It's been a little while, but we're back with one more release,
Version 1.2! It contains a new Survival Map, three new Quickplay Maps, some difficulty tweaks, and numerous fixes. Read on the full notes!
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General
- Lines drawn with Ctrl-click now matches the player color.
Campaign
- Campaign Co-op added HP multiplier reduced from 25% to 20%.
Survival
- Added a new Co-op Survival map, Big Islands, that allows for an unlimited loadout, along with featuring Islands that have Generators and Aura Towers.
- Increased Survival progression points for clearing 5 waves from 5 to 6.
- Increased Survival progression points for killing a Boss from 6 to 10.
- Nerfed Big Islands difficulty quite a bit.
- Adjusted Two Sides so the first 30 waves are a bit more manageable.
- Adjusted HP scaling further to make more builds viable across all maps.
- Adjusted some of the more problematic waves in End Game Survival.
- You now gain ADDs slower on all maps in waves 60+.
Quickplay
- Added a new Beginner map, End Lines.
- Added a new Intermediate map called Outer Rim.
- Added a new Advanced map called Ultimatum.
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Balance
[h2]
Axons[/h2]
- Creator Boss spawns spawns per unit type reduced from 6 to 5, and spacing increased from 1.5 to 2 seconds(adjusted due to the HP multiplier fix)
- Advanced Repairer heal reduced from 100 to 75.
- Booster ability speed reduced from 280% to 270%.
- Disruptor base HP reduced from 160 to 150.
- Linked Squdron healing cooldown increased from 1s to 1.5s.
- Marauder base HP reduced from 200 to 190.
- Medivac base HP reduced from 100 to 90.
- Replicant score increased from 1 to 2.
- Replicator and Carrier cooldown increased from 7.5s to 9s.
- Replicator and Carrier spawn limit reduced from 6 to 4.
- Reverser score increased from 12 to 20.
- Vanguard base HP reduced from 250 to 240.
[h2]
Defenses [/h2]
Artillery
- U3 damage reduced from 13 to 12.
Duplicator
- Duration reduced from 14 to 13. U1 duration reduced from 18 to 17.
- U3 damage multiplier reduced from 225% to 200%.
Energy Saw
- Added another damage stage.
EMP Gatling
- Damage increased from 2 to 3.
- EMP duration applied per attack increased from 1.2s to 1.5s.
EMP Mine
- Cooldown reduced from 20s to 16s.
- Damage increased from 20 to 30.
- U2 damage increased from 40 to 50.
Gravity Driver
- U2 Slow reduced from 60% to 50%.
Gravity Generator
- Base slow increased from 35% to 40%.
- U1 EMP duration increased from 3s to 5s.
Network
- Reduced cost from 125 to 110.
- Base damage reduced from 8 to 7.
- Reduced base damage cap from 20 to 15.
- Reduced U2 Slow from 3% to 2% per upgrade.
Plasmathrower
- Increased cooldown from 2 to 3 seconds.
- Increased damage of U2 and U3 from 15 to 16.
- U1 reworked:
-- Old: Range increased by 1.
-- New: Cooldown reduced by 1.
-- Damage increased from 16 to 18.
Target Marker
- Damage multiplier increased from 25% to 30%.
- Damage cap for the base trap and U1 reduced from 1500 to 600.
- U1 Slow reduced from 40% to 30%.
- Removed the damage cap from U2 and U3.
[h2]
Overloads[/h2]
- Nuke AoE increased from 3 to 3.5.
- EMP Blast Duration increased from 7s to 8s.
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Fixes
- Fixed an issue where Chain Overload applied to Blockers.
- Fixed an issue where Axons could cross removed Architect bridges due to Temporal Mine.
- Fixed an issue where the Creator Boss' spawned Axons didn't take the current HP multiplier into account.
- Fixed an issue where the "The Collector" achievement wasn't working at all.
- Fixed an issue where you could receive an upgrade for a Defense you just removed in wave 30 of Survival.
- Fixed an issue where Axon warning messages were popping up in replays.
- Fixed an issue with Omega spawning beacons on invalid platforms on specific maps.
- Fixed an issue where you could place down more ADDs than you had with fast inputs in Multiplayer, resulting in a negative amount.
- Fixed an issue where you were given the wrong Overloads after loading a Co-op save.
- Fixed potential causes of desync with Discharge Blaster and Seeker Drone.
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[h2]
New Project[/h2]
With the release of
Version 1.2, new content and feature development ends on
Axon TD: Uprising. We are eternally grateful for all the support you've given us!
As for Element Studios, we're now heads down on a new project. It will be some time before we can share any information on it. We're excited to share more when we're ready!