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P.A.T.C.H Notes V1.5.5

P.A.T.C.H Notes V1.5.5

Player Client (Major Update Included: v1.5.1, v1.5.2 v1.5.3, v1.5.4)
This section contains changes specific to the Player Client.

New Features
  • new: Steam account with login activated. (Steam API)
  • new: Zorandor city view has been changed. It now looks more specific and beautiful.
  • new: Changed the wolf shaman forest.
  • new: The 2nd floor maze in Queen Naga Run has been randomized (will change constantly)
  • new: New clan map (Bernerwald) included in the game.
  • new: +20 new items added to the game.
  • new: The +10 upgrade feature on Naga equipment has been added to many items.
  • new: King Guivre valley has been better organized.
  • new: Inventory expansion feature has been added. With the item required to expand inventory, you can increase the number of inventory slots to 120 or 150 for a certain period of time. (Stocked)
  • new: Player client 2.0, a C#-based player client wrapper that is simpler to use and easier to maintain than the C++ version (which is still supported)
  • new: if the client disconnects due to network failure, the player client displays an error message (and no longer exits to the desktop without warning)
  • new: 'Open New Account' button added to player client
  • new: console, error and status callbacks are available to player clients. C++ player client uses the default implementation. C# player client provides its own implementation
  • new: Player client service directory connections are now made asynchronously, the world list is updated in real time, and users have the option to interrupt the process at any time to log into a world
  • new: Added toggle to suppress errors during service directory connection, which avoids unnecessary error dialogs and is only used to generate a fatal error if no service directory can be contacted.
  • new: player client login UI with “Remember Me?” support and art. This information is stored in the registry under HKCU/Software/Laniatus Engine Player


  • new: Some changes have been made on the GUI side.

• Removed the "INFO" button at the bottom right of the screen, which was always visible. Now it will only appear when there is a notification.
• The GUI scale has been reduced so that the figures take up less space on the screen.
• Reduced the size of the buttons. They will look nicer now.

Corrections
  • fix: Fixed localization not working and not showing up.
  • fix: Added camera shake and recoil during character hit.
  • fix: Fixed a delayed restocking issue with currencies.
  • fix: Fixed an issue where the mirror would not appear broken when collecting mirror shards during the Naga run.
  • fix: VRAM tests have been done and RAM scaling has been fixed.
  • fix: The player client now handles ALT key combinations
  • fix: login UI was way larger than displayed background, even though it was automatically resized
  • fix: added owned device context flag to prevent issue with incorrectly drawn or missing windows elements


Enhancements.
  • change: the default URIs of the 'create new account' and 'reset password' options can be overridden by adding appropriate game.set configuration entries
  • change: player client API interface changed due to parameter data type cleanup.


Adjustments
  • fix: Fixed an issue where the screen would hang when you minimized the game client.
  • fix: Graphics API support has been added (Vulkan, OpenGL, Directx 11)
  • fix: Fixed LRC remote repository cache long term synchronization bug.
  • fix: mouse cursor handling was buggy in both player clients and was "fixed" via incorrect #ifdefs in the client engine
  • fix: in both player clients the mouse cursor was not correctly set and restored during client connection
  • fix: The service directory connection no longer signals an error if a single connection attempt fails immediately.


The latest test computer information:

Operating System Name Microsoft Windows 11 Pro
Version 10.0.22000 Build 22000
Processor Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz, 2401 Mhz, 4 Core(s), 8 Logic Processor(s)
Physical Memory (RAM) 8.0 GB
1st Graphic: Intel(R) HD Graphics 4000 (Minimum: 30 Maximum 53 FPS)
2st Graphic: NVIDIA GeForce GT 650M (Minimum: 47 Maximum: 167 FPS)

According to the analysis on the current test PC, the game was tested with 3 different operating systems. Previously supported Windows XP support has been removed. Currently a minimum of Windows 7 Professional and above is supported. Analysis results will always be kept up to date.

Standalone Debug Gameplay Test

Dear community!

We present to you the long awaited, high standard gameplay video. The reason for the delay of this video is that the game's client file is not yet completely ready. For this reason, the gameplay content we often show you is shot in test environments on computers with the lowest system requirements.

In standalone debug mode, we have tried to play the game to high-scale standards and show it to you. Debug mode is always active before publishing, so it cannot be turned off before publishing. Many of the bugs you will see in the video are due to debug mode being enabled. Some of these bugs are simple issues such as the HP/MP bars for the bottom left HUD appearing empty, Damage counts being collected on the screen, sword hangs after mobs die.

We will have a full gameplay video and a full game presentation very soon. This video does not reflect the final version of the game.

We hope you enjoy watching.
Enjoy it..

Regards.
Laniatus LLC.
[previewyoutube][/previewyoutube]

Magic to Master - In-game classes and playtest

Dear Community

Our main goal is to bring the game to you, our valuable community, as soon as possible after our long work.

While the development process of the game is still ongoing, we wanted to create a short content about the gameplay preview of the in-game character classes and the abilities of these classes that the player community frequently asks.

Due to the Petrun class still being in development, it was not included in the content.

For more questions and much more information, join our community on the official discord server

[previewyoutube][/previewyoutube]

Game Presentation in Turkish

Magic To Master Turkish Game Presentation

Dear Community

We tried to show the Turkish game presentation of our Magic To Master game, which we are developing, on intense request. We hope you enjoy it, we aim to offer more beautiful content very soon.


The current version (development) supports only three languages. The release version will support more than 25 languages and cultures.

Join us on our Discord server, and stay up to date with all developments!


Pre-Release Work- New Preview



Dear Community

The whole world is deeply saddened by the catastrophe in Turkey. We are really sorry for the people who lost their lives in this catastrophe, may they R.I.P and we wish a emergency heal to the injured. We share your pain and we are always with you.. 

Magic To Master, which we have been developing for a long time, is getting ready to meet the community step by step every day. In our previous announcement, we published the first 10 minutes preview of the game and now we are publishing the second preview video. We will publish an announcement about game access very soon.

We are working hard to get the live game ready if possible and we will achieve this very soon. We are moving forward step by step.

Here is the second pre-release preview of the game;
[previewyoutube][/previewyoutube]

We will continue to provide up-to-date news, follow us.

Join our official community discord server for more.

Regards..