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PlayM2M News

PlayM2M - Closed Beta Starts Today!

Greetings, Brave Adventurers!


[h2]The moment you've been waiting for is almost here! Our Closed Beta is ready to begin, marking a crucial milestone in PlayM2M's development journey.[/h2]

[h2]📅 IMPORTANT TIMINGS:
  • Launcher Download Available: January 31st at 4:00 PM CET
  • Server Launch: January 31st at 6:00 PM CET
[/h2]

[h3]🔒 REGISTRATION STATUS:
The registration period for Closed Beta access is now officially CLOSED.

We are no longer accepting new applications. Selected participants have been notified.[/h3]

[h3]⚔️ FOR CLOSED BETA:
Mark your calendars for the download time
Ensure your system meets the minimum requirements
Join our Discord community for immediate support and updates
Prepare for an epic adventure!
[/h3]

We're thrilled to begin this journey with our dedicated community.
Your feedback and participation will be crucial in shaping the future of PlayM2M.


See you in-game, adventurers!

Note: This is a limited access event. Only selected participants will be able to join the Closed Beta Closed beta period: Average 3 Weeks (21 business days)

Closed Beta Guidelines

  • The closed beta will be active for a minimum duration of three weeks. At the conclusion of this period, all data will be permanently deleted.

  • Unexpected server restarts may occur. We are unable to respond to problems immediately, but we will endeavour to do so.

  • Please report any bugs encountered directly through the game. These reports will be automatically logged in our bug tracking system and addressed accordingly.


The game will start at 6:00 CET (Central European Time)

Thank you in advance for your help.

Embark on the PlayM2M Adventure: Closed Beta Awaits!

Hello Steam Community,

The journey begins! Enter the world of PlayM2M as we launch our Closed Beta on December 20, 2024. This exclusive opportunity is limited to just 200 players, and applications are now officially open!


How to Join:
1️⃣ Visit playm2m.com

2️⃣ Click the "ACCESS TO PRE-BETA" button
3️⃣ Apply before December 18, 2024.

Accepted players will receive a Steam access key along with login details to download and explore the game!

Why Join the Closed Beta?

🌍 Exclusive First Look: Be one of the first to experience the innovative PlayM2M universe.
🛠️ Help Shape the Game: Your feedback will directly influence improvements as we refine the gameplay.
🚀 Prepare for the Future: This is just the beginning—help us prepare for the Early Access Open Beta, where even more players will join the adventure.

🗨️ Important Information:
The Closed Beta will only support English, so please apply if you're ready to embark on this adventure in English.

The clock is ticking, and spots are limited. Don't miss your chance to be part of this milestone moment for PlayM2M!

🔗 Apply now: https://playm2m.com

Adventure Awaits. Will You Answer the Call?

PlayM2M Shining!





Dear Our Community

For the past two years, PlayM2M has been eagerly anticipated, and we have devoted immense effort to bringing this project to fruition. Despite facing various challenges, we are proud to have overcome them, and we are thrilled to share that PlayM2M is now on the verge of its official launch❗


We sincerely apologize for the delays, but we believe these extra months have allowed us to enhance the game significantly. With a fully reimagined structure, upgraded systems, and a refined game engine, we are confident that PlayM2M will meet, and even exceed, your expectations, delivering a lasting MMORPG experience.


Unlike many other titles, PlayM2M is designed with a strong focus on its community. Our game does not force a pay-to-win system but instead offers a model that encourages voluntary player investment through engaging gameplay and rewarding progression.

[h3]Starting today, we are officially launching our advertising campaign, aimed at reaching our target audience and beyond![/h3]
If you haven't already, we ask you to continue your support by adding PlayM2M to your Steam Wishlist via the link below. By doing so, you give us incredible strength and motivation to work even harder to bring the game to life in the very short time that follows. Your support directly contributes to the success of this project and increases our determination to deliver the best experience possible 🌟


https://store.steampowered.com/app/2292370?utm_source=playm2m_latest_news

[h3]As you know may have already noticed from the recent updates on our PlayM2M Steam page and official channels and the change of the game, PlayM2M, now with its new name, will very soon be available for everyone in Early Access ! [/h3]

We're excited for what's to come and the star that will be born, and we're confident that this past wait will be worthwhile. Another thing we are sure of is that we walked this path just for you. We are grateful that you have not left us alone.

⏳PlayM2M is coming..
🔔Stay tuned for more updates as we approach launch!
Thank you for your patience and support.

Join our official communities and let's shine a light together❗
Our community: https://linktr.ee/playm2m Official Web Page Official Wiki Page Official Forum Community

[h3]Best Regards!
[/h3]

Patch Notes V2.1.2.0

Adjustments and Additions
  • Added: "Lost Map" item now has a 15% drop chance from the Harkoon boss.
  • Added: Entry to the Land of Dead now requires 2 Shell items.
  • Adjusted: Dungeon entry requirements for items have been streamlined across various locations.
  • Adjusted: Experience, gold, and glove drop rates have been recalibrated.
  • Adjusted: Maximum level for Witchqueen encounters set to 45.
  • Adjusted: Entry level for Cursed Warlord increased from 40 to 45, with a new cap at level 90.
  • Adjusted: Maximum entry level for Lost Empire raised from 110 to 130.
  • Adjusted: Entry levels for Land of Dead set between minimum 90 and maximum 120.
  • Adjusted: Entry requirement for Spider Dungeon now includes "Magic Scroll" x1.
  • Adjusted: Entry level range for Spider Dungeon set from 145 to 230.
  • Adjusted: Entry level range for Naga Palace set from 165 to 280, now requires "Opal" item for access.
  • Adjusted: Entry requirements for Minotaur Map now include cyan monster mask x1, red monster mask x3.
Fixes
  • Fixed: An issue that prevented the "insufficient mana warning" from displaying at level 1 of the Sword Energy ability in the Warrior class's Neutral skill group, even when there was no mana.
  • Fixed: Inventory lock issue when acquiring problematic items.
  • Fixed: Translation error in Dark Lord Horn.
  • Fixed: Scaling and visibility issues with character and NPC name HUDs.
  • Fixed: Font scaling between general and unique NPC name tags.
  • Fixed: Issue causing local and dynasty flags to remain on-screen during teleportation.
  • Fixed: Environmental clipping through a large rock next to the forest house in Wolf Shaman Forest.
  • Fixed: Overlapping creature spawns in Witch Queen map.
  • Fixed: "TEST TEST" placeholder text in Healer NPC dialogues in the capital city.
Gameplay Mechanics
  • Reduced: Area of effect and radius for Poison Cloud and Deadly Wheel abilities.
  • Changed: Animation for Deadly Stab, Backstab, and LightStep abilities to enhance visual clarity and combat feedback.
  • Fixed: An issue with Harpies' sizing in the Minotaur Dungeon.
  • Improved: Health and durability of creatures in Wolf Shaman and Witch Queen forests.
Quality of Life Enhancements
  • Increased: Stack limits for Life Elixir and Mana Elixir from 200 to 1000.
  • Modernized: Player level indicator in name tags for a sleeker appearance.
  • Removed: Level notation from GM/admin character names, now displaying rank only.
  • Adjusted: NPC arrangement for initial quest givers in the capital.
  • Reduced: Overcasting shadows from epic trees in the capital to prevent excessive shadowing.
Graphics and Performance
  • Optimized: LOD Factor settings for Wolf Shaman, Witch Queen, and Land of The Dead maps.

Patch Notes V2.1.1.0 Hotfix Patch

Patch Notes - Comprehensive System and Visual Enhancements


Fix: Corrected the Turkish translation error in the welcome quest title "BIGLI."
Fix: Localized the large map in the Wolf Shaman Forest to adapt to the user's language settings.

[h2]Interface and Visualization Fixes:[/h2]
Fix: Enhanced the visualization of HP/MP indicators on the lower left side of the screen.
Fix: Added a new Stamina indicator beneath the HP/MP bars.
Fix: Redesigned figures on the left and right sides of the user interface.
Fix: Overhauled the Inventory, Character window, and all GUI/UI elements for improved clarity and usability.
Fix: Removed the emotions tab from the character properties window.
Fix: Improved the readability and clarity of character stat distributions.
Fix: Addressed an intermittent issue where buttons in the character properties window were non-responsive.
Fix: Fixed a critical bug where NPC body parts would remain immobile after animations in various city locations. This fix ensures that all NPC animations transition smoothly, maintaining immersion and visual consistency.
Fix: Increased the font size of NPC names to enhance readability.
Fix: Corrected the issue where the placeholder text "NPC" was visible before the actual names of NPCs/MOBs were rendered in the game environment. This adjustment ensures that names are displayed seamlessly as soon as the NPCs/MOBs enter the rendering area, enhancing immersion and clarity.
Fix: Adjustments have been made to the size and visibility of Harpies within the Minotaur Dungeon. Harpies that were previously invisible due to rendering issues are now fully visible.

[h2]Negative Buff Effect Adjustment:[/h2]
Fix: Corrected a bug where the poison effect would reduce a character's current HP to 1 but not result in death. With this fix, the poison effect can now potentially bring a character's health to zero, allowing for character fatalities. This change ensures the poison mechanic works as intended, making it a more significant threat in gameplay scenarios.
  • PvE Poison Duration Reduction: The duration of the poison effect in PvE (Player vs. Environment) scenarios has been reduced from 30 seconds to 15 seconds.
  • PvP Poison Effect Unchanged: There have been no changes to the duration or impact of the poison effect used by the Ninja class in PvP (Player vs. Player) scenarios.

[h2]Gameplay and Mechanics Fixes:[/h2]
Fix: Resolved a bug preventing the character creation scene from displaying for the Warrior class.
Fix: Adjusted and standardized the scale ratio in the Black Dragon's boss room; increased Aggro range and attack range to enhance combat dynamics.
Fix: Improved the visual interface of the Abilities window.

[h2]Combat Adjustments Fixes:[/h2]
Fix: Refined the frequency and conditions under which players are knocked down by the Witch Queen and The Cursed Warlord (Harkoon - Boss) to reduce frustration during boss fights.

[h2]Home Function and Countdown Fixes:[/h2]
Fix: Enhanced visual clarity and adjusted countdown timers for the Home function:
  • Reduced the countdown for using the Home button in world areas from 10 seconds to 5 seconds.
  • Increased the countdown for exiting dungeons via the Home button from 10 seconds to 20 seconds.
  • Extended the countdown for leaving battlegrounds via the Home button from 10 seconds to 30 seconds.
  • Removed the cooldown period for the Home button, making it continuously usable.

[h2]PvP and Dynasty Settings Fixes:[/h2]
Fix: Ensured all dynasties in the Imperial Palace are now neutral and cannot engage in PvP.
Visual and Button Clarity Fixes:
Fix: Enhanced the readability of buttons within the GUI/UI to ensure clear visibility across all interfaces.

[h2]Class Ability Update:[/h2]
Ninja Class - Archer's Light Step Buff Enhancement: The 'Light Step' buff ability associated with the Archer within the Ninja class has been upgraded. This enhancement introduces a "Power against Monster" effect, increasing the effectiveness against monsters, alongside bonuses to Attack Speed. These new features are aimed at enhancing the Ninja class's performance in PvE (Player vs. Environment) situations, improving both combat dynamics and efficiency.

[h2]New Boss Levels Introduced:[/h2]

Pig Prince: A new boss level featuring the Pig Prince has been added, expanding the roster of unique and challenging adversaries in the game.
King Guivre: Another new boss level, King Guivre, has been included, offering players fresh strategic challenges and engaging combat experiences.

[h2]Performance Improvements:[/h2]
  • Minotaur Fortress: Significant improvements have been made to the environmental fluidity within Minotaur Fortress, addressing previous issues that caused FPS drops, thereby ensuring a smoother and more stable performance.
  • Demon Gates Bug Fix: A specific Sentry3D error that occurred when players attacked Demon Gates has been corrected. This fix prevents unexpected graphical glitches and improves the stability of game effects.


[h2]Software and Compatibility Fixes:[/h2]
Game Recognition in Third-Party Applications: Resolved compatibility issues with GeForce Experience and ASUS Armory Crate, OBS etc. This fix ensures that the game is properly displayed and recognized in these popular gaming software applications, enhancing user accessibility and experience.

[h2]Equipment Balancing:[/h2]
A formula error that caused non-Mystic weapons such as the Ghost Weapon, Dagger, Fan, Staff, and Bow to grant bonuses higher than intended, particularly in comparison to Mystic Weapons, has been corrected.