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Axon TD: Uprising News

Final 0.6 Preview - July 26th

Let's start off with the good news: Version 0.6 is releasing next week on Friday, July 26th! Included in it will be:
  • New Defenses
  • New Axons
  • New Co-op Maps
  • And the usual fixes, QoL, & Balance

With our final preview, we're showing off the last two New Defenses!

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[h2]Duplicator Tower[/h2]
Don't mind the off-screen Snipers, I was securing Generators.

From Astrosys Labs, the Duplicator is capable of cloning other Towers within a 5x5 area. This clone has a limited duration but deals increased damage. And with its upgrades, you may be able to increase its damage further or even increase the clone's range!

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[h2]Catapult Mine Trap[/h2]
I wonder what would happen if it was aimed into the void...

And from New Frontier, they have a trap capable of launching Axons! Choose your direction, and launch at will! It won't launch over Towers/Blockers, but it will launch over gaps, at up to 3 range away. And, if their HP is low enough... it is possible to yeet the Axons into the hole.

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That's it for our final preview! Look forward to trying all this out and more in next week's big update!

Relax, these tiles it places are temporary. Wait... Axons can place tiles?

0.6 Preview #3 & Open Beta

Another preview, another Defense and Axon to showcase. And you can try it out right now! See the bottom of the post for details.

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[h2]New Defense: Axon Factory[/h2]
New tower for Vex Industries, this one manufactures its own Replicants and launches them down the path towards the spawn. These Replicants can travel pretty far, and when they reach an Axon, they explode and leave a pool of radioactive waste, dealing a DoT for a short duration.

Those Axons seem to be coming from the wrong direction... or are they?

[h2]New Axon: Marauder[/h2]
A bulky bipedal Axon. It periodically leaps up and jets forward. During this time, it has increased speed and ignores debuffs.

Did it just jump past the other Axons?

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[h2]0.6 Open Beta[/h2]

Interested in trying the new Defenses out? Follow these steps:
  • Right-click Axon TD: Uprising in your game library
  • Select Properties
  • Select Betas
  • From the Beta Participation dropdown menu, select "alpha - Public testing"

You can find a full list of changes on our Discord in the #axon-patch-notes channel. Try it out and let us know what you think of it!

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Version 0.6 will be releasing later this month. Full details of what it entails will be shown in our next and last preview, so look forward to it!

0.6 Preview #2 - Discharge Blaster & Reverser

Coming in Version 0.6 is New Defenses & New Axons! And we're showing off a few of them today!

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[h2]Discharge Blaster[/h2]


A new tower for MegaCorp, it attacks quickly out the gate but loses charge over time. Break up the wave to give it some time to recharge!

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[h2]Reverser[/h2]


It's not a bug. The Reverser Axon spawns from the exit. On top of that, it moves faster than normal, can take a beating, and it speeds up Axons it passes.

It even teleports forward every so often. Is there anything it can't do?

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That's it for today's preview! Next time, look forward to more of our New Defenses & Axons!

Preview #1 of Version 0.6

Over the next month, we'll be dropping little previews for our next patch, Version 0.6. Check out our mini-showcase below!

[h2]New Co-op Survival Map[/h2]
It feels a bit familiar...

Like our third solo Survival Map, it's a procedurally generated map that's largely filled in. However, instead of checkpoints, two path cross each other. And of course, its difficulty has been cranked up.

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We're also in the process of updating some of our VFX:
Reaper now looks like it actually shoots something. And explosions are cooler!

Look forward to another preview in the coming weeks! Maybe there'll be a new Defense or Axon...

Version 0.5.4 - Hotfixes

[h2]Fixes[/h2]
  • Fixed the Blocker Nuke Tech causing a null reference error when used in wave breaks.
  • Fixed building on a Blocker adjacent to a Command Link U1 not counting towards its tower count.
  • Fixed an argument out of range exception if the player builds a Tower while the Iron Centipede hits a checkpoint.
And in our next hotfix, Axons will physically jump over your Defenses- we're kidding.