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Axon TD: Uprising News

Version 1.1.4 Patch Notes

  • Removed an indication where you got a valid targeting VFX for targeting an invalid target.
  • Fixed an issuw where Command Link upgrades were not rotating.
  • Fixed an issue where a preplaced Command Link U1 would give the full +2 range bonus to more than two Towers.
  • Fixed an issue in the map editor where loading a checkpoint would break the range bonus of active connected Towers.
  • Fixed an issue where the in-game music would keep playing after you stop testing in the map editor.
  • Fixed an issue where the Boss' HP multipliers were not saved in Map Editor save files.
  • Fixed an issue in the map editor where Rotators could not rotate preplaced Towers.
  • Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working correctly.
  • Fixed an issue where the "Astrosys Build on Empty Tile" Tech was not working on Survival maps without expansions.
  • Fixed an issue where the Overload Power cost wasn't updating if the player loaded a checkpoint with a specific Tech.
  • Fixed an issue where the "Remove Tower" option was available in Survival Two Fronts.
  • Fixed an issue where it was possible to buff the base damage of Network Tower.
  • Fixed an issue where Duplicator transformations didn't have the damage buff from the "Elite Killers" Tech.
  • Fixed an issue where Omega could spawn Beacons on locked tiles.
  • Fixed a Generator U1 tooltip error where it was using range instead of AoE.
  • Fixed an issue where you could manually target to bypass Orbital Cannon's limitation of only being able to hit a target that wasn't currently being hit by another Orbital Cannon.
  • Fixed an issue where some area of effect slow effects were not being cleared properly when they ended.
  • Fixed an issue with the "Big Spender" Tech.
  • Fixed an issue where the Nuclear and Link Blaster global upgrades did not apply correctly in Co-op.
  • Added a failsafe for an Argument Out of Range error.

Version 1.1.3 Patch Notes

# Fixes
- Fixed an issue where Command Link would stop rotating when a skin was applied.
- Fixed an issue where Axons could move over a removed Architect bridge when Temporal Mine had moved them back.
- Fixed an issue where the "Tried them All" and "The Architect" achievements weren't tracking properly. Unfortunately this is not retroactive. For those that didn't have the achievement yet, the progress has been reset.
- Fixed an issue where Duplicator could stack multiple Towers in one spot if the clone duration was longer than the Duplicator cooldown.
- Fixed an issue where players could potentially build on Architect bridges.

Version 1.1.2 - Hotfix

[h2]Fixes[/h2]
  • Fixed an issue where Target Marker U3 causing error when triggered.
  • Fixed an issue where Nuclear U3 indicators causing an error.
  • Fixed an issue where the game throws an error when choosing not to remove any defenses on Survival Wave 30.
  • Fixed an issue where the remove a defense prompt pops up during replay.
  • Fixed an issue where the game throws an error when opening spawn info during a boss wave.
  • Fixed the wrong Armor icon on the Axon Select info panel.
  • Add the Damage AMP display on Axon Select info panel courtesy of the Tech 'Just a Scratch'.

Version 1.1.1 - Hotfix

[h2]Fixes[/h2]
  • Campaign: Added Boss icons to the levels featuring Bosses.
  • Fixed an issue where Frag Hammer U2 got super hyped about having its condition met.
  • Fixed an issue where Plasmathrower's range wouldn't visually update when being placed next to Nuclear.


As a result of Frag Hammer U2 being fixed, the top entries on the leaderboards that make use of the exploit have been nuked.

Map-shifting mech RTS game Axon TD Uprising adds new PvP mode

Adapting your plans to suit the environment is fundamental to many of the best RTS games, but in Axon TD: Uprising you're capable of shifting the very map itself to optimize your base. The mech-based tower defense game has earned itself a very positive Steam user score through its rewarding strategy and blend of modes, with 88% of player reviews recommending it. Now, developer Element Studios is introducing a much-requested new competitive multiplayer mode, allowing you to go head-to-head with real players or skirmish against bots in semi-randomized battles to prove your skills.


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