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Save 30% on Blacksmith Master

[p]Build your forge, manage your blacksmith shop, and save 30% on Blacksmith Master during the Hooded Horse November Publisher Sale.

Manage your own medieval smithy and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
[/p][p]Hooded Horse November Publisher Sale[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p]

Nominate Blacksmith Master for the Steam Awards!

Hello everyone,

The 2025 Steam Awards have begun! Nominations are open, and I’m hoping you’ll consider nominating Blacksmith Master in the Sit Back and Relax category.

The competition this year is incredible, and there are so many great games that deserve recognition in this category. But your nomination can help spread the word about Blacksmith Master and introduce new players to an experience that’s truly relaxing and satisfying to play.

[h3]The Workshop as a Place to Settle In[/h3]
Blacksmith Master is, at its core, the quiet pleasure of a process unfolding. A medieval smithy that begins as four walls and a furnace, gradually becoming a small ecosystem where metal, wood, and flame follow a rhythm you come to understand almost instinctively.


Whether you’re crafting weapons, decorating your smithy, or simply watching your blacksmiths work, the game encourages a steady, relaxing flow - no timers, no rush, just creativity and progression at your own pace.


The world around you reinforces this atmosphere. The warm light on cooling ingots, the measured ring of hammer on metal, the low crackle of a furnace that feels like it has been burning long before you arrived and will continue long after you step away.


You can pursue efficiency, refine your layout, and expand your forge into something ambitious. Or you can let the workshop breathe, observing the small movements and slow stories that emerge as your staff carry out their craft. Both approaches are valid, and both sit comfortably within the intended shape of Blacksmith Master.


Several updates have arrived along the way, each one molding the game’s foundation and building out the systems that support the workshop you run today.

Here's a look at the last two recent updates:

[h3]Sharpening the Foundations[/h3][hr][/hr]Update #11 focused on strengthening the early game. Difficulty settings let you choose how much structure or challenge you want.


While custom item prices give you direct control over demand and profit. Early progression was cleaned up so key systems unlock in a more logical order, and rare merchant offers were added to create small opportunities during tougher runs.

https://store.steampowered.com/news/app/2292800/view/605298816304808004
[h3]Ducat Minting[/h3][hr][/hr]Update #10 introduced the Ducat Minting system, a new layer of production that lets you turn copper, silver, or gold ingots into royal currency used for upgrades across the kingdom.

Five minting machines create different amounts of ducats based on the ingots you feed into them, and the new racks give the workshop a dedicated space to store your output.


Since minting increases the strain on ore supply, mine and forest rest areas were adjusted to support more workers and higher yields.

https://store.steampowered.com/news/app/2292800/view/514096230384534758?l=english
And of course, there is much more planned. :)

If Blacksmith Master has been a place where you have found that kind of quiet momentum, I would appreciate your nomination for the Sit Back and Relax Award. No matter the result, I’m grateful for every single vote and for the ongoing support I’ve received from you while working on Blacksmith Master.

Thank you for supporting the game and for spending time in this workshop we have built.

– Luka

Hotfix - 19th November 2025

[p]Fixed an exception that happened sometimes when opening merchants popup[/p]

Update #11 - Game difficulty and custom prices

[p]Hello everyone! Another update for Blacksmith Master is ready for you to try :)[/p][p][/p][p]Since the past few updates focused on new content, I've decided to take a step back and see how I can improve core gameplay, especially in the early game.

One of the main complaints is that the economy is way too chaotic, some things take way too much time, and some are way too easy. Most players have too much money that they can't spend.
[/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]If you like this update or feel the game is heading in a good direction, I’d really appreciate a review on Steam. It helps the game a lot, and I really do read all of them. Your feedback is what pushes these updates forward and helps me figure out what to adjust, add, or rethink next. Thanks again for all the support so far — it keeps me going.[/p][p][/p][h2]Difficulty Settings[/h2][p]To address this, the first change is the addition of game difficulty settings:[/p][p][/p][p]All existing save files are considered as "relaxed" game difficulty, and you can change that any time you want in the settings menu. With increased difficulty, a couple of things change, mainly item prices, the maximum level for workers, and other economy parameters. An interesting change is about the maximum staff level, because in relaxed mode, you can make all workers have maximum stats eventually, but in normal and hard modes, their maximum level is lower, so some stats cannot be maximized. Because of that, you have to manage them better to see what to prioritize and match with their traits.[/p][p][/p][h2]Custom item prices[/h2][p]The second change that I introduced is custom item prices. You can decide if you want to sell items for a lower price and increase demand, or increase the price and sell fewer. If you increase the price by 10%, demand will drop by double of that, so it will drop by 20%.

The opposite applies if you lower the price, demand will increase by double. It's entirely up to you to make a decision on how to run the business and maximize profit :) With lower prices, you sell more, but also need to produce more and pay more salaries. On the other hand, you can sell fewer products and pay lower salaries, so you can focus on other things.[/p][p][/p][p]There is also an option to change prices in bulk so you don't have to click too much :)[/p][p][/p][h2]Early progression[/h2][p]There were many illogical things when I thought more about them, like, for example, the ability to unlock smelting before you unlock assistants, which makes smelting useless. Because of that, I made the staff menu unlocked from the very beginning and rearranged some stuff to make a bigger impact in the early game. Staff and general tutorials are now merged into 1 tutorial, which is still optional at the beginning of a new game.[/p][p][/p][h2]Special merchant offers[/h2][p]Finally, I've introduced rare and even more rare merchant offers which reward you more if you finish them :) It's meant to be a slight relief in hard game mode, so it's easier to survive.[/p][p][/p][p]That is it for this update. I hope you like the direction I'm taking. As always, please leave feedback on Discord or Steam forums, since I read everything, and it helps me decide what to work on next. If you like the game, also consider leaving a positive review, which helps me a lot!

Until next time,
~Luka[/p][p][/p][h3]Join the Blacksmith Master Community[/h3]Become part of the Blacksmith Master community. Join us on Discord to chat with other players, share your builds, and see what others are forging. You can also follow discussions and updates on Reddit.

Hotfix - Mastery Tree Progress Fixed

Fixed a small bug for existing players where they couldn't progress in the mastery tree