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ETERNAL DREAMERS -RISING- News

Hotfix November 15th - v0.9.0.1

General
  • [p]Deleting save files now requires players to confirm by typing the world “DELETE”[/p]
Bug Fixes
  • [p]Sprites of playable characters now display correctly when fighting them as enemies[/p]
  • [p]Sprites of playable characters now appear correctly in the turn order display when fighting them as enemies[/p]
  • [p]The buff outline now displays correctly on enemies[/p]

Halloween Sylfie shows up fashionably late!

[p][dynamiclink][/dynamiclink] [/p]

Update November 8th - v0.9.0r

[p]Hello, dreamers![/p][p]Today’s major update brings a new endgame quest type, the Singularity! Face off against the most challenging bosses yet and hunt for awesome new equipment while at it![/p][p]The battle system has been adjusted further to increase strategy required and reduce randomness of encounters![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Store
[p]New Fashion: Halloween Sylfie -15% launch discount[/p][p][/p]
NEW: The Singularity
[p]A new game mode has arrived! Follow Corrin through time to battle powerful opponents! These superbosses will pose an extreme challenge to even well-equipped parties! For starters, the Queen of Vampires will make her appearance, with additional bosses being added down the line![/p]
  • [p]Added new game mode: The Singularity[/p]
[p]Information[/p]
  • [p]The Singulary is unlocked by talking to Corrin after recruiting her as a party member[/p]
  • [p]Each quest consists of a single wave fight against a superboss[/p]
    • [p]Added new quest: Velvet Queen[/p]
    • [p]Further quests will be added in future updates[/p]
  • [p]Healing items are provided for the fight[/p]
[p]Rewards[/p]
  • [p]Several high rarity items can be received by defeating a superboss[/p]
  • [p]Clearing a quest in The Singularity for the first time will increase the level of Corrin’s passive, Singularity Record, by 1[/p]
Suppression
  • [p]Clearing Suppression quests can now trigger the bonus quest[/p]
Characters
[p]General[/p][p]Most attacks deal DMG with a 20% variance. In the lategame, this can lead to an enormous amount of additional DMG dealt to the player without any counterplay. To reduce frustration, variance is being lowered significantly. This applies to both party members as well as enemies.[/p]
  • [p]Reduced DMG variance of relevant attacks[/p]
    • [p]Old: 20% DMG variance[/p]
    • [p]New: 5% DMG variance[/p]
  • [p]Updated the graphical effects that indicate the effects of Encouraged, Enraged and Fearless[/p]
  • [p]The acting party member now is marked by a pulsating outline[/p]
[p]Player[/p]
  • [p]Changed DMG variance of Mark Exilium[/p]
    • [p]Old: 0% DMG variance[/p]
    • [p]New: 5% DMG variance[/p]
[p]Marlon[/p]
  • [p]While under the effect of Limit Break, Marlon now shines with a faint pulsating hue[/p]
[p]Reiketsu[/p][p]Reiketsu’s excessively high evasion gives her too much survivability in the earlygame. To balance her growth, Shadow Cloak now grants considerably less evasion.[/p]
  • [p]Decreased the effect of Shadow Cloak:[/p]
    • [p]Old: +30% evasion & +10% AP regen[/p]
    • [p]New: +20% evasion & +10% AP regen[/p]
[p]Anna[/p]
  • [p]Changed DMG variance of Blood Explosion[/p]
    • [p]Old: 0% DMG variance[/p]
    • [p]New: 5% DMG variance[/p]
[p]ShirA.I.[/p][p]ShirA.I. has the ability to provoke every enemy on the field while boosting her defenses. However, this defensive boost does not scale with her stats, making it difficult for her to survive aggro of multiple enemies in the lategame. To make her more tanky in such situations, Commercial Break now instead grants her a shield scaling with the number of enemies and her max HP.[/p]
  • [p]Changed the effect of Commercial Break:[/p]
    • [p]Old: Inflict Provoked on every enemy, decrease ShirA.I.'s DMG taken by 25% for 1 turn and she goes off-air.[/p]
    • [p]New: Inflict Provoked on all enemies, gain a 4/6/8/10/12% max HP stackable Matrix Shield per target, then go off-air.[/p]
[p]Sylfie[/p][p]Sylfie can feel a bit stiff to play in the lategame as 3 energy charges become relatively easy to acquire. This limits the number of abilities she can use. To make her feel more dynamic to play, she now can carry up to 4 energy charges. Additionally, Overvoltage now applies Enraged if at 4 stacks.[/p]
  • [p]Changed the effect of Circuit Snach:[/p]
    • [p]Old: Reduce one ally's AP by 2 and gain an energy charge. \[max 3][/p]
    • [p]New: Reduce one ally's AP by 2 and gain an energy charge. \[max 4][/p]
  • [p]Changed the effect of Overvoltage:[/p]
    • [p]Old: Increase readiness of one ally but Sylfie by 25% times the amount of energy charges Sylfie has, before resetting them.[/p]
    • [p]New: Increase readiness of one ally but Sylfie by 25% times the amount of energy charges Sylfie has, before resetting them. If at 4 stacks, apply Enraged to the target.[/p]
  • [p]Changed the effect of Energy Charge:[/p]
    • [p]Old: 15/30/45% chance to inflict Shocked on enemies attacking this unit, depending on the amount of energy charges owned. \[max 3][/p]
    • [p]New: 20/30/40/50% chance to inflict Shocked on enemies attacking this unit, depending on the amount of energy charges owned. \[max 4][/p]
Enemies
  • [p]Added new boss-type enemy: Queen of Vampires, Alice[/p]
  • [p]Added new boss-type enemey: King Consort[/p]
  • [p]Reduced DMG variance of relevant attacks[/p]
    • [p]Old: 20% DMG variance[/p]
    • [p]New: 5% DMG variance[/p]
  • [p]Increased DMG variance of special abilities of boss-type enemies[/p]
    • [p]Old: 0% DMG variance[/p]
    • [p]New: 5% DMG variance[/p]
Status Effects
[p]Matrix and Counter Shield are proving too easy to maintain continuously. To have players choose more carefully how and when to utilize abilities granting shields, they now expire after 2 turns.[/p]
  • [p]Adjusted duration of Matrix Shield[/p]
    • [p]Old: No expiration[/p]
    • [p]New: 2 turns[/p]
  • [p]Adjusted duration of Counter Shield[/p]
    • [p]Old: No expiration[/p]
    • [p]New: 2 turns[/p]
Items
[p]The ability to use items without taking up a turn action is proving too potent even with the reduction of their carriable quantity. To further balance item usage, the consumption of items now costs 1AP across the board.[/p]
  • [p]Using items now costs 1AP[/p]
  • [p]Added multiple new socket pieces:[/p]
    • [p]HP/VAMPIRE: Recover 5/7/10% of DMG dealt in HP. Socket effect does not stack.[/p]
    • [p]ATK/Ogre: +6/9/12 ATK[/p]
    • [p]DEF/Wall: +15/20/25 DEF[/p]
    • [p]HP/Angel: +50/75/100 HP[/p]
    • [p]SPD/Racer: +2/3/4 SPD[/p]
  • [p]Increased effect of HP/MOTHER:[/p]
    • [p]Old: +25/50/75 HP & +3/5/7% HP per turn[/p]
    • [p]New: +50/75/100 HP & +3/5/7% HP per turn[/p]
General
  • [p]Only selecting items of type weapon, armor and spirit now opens the item use window[/p]
    • [p]Experience Charm excluded[/p]
  • [p]Updated the graphical effect that plays when starting a boss battle[/p]
  • [p]Shortened the boss defeat animation[/p]
  • [p]Shortened the animation of Deathseeker’s special effect[/p]
  • [p]Reworded selected state descriptions and system text[/p]
  • [p]Changed selected dialogue[/p]
  • [p]Optimized game performance[/p]
  • [p]Reduced game file size[/p]
  • [p]Updated credits[/p]
Bug Fixes
  • [p]Sanctum enemies and select bosses now have their intended DEF values[/p]
  • [p]Suffering a knockout mid attack now always properly updates party member positions[/p]
  • [p]Reseting Tower conditions or using the heal option no longer causes unintended pauses before resuming the battle post selection of a condition[/p]
  • [p]Weather effects now display correctly when entering quests repeatedly[/p]
  • [p]Rare socket pieces now show their correct rarity color in the item use window[/p]
  • [p]Using ATK Boost and DEF Boost will no longer show the “Item Cooldown” text pop-up for the user[/p]
  • [p]Party member images now appear in the correct position at the beginning of a battle[/p]
  • [p]The boss of stage 20 of the Digital Training Grounds no longer will play its usual boss defeat animation[/p]
  • [p]Fixed issue that caused the game to crash if certain conditions were met[/p]
  • [p]Fixed issue that caused the icon of the first item to not load when entering a shop[/p]

Autumn Sale 2025

[p]Hello, dreamers!

Time for another sale! Grab the game at a whole -20% off, and all fashion item DLC at a -15% discount! Autumn has arrived![/p][p][/p]
Eternal Dreamers -Rising-
[p]
[dynamiclink][/dynamiclink][/p]
Fashion
[p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]"Thank you for supporting the game!", says Mimi
[/p]

Update August 17th - v0.9.0

[p]Hello, dreamers![/p][p]Today’s major update brings some essential new features to enhance the gameplay experience![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Combat
  • [p]Hovering over the state icons of characters and enemies now displays the respective state’s description[/p]
  • [p]Critical hits now play an additional animation[/p]
  • [p]Text indicating an effective hit now will be red if the attack is a critical hit[/p]
  • [p]Rephrased the text when failing to hit the enemy from “MISS” to “EVADE”[/p]
  • [p]Enemies in the Digital Training Grounds now appear as holograms[/p]
Characters
[p]Player[/p][p]Marks are difficult to utilize efficiently in difficult combat situations. To allow for more situations in which they can be, Empiric Prediction will trigger them much more frequently now.[/p]
  • [p]Increased effect of Empiric Prediction[/p]
    • [p]Old:  20/25/30/35/40% chance to apply a Mark on a random target at turn start[/p]
    • [p]New: 20/40/60/80/100% chance to apply a Mark on a random target at turn start[/p]
Items
[p]The hunt for rare equipment is an integral part of the gameplay loop of Eternal Dreamers Rising. I’ve had players boast about their inventory filled with rare items, the elusive TRUE prefix and armor with nothing but gold sockets (statistically nearly impossible!) I wanted to make obtaining and managing these items an even more fulfilling experience. To that end, this update introduces several new features relating to item management![/p]
  • [p]Weapons, armor and sprits now can be locked/unlocked by pressing “Shift” from the item or equip screen[/p]
    • [p]Added a visual indicator for locked items[/p]
    • [p]Locked items do not appear in the sellable items list[/p]
    • [p]Rare weapons, armor and spirits are locked by default[/p]
  • [p]The following items now can be sold[/p]
    • [p]Half Reviver: 1,000 energy[/p]
    • [p]Dream Amplifiers: 1,000 energy[/p]
    • [p]Reset Amplifier: 500 energy[/p]
    • [p]Chaos Amplifiers: 1,000 energy[/p]
  • [p]Rare weapons now can be sold:[/p]
    • [p]10-star rarity: 15,000 energy[/p]
    • [p]11-star rarity: 20,000 energy[/p]
    • [p]12-star rarity: 25,000 energy[/p]
  • [p]Rare armor now can be sold:[/p]
    • [p]10-star rarity: 15,000 energy[/p]
    • [p]11-star rarity: 20,000 energy[/p]
  • [p]Armor socket slots now are sorted by tier (1. gold, 2. silver, 3. bronze)[/p]
    • [p]Added a visual indicator showing a socket slot’s actual tier even when a lower tier socket has been equipped[/p]
General
  • [p]Added a new rare drop animation[/p]
  • [p]Reworded selected state descriptions and system text[/p]
  • [p]Further improved game performance[/p]
Guide
  • [p]Updated guide[/p]
Bug Fixes
  • [p]Crimson Edge no longer applies Soul Veil when used by enemies[/p]
  • [p]All rare socket pieces now sell for the correct price[/p]
  • [p]Socket pieces now are sorted correctly in the socket piece equip window[/p]
  • [p]The readiness meter now displays even with the enemy status window open[/p]
  • [p]Potentially fixed issue causing the boss HP bar to appear unnaturally long[/p]
  • [p]Weather will now appear as intended in the quest area Sanctum[/p]
  • [p]Death’s Fruit now can be selected as single targets using mouse movement in the battle with M1-Nolith[/p]