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  3. Painkiller - Hotfix #1

Painkiller - Hotfix #1

[h2]New Features[/h2][p]
[/p][h3]Leaderboards [/h3][p][/p][p]Track your path through Purgatory. Each location now has its own leaderboard, ranked by the score earned during a raid.[/p]
  • [p]Accessible directly from the Lobby.[/p]
  • [p]Leaderboards are platform-specific.[/p]
[p]
[/p][h2]Improvements[/h2][p]
[/p][p]Controls: [/p]
  • [p]The communication wheel mouse navigation has been reduced to improve feel.[/p][p][/p]
[p]Dialogue:[/p]
  • [p]Reduced the frequency of in-mission voice lines.

    [/p]
  • [p]Dialogue timing adjusted to occur less often during combat.

    [/p]
  • [p]Certain voice-over variants now have a much lower chance to play.[/p][p][/p]
[p]Display Options:[/p]
  • [p]Added a setting to switch the active display monitor.[/p][p][/p]
[p]Lobby Enhancements:[/p]
  • [p]Added sound effects for reward windows.[/p][p][/p]
[p]Tarot Cards:[/p]
  • [p]"Hunter’s Due" and "Hellborn’s Gift" descriptions now properly reflect their in-game functionality.[/p][p][/p]
[p]UI Improvements:[/p]
  • [p]Added more accurate error messages when experiencing issues joining raids.[/p]
[p]
[/p][h2]Resolved Issues[/h2][p]
[/p][p]Achievements[/p]
  • [p]Fixed an issue where the "Shred on Arrival" achievement would not progress correctly.[/p][p][/p]
[p]Crashes:[/p]
  • [p]Fixed several of the most common crashes.[/p][p][/p]
[p]Gameplay Fixes[/p]
  • [p]Fixed incorrect enemy spawns, missing enviro collisions, and movement bugs

    [/p]
  • [p]Fixed an issue where Orion of the Bloodswarm's (first boss) collider would not despawn properly.

    [/p]
  • [p]Fixed an issue where Blood Tanks had incorrect collision.

    [/p]
  • [p]Fixed an issue where Static Blood Tanks could have incorrect inactive tank markers.

    [/p]
  • [p]Fixed an issue where Soul Cages could behave incorrectly when being held during fast player movement.

    [/p]
  • [p]Fixed an issue where bots could spawn outside the arena on Winding Canyons.

    [/p]
  • [p]Fixed an issue with bot possession after player death in Rogue Angel mode. [/p][p][/p]
[p]Localization[/p]
  • [p]Fixed missing French localizations of tutorial elements in the Prologue.[/p][p][/p]
[p]Offline Mode[/p]
  • [p]Fixed an issue where Ancient Soul rewards could be counted incorrectly upon successful completion of a raid.[/p][p][/p]
[p]UI Fixes[/p]
  • [p]Fixed an issue where the Sharpness option was missing a description.

    [/p]
  • [p]Fixed an issue with player markers displaying incorrectly.

    [/p]
  • [p]Fixed an issue where the Raid Summary screen incorrectly displayed character visuals.[/p][p][/p]
[p]User Experience[/p]
  • [p]Fixed an issue where quickly pressing the middle mouse button during the tagging tutorial could block the alt-shot input.[/p][p][/p]
[p]Voice Chat[/p]
  • [p]Fixed an issue where communication settings would not save unless the game was restarted.[/p][p][/p]
[p]Visuals & Effects[/p]
  • [p]Fixed an issue where the Electrodriver’s alt-fire electricity effect was missing in the Prologue. [/p]
  • [p]Fixed an issue where unintended world effects and visual interference could appear on the Character and Weapon selection screens.

    [/p]
  • [p]Fixed an issue where the pressure plate platform in Canyons would visually twitch or glitch.[/p]
[p]

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