list is updated in real time, and users have the option to interrupt the process at any time to log into a world
  • new: Added toggle to suppress errors during service directory connection, which avoids unnecessary error dialogs and is only used to generate a fatal error if no service directory can be contacted.
  • new: player client login UI with “Remember Me?” support and art. This information is stored in the registry under HKCU/Software/Laniatus Engine Player


  • new: Some changes have been made on the GUI side.

• Removed the "INFO" button at the bottom right of the screen, which was always visible. Now it will only appear when there is a notification.
• The GUI scale has been reduced so that the figures take up less space on the screen.
• Reduced the size of the buttons. They will look nicer now.

Corrections
  • fix: Fixed localization not working and not showing up.
  • fix: Added camera shake and recoil during character hit.
  • fix: Fixed a delayed restocking issue with currencies.
  • fix: Fixed an issue where the mirror would not appear broken when collecting mirror shards during the Naga run.
  • fix: VRAM tests have been done and RAM scaling has been fixed.
  • fix: The player client now handles ALT key combinations
  • fix: login UI was way larger than displayed background, even though it was automatically resized
  • fix: added owned device context flag to prevent issue with incorrectly drawn or missing windows elements


Enhancements.
  • change: the default URIs of the 'create new account' and 'reset password' options can be overridden by adding appropriate game.set configuration entries
  • change: player client API interface changed due to parameter data type cleanup.


Adjustments
  • fix: Fixed an issue where the screen would hang when you minimized the game client.
  • fix: Graphics API support has been added (Vulkan, OpenGL, Directx 11)
  • fix: Fixed LRC remote repository cache long term synchronization bug.
  • fix: mouse cursor handling was buggy in both player clients and was "fixed" via incorrect #ifdefs in the client engine
  • fix: in both player clients the mouse cursor was not correctly set and restored during client connection
  • fix: The service directory connection no longer signals an error if a single connection attempt fails immediately.


The latest test computer information:

Operating System Name Microsoft Windows 11 Pro
Version 10.0.22000 Build 22000
Processor Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 2401 Mhz, 4 Core(s), 8 Logic Processor(s)
Physical Memory (RAM) 8.0 GB
1st Graphic: Intel(R) HD Graphics 4000 (Minimum: 30 Maximum 53 FPS)
2st Graphic: NVIDIA GeForce GT 650M (Minimum: 47 Maximum: 167 FPS)

According to the analysis on the current test PC, the game was tested with 3 different operating systems. Previously supported Windows XP support has been removed. Currently a minimum of Windows 7 Professional and above is supported. Analysis results will always be kept up to date.

Standalone Debug Gameplay Test

Dear community!

We present to you the long awaited, high standard gameplay video. The reason for the delay of this video is that the game's client file is not yet completely ready. For this reason, the gameplay content we often show you is shot in test environments on computers with the lowest system requirements.

In standalone debug mode, we have tried to play the game to high-scale standards and show it to you. Debug mode is always active before publishing, so it cannot be turned off before publishing. Many of the bugs you will see in the video are due to debug mode being enabled. Some of these bugs are simple issues such as the HP/MP bars for the bottom left HUD appearing empty, Damage counts being collected on the screen, sword hangs after mobs die.

We will have a full gameplay video and a full game presentation very soon. This video does not reflect the final version of the game.

We hope you enjoy watching.
Enjoy it..

Regards.
Laniatus LLC.
[previewyoutube][/previewyoutube]