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Blacksmith Master News

Hotfix - June 12th

- Fixed problem with props disappearing in build mode when hovering over hidden notifications
- Fixed problem that small ingot storage was marked as inaccessible sometimes when placed at specific positions

Hotfix - June 11th

This is just a small hotfix for a few exceptions happening in the background

Update #05 – New Furnaces, Performance Boost, Storage Rework

[p]Hello everyone![/p][p]It's finally time for the first regular update after the release :)[/p][p] I plan to start doing these every 2 weeks from now on, so since today is the 10th of June, you can expect the next regular update on June 24th, then on July 8th, and so on :)[/p][h3]Steam Reviews: Your Voice Matters[/h3][p]If you’ve been enjoying the game, Steam reviews help a lot. Once there’s enough of them, the game shows up more often on Steam and is easier for new players to discover.[/p][p]I’m still working on this alone, so every bit of visibility makes a difference—and reading your thoughts helps me understand what’s working, what’s confusing, and what to focus on next.[/p][p]Even a short one is appreciated. Thanks again for playing :)[/p][p]I'll present the roadmap very soon to outline new content planned for the next 6 months roughly.[/p][hr][/hr][p]Here is the changelog for this update:[/p]
  • [p]New Furnaces: Two upgraded furnaces have been added, allowing 2 and 4 blacksmiths to use them simultaneously.[/p]
  • [p]Storage Interaction: Ingot storage and ore crate now support simultaneous use by multiple blacksmiths—no more resource access queues.[/p]
  • [p]Mastery Progression: Rebalanced the mastery tree to slow down late-game unlock speed.[/p]
  • [p]New Storage Option: Added 1x1 ingot storage, one-fourth the size of the existing 2x2 version.[/p]
  • [p]Performance Gains: Improved FPS significantly when assistants are placing items across many racks—test saves improved from ~10 FPS to a stable 30.[/p]
  • [p]Audio Behavior: Game sound now pauses when the application is in the background.[/p]
  • [p]Right-Click Restocking Option: Added setting to disable right-click restocking for ingot storage, ore crate, and wood pile.[/p]
  • [p]Save Naming: The Save As dialog now auto-populates the filename.[/p]
  • [p]Merchant Offers: The Merchant system has been revamped to include more advanced item requests, such as shields, jewelry, and weapons, thereby eliminating the previously low-tier bias.[/p]
  • [p]Notification Controls: Notifications can now be hidden entirely or by category.[/p]
  • [p]MacOS Edge Scroll: Fixed issue with upper edge scroll not working on MacOS.[/p]
  • [p]Assistant Pathing: Fixed cases where assistants would get stuck during tasks.[/p]
  • [p]Cashier Disappearance: Hopefully fixed a bug causing the cashier to disappear.[/p]
  • [p]Save UI Labels: Fixed overlapping labels caused by long save file names.[/p]
  • [p]Mine Props: Fixed issue where props could be placed outside the grid in mines.[/p]
  • [p]Wall Deletion: Fixed bug preventing wall deletion if the wall below was deleted first.[/p]
  • [p]Basement Worker Removal: You can now lay off the elite worker who adds a basement floor—but only after removing all items from that floor.[/p]
  • [p]Refresh Overflow: Fixed a bug that caused excessive refreshing to result in integer overflow, leading to incorrect free item prices.[/p]
  • [p]Checkout Counter Logic: Fixed customer behavior that prioritized occupied checkout counters over better available options.[/p]
  • [p]Third-Person XP: Playing in third person now grants XP to the controlled worker.[/p]
  • [p]Gem Storage Behavior: Fixed issue where gems weren’t redistributed properly when changing gem storage types.[/p]
  • [p]Mastery Reward Cleanup: Shields are no longer awarded once the entire mastery tree is unlocked.[/p]
[hr][/hr][p]Please, keep in mind that I'm still the only developer on the game, so if I create some new bugs during Early Access, be sure that I will work on fixing them immediately :)[/p]

Update #4 - Faster Frames, Fairer Gold, and Smarter Helpers

This patch is a bit bigger than the last ones, I'm slowly starting to address biggest critiques of the game :) For now, trade routes have been rebalanced a bit so they are not so overwhelming, iron production from caves is increased because there are no limits on rest areas, performance in late game has been improved and some annoying bugs have been fixed :) Here is the detailed breakdown

- Trade routes rebalancing
- Removed limit for rest areas in forest and caves which means higher possible productivity there
- Big optimizations for late game to improve FPS in case when there are many chests, many racks and many assistants restocking racks
- Improved logic for finding best cave elevator
- Rebalanced some item prices to make clay less valuable and gold more valuable
- Fixed clicking info button for gem storage in build mode
- Fixed sorting assistants who restock resources
- Fixed problem with resource storage getting magically restocked when assistants give up on their job

If you're having fun with Blacksmith Master, consider leaving a Steam review :) It really helps show what's working and makes it easier to spot things that need improving. I read them all, and they help a lot with planning what to do next!

Update #3 - Smarter Assistants, Better Fonts, and Bug Fixes All Around

This patch brings a few more fixes. Most of it is fixing some exceptions happening in the background, but it will make the player experience much smoother :)

Changelog:
- Fixed one situation where assistants would get stuck next to racks
- You start with 5000 coins in sandbox mode when infinite money is disabled
- Fixed problem with restocking ores and wood when multiple assistants are working on that
- Made all Asian fonts dynamic, so no more missing characters while typing
- Fixed skill assignment strategy dropdown appearing on maximum level employees
- Fixed wrong notification being shown when rack is blocked

Writing a Steam review is one of the best ways to share your experience. It helps me spot issues, shape future content, and stay focused on what matters most to players. If you’ve spent time in the game, your review helps push it forward. :)