[p]
Hello everyone![/p][p]It's finally time for the first regular update after the release :)[/p][p] I plan to start doing these every 2 weeks from now on, so since today is the 10th of June, you can expect the next regular update on
June 24th, then on
July 8th, and so on :)[/p][h3]Steam Reviews: Your Voice Matters[/h3][p]If you’ve been enjoying the game, Steam reviews help a lot. Once there’s enough of them, the game shows up more often on Steam and is easier for new players to discover.[/p][p]I’m still working on this alone, so every bit of visibility makes a difference—and reading your thoughts helps me understand what’s working, what’s confusing, and what to focus on next.[/p][p]Even a short one is appreciated. Thanks again for playing :)[/p][p]I'll present the
roadmap very soon to outline new content planned for the next 6 months roughly.[/p][hr][/hr][p]
Here is the changelog for this update:[/p]
- [p]New Furnaces: Two upgraded furnaces have been added, allowing 2 and 4 blacksmiths to use them simultaneously.[/p]
- [p]Storage Interaction: Ingot storage and ore crate now support simultaneous use by multiple blacksmiths—no more resource access queues.[/p]
- [p]Mastery Progression: Rebalanced the mastery tree to slow down late-game unlock speed.[/p]
- [p]New Storage Option: Added 1x1 ingot storage, one-fourth the size of the existing 2x2 version.[/p]
- [p]Performance Gains: Improved FPS significantly when assistants are placing items across many racks—test saves improved from ~10 FPS to a stable 30.[/p]
- [p]Audio Behavior: Game sound now pauses when the application is in the background.[/p]
- [p]Right-Click Restocking Option: Added setting to disable right-click restocking for ingot storage, ore crate, and wood pile.[/p]
- [p]Save Naming: The Save As dialog now auto-populates the filename.[/p]
- [p]Merchant Offers: The Merchant system has been revamped to include more advanced item requests, such as shields, jewelry, and weapons, thereby eliminating the previously low-tier bias.[/p]
- [p]Notification Controls: Notifications can now be hidden entirely or by category.[/p]
- [p]MacOS Edge Scroll: Fixed issue with upper edge scroll not working on MacOS.[/p]
- [p]Assistant Pathing: Fixed cases where assistants would get stuck during tasks.[/p]
- [p]Cashier Disappearance: Hopefully fixed a bug causing the cashier to disappear.[/p]
- [p]Save UI Labels: Fixed overlapping labels caused by long save file names.[/p]
- [p]Mine Props: Fixed issue where props could be placed outside the grid in mines.[/p]
- [p]Wall Deletion: Fixed bug preventing wall deletion if the wall below was deleted first.[/p]
- [p]Basement Worker Removal: You can now lay off the elite worker who adds a basement floor—but only after removing all items from that floor.[/p]
- [p]Refresh Overflow: Fixed a bug that caused excessive refreshing to result in integer overflow, leading to incorrect free item prices.[/p]
- [p]Checkout Counter Logic: Fixed customer behavior that prioritized occupied checkout counters over better available options.[/p]
- [p]Third-Person XP: Playing in third person now grants XP to the controlled worker.[/p]
- [p]Gem Storage Behavior: Fixed issue where gems weren’t redistributed properly when changing gem storage types.[/p]
- [p]Mastery Reward Cleanup: Shields are no longer awarded once the entire mastery tree is unlocked.[/p]
[hr][/hr][p]Please, keep in mind that I'm still the only developer on the game, so if I create some new bugs during Early Access, be sure that I will work on fixing them immediately :)[/p]
