Metal as Hell Update
[p][/p][previewyoutube][/previewyoutube][p][/p][p]The Metal as Hell update has arrived, and the halls of Purgatory are about to ring out with the sweet sounds of slaughter. Step forward, Champion, and embrace your fury. Let every foul enemy feel the crushing chorus of their destruction! Listen, do you hear? The first notes have already been struck. It begins with…[/p][p][/p][p][/p]
[/p][h2]Rogue Angel:[/h2][p][/p][p]The crucible gets ever more fearsome as new challenges enter the fray:[/p]
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[/p][h2]Items:[/h2][p][/p][h3]Demon Blood[/h3][p]A strange artifact bursting with the blood of demons. Use this item to unleash three vials and seize one to harness the power of demonic essence. Empowered, your attacks will strike with doubled brutality, each kill siphoning a small surge of stolen life back into your veins.[/p][p]Power this raw was never meant for mortals.[/p][p][/p][p]![]()
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[/p][h3]Holy Orb Turret[/h3][p]Behold: the Holy Orb Turret, a floating sphere cloaked in the tortured faces of the judged. When activated, the Orb's celestial wrath stirs to life, and searing white beams erupt forth in a merciless rotation. Anything caught within its radiant sweep will be annihilated.[/p][p][/p][p]
[/p][p][/p][h2]Additionally:[/h2]
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[/p][h2]New Champion Skins: [/h2][p][/p][p]Shred through the unholy in our new Metal as Hell DLC. Wrapped in leather, bristling with spikes and ready to amplify the carnage, each playable character receives a unique skin forged from legend and tuned for maximum stage presence.[/p][p][/p][p]
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[/p][h2]New Weapon Skins - Silver Requiem:[/h2][p][/p][p]Forged from purest silver, these weapons are ready to leave their mark on undead flesh. Turn up the slaughter and play loud with the Silver Requiem weapon skins for Painkiller.[/p][p] [/p][h3]Electrodriver:[/h3][p]
[/p][h3]Revolver:[/h3][p]
[/p][h3]Rocket Launcher:[/h3][p]
[/p][h3]Shotgun:[/h3][p]
[/p][h3]SMG:[/h3][p]
[/p][h3]Stakegun:[/h3][p]
[/p][p]The "Metal as Hell" skin pack includes both Champion and weapon skins and is available as part of the Painkiller Season Pass or as a separate purchase through the storefront.[/p][p][/p][p] [/p]
New Content/Features
[p][/p][h2]Rogue Angel:[/h2][p][/p][p]The crucible gets ever more fearsome as new challenges enter the fray:[/p]
- [p]10 additional arenas have been added to the pool[/p]
- [p]One additional Boss, "Anak The Soulbinder" has been added to the pool.[/p][p] [/p]
[/p][h2]Items:[/h2][p][/p][h3]Demon Blood[/h3][p]A strange artifact bursting with the blood of demons. Use this item to unleash three vials and seize one to harness the power of demonic essence. Empowered, your attacks will strike with doubled brutality, each kill siphoning a small surge of stolen life back into your veins.[/p][p]Power this raw was never meant for mortals.[/p][p][/p][p]
[/p][h3]Holy Orb Turret[/h3][p]Behold: the Holy Orb Turret, a floating sphere cloaked in the tortured faces of the judged. When activated, the Orb's celestial wrath stirs to life, and searing white beams erupt forth in a merciless rotation. Anything caught within its radiant sweep will be annihilated.[/p][p][/p][p]
- [p]Added a visual progress bar to character revivals.[/p]
- [p]Added a push-to-talk voice chat option.[/p]
- [p]Added 'Screen Space Shadows' setting to the graphics settings.[/p]
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Metal as Hell - Premium DLC
[p][/p][h2]New Champion Skins: [/h2][p][/p][p]Shred through the unholy in our new Metal as Hell DLC. Wrapped in leather, bristling with spikes and ready to amplify the carnage, each playable character receives a unique skin forged from legend and tuned for maximum stage presence.[/p][p][/p][p]
- [p]Punk Paladin (Ink)[/p]
- [p]Furious Four-String (Roch)[/p]
- [p]Black Swan (Sol)[/p]
- [p]Spectral Riff (Void)[/p]
[/p][h2]New Weapon Skins - Silver Requiem:[/h2][p][/p][p]Forged from purest silver, these weapons are ready to leave their mark on undead flesh. Turn up the slaughter and play loud with the Silver Requiem weapon skins for Painkiller.[/p][p] [/p][h3]Electrodriver:[/h3][p]
Improvements
- [p]Painkiller weapon improvements:[/p]
- [p]Improvements in the way "hook" points are displayed.[/p]
- [p]Improvements to weapon sound and visual effects.[/p]
- [p]Fixed issues with weapon swapping.[/p]
- [p]Fixed an issue where player input could be blocked after switching to/from the shredder.[/p]
- [p]Network optimizations.[/p]
- [p]Other minor bug fixes.[/p]
- [p]Stakegun weapon improvements:[/p]
- [p]Improved weapon visual effects.[/p]
- [p]Improved Unholy Frag & Sticky Grenade visual effects.[/p]
- [p]Fixed an issue where the Sticky Grenade may not stick correctly.[/p]
- [p]Other minor bug fixes.[/p]
- [p]Improved the collision behaviour of thrown objects, such as explosive barrels and Blood Tanks.[/p]
- [p]Improved gore effects on enemies.[/p]
- [p]Weapon masteries for unlocked weapons can now be progressed through Rogue Angel Mode.[/p]
- [p]Improved the Combo Panel: each subsequent kill of a certain type will now also reflect how many times that kill type has been performed within the combo.[/p]
- [p]Added an option in Settings to turn off narrative voice-overs.[/p]
- [p]All button prompts now have the option to be activated by mouse click.[/p]
- [p]Added common monitor refresh rates: [/p]
- [p]30Hz ((Steam Deck)[/p]
- [p]40Hz (Steam Deck)[/p]
- [p]75Hz[/p]
- [p]100Hz[/p]
- [p]144Hz[/p]
- [p]175Hz[/p]
- [p]180Hz[/p]
- [p]200Hz[/p]
- [p]360Hz[/p]
- [p]480Hz[/p][p][/p]
Resolved Issues
- [p]Fixed an issue where achievements could not be tracked properly if the game was force-quit.[/p]
- [p]Fixed an issue where players selecting Quick Play could encounter an error.[/p]
- [p]Fixed various issues that may occur if the player was attempting to join or re-join matches of either raids or Rogue Angel mode.[/p]
- [p]Fixed an issue where Roch couldn't be revived in the Prologue level.[/p]
- [p]Fixed an issue with French language localization in the Prologue level. tutorial[/p]
- [p]Fixed an issue where the Blood Tank could fall beneath the terrain.[/p]
- [p]Fixed an issue where bots could get stuck in a secret area within the Death Quarry level.[/p]
- [p]Fixed an issue where there was missing ambient audio in the Winding Canyons level.[/p]
- [p]Fixed an issue where enemies could assume the default model skeleton pose (A-Pose) upon death.[/p]
- [p]Fixed an issue where players could appear to have duplicate characters after loading into a raid.[/p]
- [p]Fixed an issue where the player may be unable to change their weapon properly upon defeating an Elite enemy.[/p]
- [p]Fixed an issue where the codex entries for Roch, Sol, and Runner would not unlock correctly.[/p]
- [p]Fixed multiple collision issues on boss and elite enemy models. [/p]
- [p]General performance improvements.[/p]