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Patch Notes V2.0.0.3

Welcome Messages:
  • Players will now be greeted with a warm welcome and concise descriptions for each field upon their initial login.
Event Information:
  • A newly designed GUI interface has been implemented, allowing players easy access to information about ongoing events.
Improvements to Gaming Experience:
  • Armor Empowerment: Master, Grandmaster, and Divine Armor have reacquired their prowess against demigods, now accessible as an optional extra.
  • Bonus Health Addition: Bonus health can now be infused into equipment that originally possessed a health bonus.
  • Clan Invitation Control: Players can now toggle off clan invitations directed towards them.
  • Inactive Player Messaging: Enhanced visibility for messaging inactive players.
Map Enhancements:


  • The Wolf Shaman Forest map now features the lumberjack.
  • The marriage map has undergone aesthetic enhancements for a more beautiful and atmospheric experience.
  • Graphical optimizations applied to Lost Empire, Wu Zhein Run, and Land of the Dead.
  • Trees on several maps have received appearance changes.
XP Retention:
  • Level 1 characters no longer experience XP loss upon death.
Quest Improvements:
  • Destinations of quests are now marked on the large map for improved navigation.
New Music:

Added new music tracks to Land of the Dead and Minotaur Run.
UI and Design Enhancements:
  • The "BAG" button on the inventory bag has been permanently removed for a cleaner UI.
  • Auction house GUI design has been improved.
Bug Fixes:
Mission-related Bug Fixes:
  • Fixed an issue where mission text would not appear when saving.
  • Saved quest lines are no longer grayed out.
  • Isolated missions, such as quarantine island missions, now appear in the list of available missions.
Run-related Bug Fixes:
  • Chat typing restriction in the fourth room of a Minotaur run has been resolved.
  • NPC teleportation issue in one end of the Demon Catacomb has been fixed.
  • Fixed Black Strike INT dependency.
  • Various fixes for Naga Run, including King Mino's ghost appearance and mob visibility.
  • WZ Run rewards distribution issues have been addressed.
  • Statues in WZ Run can now consistently pick up the keystone.
Creature Behavior Enhancement:
  • Ork Creatures in Quarantine Island and Curse Warlord's Mountain: Repetitive animations have been removed. Ork creatures now exhibit random and unpredictable movements for a more dynamic gaming experience.
Other Additions:
  • Mounts: New mounts introduced, including Black Unicorn, Naga Snake (in blue, white, and brown colors), and Bat (with orange and brown colors).
  • Mount Removal: Raptor, Armored Raptor, Sheep, and Deer have been temporarily removed for restoration and repair.
  • New Mount Name: Naga Snake Mount!
Additional Feature:
  • Training Tips Disable Option: New players on the quarantine island can now choose to disable the training tips that appear on their screens.


Your M2M Team
Best regards,

Patch Notes V2.0.0.2

New Features:
  • Results achieved in Battlegrounds and trophies earned by the character will now appear in a separate tab within the Profile window.
  • The small map in the upper right corner during Battlegrounds has been updated:

• The entire battlefield is now continuously visible.
• The background of the small map can be hidden using the eye icon in the upper left corner.
  • Elements in the Group interface can now be moved, locked, unlocked, and restored to the original order through the settings interface.
  • Gameplay-enhancing modifications include changes to the Wizards's Lightning Invocation ability cooldown, adjustments to the range of Petrun's Black Stone ability, and reduction of the range of the Fire Strike ability to 3.5 meters.
  • Trophies earned will now be displayed in a pop-up window.
  • Runes will no longer provide XP beyond certain level limits:
WuZhein Run - Level 150
Minotaur Run - Level 200 • Naga Run - Level 260
  • Buffs will now be applied to the character using the ability when an opponent is selected, and the selection will not change.
  • The effects of Sword Energy and Blade Energy will only affect basic attacks, not abilities, providing better balance among classes.
  • User characters can now use the Soul-Depleting Scroll on each other's items, regardless of which character the item is linked to.
  • Mob levels will now be displayed in the list visible on the map.
  • The window at the Wise Monk will now show the remaining time until the next reset opportunity.
  • Sound effects have been added to item upgrades.
  • Various improvements have been made to the ongoing BATTLEGROUND system testing, including display enhancements, notifications, penalties for leaving early, and more.
Auction House Updates:

In addition, changes have been made to the Auction House:
  • The size of the "Sell" and "Buy" buttons in the auction trader's window has been increased.
  • Adjustments have been made to the GUI for an improved user experience.
Bug Fixes:
  • Fixed a bug where the system did not record victories and defeats in Power Hunting.
  • Replaced the warning text when exiting observer mode for clarity.
  • Fixed a bug allowing players to sign up for unauthorized game modes in battlegrounds.
  • Corrected an issue where players were mistakenly placed in a Battleground group when observing.
  • Fixed inaccuracies in the display of victories and defeats in the statistics GUI.
  • Fixed an issue preventing a fair distribution in battle formation.
  • The Battleground observer mode scoreboard now updates continuously.
  • Fixed a gap in the Wolf Shaman and Dock Quarter terrain.
  • Fixed a mechanism where bosses' lives were reloaded when the threat seemed to cease.
  • Corrected the movement speed bonuses to ensure they always take effect.
  • Addressed an issue where long texts in the chat were not fully visible until resizing the window.
  • Fixed a bug where Intelligence did not properly affect the Petrun Disable ability.
  • Two Greater Warehouse bonuses can now be active simultaneously.
  • Corrected the second hit of the Wizards bots, which was not dealing damage correctly.
  • Fixed an issue with the merged inventory that occasionally shifted during movement.
  • Adjusted the lighting of the character menu button to only illuminate when there are abilities or stat points to allocate.
  • Resolved graphical glitches in the Witch Queen's domain.
  • Fixed demon gates that occasionally got stuck, not attacking and continuously restoring their lives.
  • Fixed a bug where items could be lost if there was insufficient space during trade withdrawal.
  • The music now resumes in the Witch Queen's domain.
  • Corrected a graphical glitch during stealth where character faces could distort.
  • Improved the reliability of the Online GM list to ensure accurate representation of GMs.
  • Fixed misplaced quest NPCs on the map.
  • The attack value of Petrun's Flame Sparks ability will now display correctly.


M2M Team

Patch Notes V2.0.0.1

Bug Fixes:
  • Resolved an HDR-related issue causing particle effects reflection in the Reaper Crypt Patron Room.
  • Increased the maximum clan level reachable to 30.
  • Fixed the issue preventing donations for leveling up clans.
  • Expanded the storage currency limit to 17 digits.
  • Corrected audio glitches during transitions in Spider Dungeon and Naga Dungeon.
  • Adjusted the skill bar ordering, now ranging from 1 to 9 and F1 to F12.
System Enhancements:
  • Bonus additions to equipment and extensive fixes for socket system bugs.
  • UI issue during the cleaning of failed sockets has been rectified.
  • Achievement badges are now rewarded for all in-game activities, not exclusive to Battlegrounds.
  • Monsters now yield Spirit Points in addition to XP, dynamically adjusted based on level differences.
  • Your character can no longer gain XP or soul points from creatures with a level difference of more than 20 (Note: This only applies differently for Quarantine Island with a +3 level difference).
Changes in Abilities and Power Clans:
  • Flames skill from Petrun is now exclusive to the Warrior of Light class, removed from natural abilities.
  • Fear skill from Petrun is now exclusive to the Dark Powers clan, removed from natural abilities.
  • Fire Strike skill from Petrun is now exclusive to the Dark Powers clan, removed from natural abilities.
Combat Dynamics Enhancement:
  • In group battles, a new strategic element has been introduced. When a creature targets and defeats a member of the group, other members will now draw aggro from the assailant. This alteration adds a layer of complexity to group combat dynamics, requiring players to adapt and strategize in response to evolving threats during battles. Engage in more immersive and dynamic group warfare, where tactical decisions can make a significant impact on the outcome of the fight.
  • Form groups with different dynasty members, excluding the ability to send clan invites.
Communication Features:
  1. In the chat window, you can now address the entire world by prefixing your message with "&" (Ex: & Hello world!)
  2. Clan members can now be addressed in chat messages by prefixing the message with "*" (Ex: * Hello our teams!)
  3. Group members can be called using the "+" prefix in the chat window (Ex: + Hello groups!)
  4. You can send a private message to any player using the Shift + Enter shortcut.
Visual and Atmospheric Updates:
  1. Added a wind it rainy weather atmosphere to the character selection scene.
  2. Server time global is adjusted to GMT+3.


Note: The patch aims to enhance gameplay experience, fix existing issues, and bring new features for a smoother gaming experience on Steam. Thank you for your continued support and feedback!

Patch Notes - Major V2.0.0.0



Dear Players,

We are thrilled to bring you another exciting update, packed with enhancements to elevate your gaming experience. Please carefully review the details of this update:

Audio and Visual Improvements:


  • The attack and combat sounds for all male and female characters have been revamped, creating a more immersive atmosphere.
  • Extensive work has been done on the in-game User Interface (UI) and graphic sounds, enriching both visual and auditory experiences.
  • Mixer issues on certain maps have been resolved, ensuring a seamless gaming experience.
Bug Fixes
  • Fixed a bug that caused the Basic Abilities window to stop working
  • The 'Emotions' tab in the character window has been permanently removed.
Class Balancing and Statistic Adjustments:
  • The power balance of the Warrior class has been reassessed, and statistical buffs have been recalibrated.
  • Class names have been updated to reflect the changes: Warrior, Petrun, Assassin, and Wizard.
  • In addition to "Vit" (Vitality), "Str" (Strength), "Int" (Intelligence), and "Dex" (Dexterity) you will find new stats in the official game version. These are;
      Agility (Agl): Represents the character's ability to react and maneuver quickly.
      Resilience (Res): Indicates the character's resistance and durability, with higher scores taking less damage.
      Stealth (Ste): Represents the character's stealth and camouflage abilities.
      Charist (Cha): Indicates the character's charm, leadership skills and power of influence.
Various Game Improvements:
  • The Hero Point factor, which is obtained from mobs in addition to Experience, has been changed to Spirit Points (naming only)
  • Various in-game bugs and translation-related errors have been rectified.
  • Portuguese, Polish, French, Simplified Chinese, Russian, and Romanian languages have started to be included in the soft launch of the game.
  • Footstep sounds while characters walk have been fixed, enhancing the visual experience.
  • The training mission on Quarantine Island (unless the Orc hunt is completed) will no longer teleport to the Capital.
  • The marriage level for characters has been increased to 90, and divorced characters now have to wait 14 days before remarrying.
  • Married character couples now receive an additional +%8 experience and spirit point bonus.
  • More hints are now provided for the completion of certain quests.
  • The Petrun female character class has received a visual improvement and a new default hairstyle.
Graphic Quality Improvements:
  • The quality of all 2D/3D textures has been enhanced, ensuring compatibility with DX11 and elevating the visual experience.
Class-Specific Skill Updates:
  • Visual improvements and balance adjustments have been made to numerous skills for the Warrior, Petrun, Assassin, and Wizard classes.
  • A camera shake effect has been added to the attack animation for all Warrior class characters.
  • Various updates and new features have been introduced to the skills of the Petrun class.
  • Balance adjustments and visual enhancements have been made to the skills of the Wizard class.
  • Changes have been implemented to the skills of the Assassin class.
Character class improvement details:
The Warrior character class will no longer be able to use these abilities without a valid target.
  • Dark Powers: Deadly Dance
  • Warriors of Light: Thunder
  • Neutral: Bash, Doom Charge, Triple Slash, Thunder, Stunning Blade

  • The 'Inner Powers' and 'Blessed Armor' abilities of the Warrior character class have been visually improved and camera shake has been added.
  • Changes have been made to the 'Bash Perfect' ability of the Warrior character class, adding camera shake and a knockback function for the opponent. Knockback works when the ability reaches the last level.
  • The Warrior Stomp ability will now drop to the ground and push back.
  • Warrior 'Doom Charge' ability will now knock down.


The Petrun character class will no longer be able to use these abilities without a valid target.
  • Dark Powers: Purge
  • Neutral: Black orb, Black Attack, Black Strike

  • Petrun 'Black Strike' ability grants camera concussion and now grants knockback.
  • Petrun 'Tornado' ability grants camera concussion and provides knockback.
  • Petrun 'Flames' ability provides camera shake and now hits random targets accurately.
  • Petrun 'Magicial Armor' provides camera shake and the stun resistance effect now works correctly.
  • Petrun 'Black Armor' provides camera shake and VFX loss that previously occurred no longer occurs.
  • Petrun 'Fire Strike' ability provides camera shake and deals knockdown and area damage. This ability gradually increases in VFX from level 1 to level 40.
  • Petrun 'Purge' ability now not only dissolves the spell on the opponent, but also causes the opponent to lose keyboard control for 3.2 seconds. Purge now appears as a buff in the top-left icons and target-bar for 3.2 seconds. Purge lasts for 3.2 seconds and has a cooldown of 16 seconds.
  • Petrun 'Spirit Strike' ability now provides camera shake and Knockback effect only after level 30.
  • Petrun 'Black Attack' no longer deals Knockdown, but gradually stuns and deals area damage. At the last level, the stun damage is 2.5 seconds.


The Wizard character class will no longer be able to use these abilities without a valid target.
  • Dark Powers: Lightning Summon
  • Warriors of Light: Lightning Claw,
  • Neutral: Rising Dragon, Dragon Throw

  • Wizard 'Lightning Summon' ability deals area damage and camera shake at close range. Has a stun effect for up to 2.5 seconds depending on luck.
  • Wizard 'Doom Ring' ability provides camera shake and deals area damage.
  • Wizard 'Lightning Throw' ability provides camera shake and deals area damage if in close range.
  • Wizard 'Healing' ability uses the current soundtrack when used. In the future, we will make this ability effective in groups.
  • The Wizard 'Reflection' ability's 'Change to Reflect Physical Attack' bonus, which was previously not working, now works.
  • The Wizard 'Speed' ability now also grants '+% Spell Speed' instead of just +% movement speed.


The Assassin character class will no longer be able to use these abilities without a valid target.
  • Warriors of Light: Poison Storm
  • Neutral: Deadly Wheel, Repeating Shoot, Burning Arrow, Backstab, Deadly Stab, Arrow Rain

  • When Assassin uses the 'Camouflage' ability, a blur 70% effect appears on the opponent's screen for 1.2 seconds. (for strategic moves)
  • Assassin 'Poisoned Arrow' ability grants camera shake.
  • Assassin 'Light Steps' ability grants camera shake and provides movement speed at the last level as well as a bonus to 'Attack speed' and 'Strength against Monsters'.
  • Assassin's 'Deadly Wheel' ability grants camera shake on every turn and creates knockback and knockdown effects.
  • Assassin 'Arrow Rain' ability stuns for 2.5 seconds at end level and deals area damage.
  • Assassin 'Deadly Stab' ability deals camera shake and knockback.
  • Assassin 'Burning Arrow' ability grants knockback with camera shake and now has a burning effect (passive buff 6 sec).
  • Assassin 'Backstab' ability now stuns for 2.5 seconds at last level.


This update has been meticulously crafted to further enhance your gaming experience. We can't wait to immerse you in more excitement and adventures in this magical world. Thank you for keeping your game up to date!


Best Regards,
Magic to Master Team

PATCH 1.6.0.0

PLAYTEST 1.5.6.3 INCLUDED

P.A.T.C.H Notes V.1.5.6.3

Character abilities


  • Increased the recharge time of the Shaman Heal ability from 20 to 40 seconds.
  • Increased the recharge time of the Shaman Lightning Claw ability from 15 to 20 seconds.


Optimization
  • Optimized the Wolf Shaman forest.
  • Optimized the Minotaur Fortress.
  • Optimized the Witch Queen Forest.
  • Optimized the Lost Empire
  • Optimized in the Land of the Dead


Other
  • Greatly increased the amount of gold you can get from your opponents (all maps)
  • Wildar, Eormenor and Mino's spirit chests now have optolos.
  • Optolo gear is now more likely to be available from the Naga Queen and Spider Queen chests.
  • The description of the gold bar now shows its value converted to gold.
  • The price of optolos has been reduced by 50%
  • The Cloak of Courage is now available for trade.
  • Magic stone now gives a percentage mana bonus ( 10% - 30% )
  • Defense Stone now gives a percentage defense bonus ( 10% - 30% )


Battleground Arena
  • Achievements in Battleground as well as trophies obtained by the character are now displayed as separate tabs in the Profile window.
  • We have changed the small map that appears in the top right corner under the battlegrounds: - The entire battleground will be continuously visible. - The background of the small map can be removed using the eye icon in the top left corner.
  • The elements of the group UI can now be moved, the settings UI can be unlocked and the original layout can be restored using the corresponding buttons.


Issue Fixes
  • Addressed an issue where Power Hunting losses and gains were not being recorded.
  • Improved the clarity of the warning text when exiting Observer mode.
  • Resolved a bug that allowed players to sign up for the Battlegrounds game mode, which is currently not permitted.
  • Fixed the situation where players were being placed in one of the Battleground groups even as spectators.
  • Corrected the display of actual values for wins and losses in the stats GUI.
  • Fixed a bug that caused an uneven distribution when creating battles.
  • Continuously updated the Battleground Observer Mode leaderboard.
  • Closed a gap in Wolf-Shaman and the Harbor neighborhood.
  • Enhanced the mechanism that refills the lives of bosses when they no longer perceive a threat.
  • Improved Movement Speed bonuses to apply in all situations.
  • Addressed the issue where typing long texts in chat would hide the full text until the window was resized.
  • Fixed a bug where Intelligence was not properly affecting Petrun's Disable ability.
  • Resolved the conflict where two Big Warehouse bonuses could be active simultaneously.
  • Corrected the damage output of Shaman staffs' 2nd hit.
  • Fixed the issue where the linked inventory would sometimes shift while moving.
  • Adjusted the character menu button lighting to only appear when there is a skill or stat point ready to be deployed.
  • Addressed various graphical issues in the Witch Queen's area.
  • Fixed instances where characters would become stuck in demon gates, not attacking, and their health would constantly replenish.
  • Prevented item loss when there was insufficient space to repack items during a withdrawn trade.
  • Restored the music in the Witch Queen's Realm.
  • Fixed a graphical bug that caused characters' faces to shatter while in hiding.
  • Improved the reliability of the online GM list, ensuring that GMs consistently appear on the list and reflect their availability accurately.
  • Resolved inaccuracies in the map placement of certain quest NPCs.
  • Corrected the displayed attack value for the Petrun Flame Shards ability.
  • Fixed a bug in Naga Run that caused the Minotaur ghost to slide on the ground instead of walking.
  • Fixed an issue where the Master of Stone Evasion stone would give Defense instead of Dodge.
  • Fixed a special fix has been implemented due to the game maps loading late. (Required Steam update)
  • Fixed an issue where the icons of some power stones were duplicating each other.
  • Fixed an issue with getting stuck on the login screen.
  • Fixed a walking issue in the capital city due to a collider calculation issue. (Arena Stairs)
  • Fixed an issue that caused remnants to remain on maps after events ended.


PLAYTEST 1.5.6.2 INCLUDED

P.A.T.C.H Notes V.1.5.6.2
---
World Improvements:
  • Changed the visual design of the capital city, removed the collider for walking and crossing issues in some areas.
  • Fixed the sound effect issue with small pools and torches in the capital city map.
  • Fixed a bug in 'terrain' in the Wolfshaman Forests that caused the player character to fall off the map.


NPC and Quest Improvements:
  • "Market Place Manager" NPC's name has been changed to 'Market Place'.
  • A special indicator has been placed on the 'Market Place' NPC's to indicate that it is related to trade.
  • On the quarantine island, 'Healer' has been placed in the teleport area in the Capital for those who were unable to deliver the 'Report for Healer' quest.
  • Fixed a quest bug that prevented access to King Guivre valley.
  • Improved the design of the Petrun character.


Fixing In-Game Bugs:
  • Fixed a bug x8492E-CODE that caused the item to disappear when upgrading items.
  • Fixed a signing bug that caused heclient.dll to be deleted on client startup (restart steam for this)
  • A new setting has been selectively added to the "**ESC>Game options>target board**" tab so that when the target is right-clicked, their current rate will appear above the HP and Mana bars.
  • Fixed a screen GUI bug x8491E-CODE related to PlayerHUD.
  • Fixed a slippage in Sculp.
  • Fixed a GUI bug overriding mouse sensitivity.
  • Fixed a bug where the cursor would not appear in the game when you selected the original mouse cursor.
  • Fixed a script bug that was blocking the countdown timer when you log in to Naga Run.


Difficulty Levels and Group Requirements:
  • Minotaur Run has been reduced from requiring a group of at least 4 people to 2 for playtest servers.
  • Wuzhein Run has been reduced to 2 people for playtest servers, requiring a group of at least 5 people.
  • Fixed a bug that increased the difficulty of the "Black Wolf" gangs on Quarantine Island and reduced them to normal level (they die easily now).


Various Improvements:
  • Fixed multiple bugs in English translations.
  • Fixed a bug when adding stones to items (Armor and Weapons).
  • Fixed a bug that was causing items (Armor and Weapons) to constantly break when adding gems.
  • The limit of 5 character creation per account has been increased to 25 on playtest servers.
  • Fixed a bug that caused ,,Black Wolf'' mobs on Quarantine Island to give 100% poisoning.
  • Increased the XP and HeroPoint rates given out by ,,Black Wolf'' mobs on Quarantine Island.
  • Caching speed of loading screens (loading_screen) has been increased. So you will be able to log in faster.
  • PerCCU (per player) server calculation technical values have been upgraded to improve ping, lag and loss issues by 30.004%.
  • The DirectX-based advanced optimization module has been installed on the server, so it now offers a better graphics-based display.


The game is finished, but the development is far from over. More exciting innovations are coming soon! Thank you for your signals, help and patience so far. We are counting on you in the future! We wish everyone a pleasant time in the world of Magic To Master!

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