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Fossilfuel 2 News

Patch v 1.0.9

This is a small patch with some tweaks to the Horde mode.

The cost for the mercenaries will adjust for the Primal difficulty to 300.
It will remain as is on the other difficulties.

There was a bug with the difficulty not saving on the Horde mode selection with a recent patch, this is fixed.

***Note***
There is a tricky crash bug in the Horde mode that I am trying to hunt down. I am aware of the bug but I am having some issues locking it down as it is not showing up on the logs. I will continue to work on this.

Patch v 1.0.8 Minor tweaks from user bugs

Hello everyone,

I have been taking some time away from the computer but here are a few issues that have been raised in the forum which are now fixed.

-The Horde mode doesn't use a transition checkpoint now. When you open horde it shouldn't erase your story mode auto save.

-There was a bug in the lab if you got the empty vial, died and came back the puzzle wouldn't work. This is fixed.

-The Vsync before was off by default, but said "on" and it had to be toggled off / on to actually be working. This is fixed.

-The Goliath AI was a bit buggy in the Lab. He should be a bit more smooth now and not get "stuck."

-The Goliath can now attack you when you are on stairs, before he could not as the hit detection didn't slope up.

That is all for now!

DangeorusBob

Patch v 1.0.7 Horde adjustment

Hello everyone,

I have gotten some feedback about the horde mode and wanted to address it.

The following changes have been made:

-Horde would randomly crash, this should be fixed now. Please report if it continues to crash.

-Horde mode will dynamically get harder based on how good you are. The better you play, the harder it gets. This is on top of the pre-selected difficulty.

-There was a bug where the Blights would get lost if you were out of sight on the horde map, this is fixed.

That is all,

DangerousBob

Patch v1.0.6 Goliath double spawn fix

Hey everyone,

Some small adjustments.

-There was a bug where Goliath would double spawn if you used the Master Keycard and fell through the floor.

-The price of the AI mercenaries that you can buy in Horde mode is now 600.

SPEED RUN WINNER! & patch v 1.0.5 Harpoon gun, Primal S achievement adjustment

[h3]SPEEDRUN WINNER! [/h3]
Congrats to Botti, winner of the $200 Speedrun challenge!

https://youtu.be/8A1bL3MFmb0?si=wasOyQTHa_E39-ox

Their use of the crouch slide was fantastic! Great run.
[h2]
Patch v 1.0.5 changes: [/h2]

-The addition of a harpoon gun in the Meg fight.


I heard a lot of complaints that the Meg fight needed some variety, and I feel this will help with that. The harpoon is tied to a battery, so you can shoot the meg and zap his ass!

[h2]Other changes: [/h2]

-Fixed a shop bug where you could sell ammo for more than you could buy it for, basically giving unlimited money.
-Fixed a bug where you could use the Black Hole Guns laser as a raptor.

[h2]Achievement Adjustment: [/h2]

The PRIMAL S achievement has been changed to 75 minutes vs 60. It will remain 60 on other difficulties.

That is all, happy hunting.

DangerousBob