Hello everyone,
The 2025 Steam Awards have begun! Nominations are open, and I’m hoping you’ll consider nominating Blacksmith Master in the
Sit Back and Relax category.
The competition this year is incredible, and there are so many great games that deserve recognition in this category. But your nomination can help spread the word about Blacksmith Master and introduce new players to an experience that’s truly relaxing and satisfying to play.
[h3]The Workshop as a Place to Settle In[/h3]
Blacksmith Master is, at its core, the quiet pleasure of a process unfolding. A medieval smithy that begins as four walls and a furnace, gradually becoming a small ecosystem where metal, wood, and flame follow a rhythm you come to understand almost instinctively.

Whether you’re crafting weapons, decorating your smithy, or simply watching your blacksmiths work, the game encourages a steady, relaxing flow - no timers, no rush, just creativity and progression at your own pace.

The world around you reinforces this atmosphere. The warm light on cooling ingots, the measured ring of hammer on metal, the low crackle of a furnace that feels like it has been burning long before you arrived and will continue long after you step away.

You can pursue efficiency, refine your layout, and expand your forge into something ambitious. Or you can let the workshop breathe, observing the small movements and slow stories that emerge as your staff carry out their craft. Both approaches are valid, and both sit comfortably within the intended shape of Blacksmith Master.

Several updates have arrived along the way, each one molding the game’s foundation and building out the systems that support the workshop you run today.
Here's a look at the last two recent updates:[h3]Sharpening the Foundations[/h3][hr][/hr]Update #11 focused on strengthening the early game. Difficulty settings let you choose how much structure or challenge you want.

While custom item prices give you direct control over demand and profit. Early progression was cleaned up so key systems unlock in a more logical order, and rare merchant offers were added to create small opportunities during tougher runs.
https://store.steampowered.com/news/app/2292800/view/605298816304808004
[h3]Ducat Minting[/h3][hr][/hr]Update #10 introduced the Ducat Minting system, a new layer of production that lets you turn copper, silver, or gold ingots into royal currency used for upgrades across the kingdom.
Five minting machines create different amounts of ducats based on the ingots you feed into them, and the new racks give the workshop a dedicated space to store your output.

Since minting increases the strain on ore supply, mine and forest rest areas were adjusted to support more workers and higher yields.
https://store.steampowered.com/news/app/2292800/view/514096230384534758?l=english
And of course, there is much more planned. :)
If Blacksmith Master has been a place where you have found that kind of quiet momentum, I would appreciate your nomination for the Sit Back and Relax Award. No matter the result, I’m grateful for every single vote and for the ongoing support I’ve received from you while working on Blacksmith Master.
Thank you for supporting the game and for spending time in this workshop we have built.
– Luka