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ETERNAL DREAMERS -RISING- News

Update February 9th - v0.6.6

Hello, dreamers!

Today’s update implements various feedback and bug fixes requested by you lot! Thank you!

As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDH


If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!

Characters

[h3]Reiketsu[/h3]
Reiketsu’s meter ability seldomly sees plays against the game’s bosses due to their innate ability to enrage and gain charge level 2 when reduced to charge level 0. To make it a viable option, the ability will no longer decrease the target’s charge level to 0, and rather decrease it by 1. To compensate the utility loss against regular enemies, the ability’s DMG has been slightly increased.
  • Altered effects of meter ability: Assassinate
    -Old: Deal heavy DMG to one enemy and reduce the target's charge level to 0
    -New: Deal heavy DMG to one enemy and reduce the target's charge level by 1
  • Slightly increased DMG of Assassinate

[h3]Forest[/h3]
  • The passive ability’s animation will only play if a state is actively removed
  • Decreased size of the passive ability’s animation
Enemies
  • Increased the droprate of 6-star spirits from ancient spirit fights
  • Decreased the sprite size of Infected Yeti
General
  • Added a sub-section for “Readiness” in the combat basics section of the guide
  • Reworded select ability descriptions for increased clarity
  • Reworded Sakia’s unlock condition for increased clarity
  • Changed Faeris’s unlock dialogue
Bug Fixes
  • Anna’s abilities will no longer recover HP if she is afflicted with Unhealable
  • When afflicted with Knockout, the actor’s position on the field will update immediately
  • Clicking on the quest type icons (Eucreta & Mimi) will no longer cause movement of the player sprite
  • Fixed issue that allowed the teleport menu to be opened during select cutscenes
  • Fixed identified graphical bugs
  • Fixed identified typos

Update February 2nd - v0.6.5

Hello, dreamers!

Today’s update mainly adds more polish to the overall feel of the game!

As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDH


If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!

Status Effects
  • Changed the effects of Libra Sign
    -Before: Immune to debuffs
    -After: Immune to negative status effects and debuffs
General
  • Updated select dialogue
  • Changed the in-game cursor
  • Reduced the volume of some menu sound effects
  • Made the location of the SE volume control in the options more prominent
  • The game now will appear as ETERNAL DREAMERS -RISING- and show its own icon in the Windows volume settings and task manager
Bug Fixes
  • Fixed issue that caused battles to freeze when Poisoned or Ablaze would kill the final boss of a quest
  • Fixed issue that caused weather graphics not to appear in the hub area after loading the game
  • Updated outdated information in the guide
  • Fixed identified typos

Hotfix January 29th

Bug Fixes
  • Fixed an issue that prevented story progression after clearing the Depths area under certain conditions

Hotfix January 25th

Café Minigame
  • Chefs will only produce dishes that are not already available for pick-up and are not currently held by the player
  • Severely reduced the time required for a chef to produce a new dish:
    -Before: 8.3 seconds
    -After: 2.5 seconds

Update December 8th - v0.6.1

Hello, dreamers!

Today’s update is focused on reworking Anna’s kit to work more comfortably!

As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! https://discord.gg/DQuU4haBDH


If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!

Characters

[h3]Anna[/h3]
Anna’s playstyle has her sacrifice and recover HP in turn to deal both heavy DMG to enemy and heal her allies. To relieve the stress of managing her HP, her passive ability has changed to allow for reliable HP recovery after every attack. This alievates the need to use Blood Echo or Bloodlust, both restricted by the party meter or ability level respectively, and means Blood Explosion now has decreased detrimental effects. Since Bloodlust has lost its purpose, the status effect is being removed. Instead, Crimson Edge now is an ability that deals increased DMG the lower Anna’s HP at the time the ability is used, rewarding those who manage her HP well.
  • Replaced passibe ability: Raging Berserker -> Vampiric Blade
    -Vampiric Blade: Recovers 5/7.5/10/12.5/15% of DMG dealt in HP
  • Altered effects of active ability: Crimson Edge
    -Old: Anna gains Bloodlust, before dealing heavy DMG to one enemy
    -New: Deals heavy DMG to one enemy. Increases DMG dealt by up to 40/55/70/85/100% based on the user's missing HP
Enemies
  • Altered effects of active ability: Crimson Edge
    -Old: User gains Bloodlust, before dealing heavy DMG to one enemy
    -New: Deals heavy DMG to one enemy. Increases DMG dealt by up to 40/55/70/85/100% based on the user's missing HP
Status Effects
  • Removed Bloodlust
General
  • Added dialogue when purchasing a Fashion item
Bug Fixes
  • Blood Explosion will no longer be shown as one of Anna’s selectable abilities on old savestates
  • Fixed issue that kept Anna’s and Sakia’s fashion item appearance unchanged if the resptive DLC was removed